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Just some insight from someone who works for a game developer

I enjoyed that Operation Health thread - there's a lot of things that Respawn and the decision makers at EA have to improve but I don't think you guys having any idea of what goes on behind the scenes in game development.
I'm not going to name drop my company but we're the biggest player in our segment and have BIG mainstream celebrities attached to our niche. I did my undergrad in math & business (UWaterloo) and have a decent understanding of programming. I've played video games since I was 7 (hundreds of GBA games, SC, Ijji/Nexon titles, CS 1.6 and DotA since the WC3 days as well as competitively in some CEVO tournaments before quitting). I'm not a developesoftware engineer (I'm going to use the term SWE for short). but I work alongside them as a BA/Project Manager. There are some topics I'd like to address and provide insight on what modern game development looks like.
First, developers are not fucking around all day. From my personal experience and from friends who have interned and currently work at Riot Games, EA and Ubisoft... if you're a SWE at a game developer - you probably hate your fucking life. It's very normal to be pulling 60+ hours/week in this industry and you are not compensated more for it. We actually had developers quit during COVID. Yeah, just think about that - leaving a six figure job during these times. Honestly, if you were smart enough to work at the FAANG, you wouldn't work for a game developer voluntarily (you're actually paid more to work less hours at FAANG well maybe not Amazon lol).
Software development at most large technology companies is done in the "agile" process where it is developed in short segmented periods (say 3-4 weeks) where a mountain of work is first backlogged and then prioritized to be done. The backlog of work is often for features and products that won't be seen for 2+ months. It's basically a shit show of planning and meetings and then a pure grind to the deadline. Part of this is gathering requirements - explaining in technical English how something works (from the data layer all the to way to functionality) and gathering estimates for sprint planning. At the deadline, code/changes are merged to the master and saved - think of it as your version X.Y. Bugs are always discovered and fixes are added as tickets on top of the backlog. Obviously if it's game breaking and must be addressed - it has higher priority and they'll make an exception to patch the game ASAP.
If I had to estimate the breakdown of Respawn's employee count (315 as of 2019). I'd say 50% aren't technical at all: Payroll, accounting, marketing, HR, operations, legal and actual IT. The next breakdown would be payments, cyber security, devops, JIRA/systems admins and server architecture. From my internal estimate, I'd say 15% of a company is just focused on this. Some of you take for granted of having your credit card information protected.
The next breakdown - product management (called producers in gaming) & analytics, core game developers, graphics/animators, BAs/project managers, and QAs. You usually have 1 producer minimum per title (Respawn works on Star Wars as well) and you might break it down further (Producer for platform or by feature e.g. lobby UI/UX or core game). I'd say 10% of the team falls in the produceproject manageanalytics area so that leaves about 25% divided among the technical crowd (79 people). One tries to mitigate bugs by having a robust QA team and the size of the team really varies by your product but to give you context - we have a QA team (purely focused on just the game development) of about 20 globally and that's just on one of our core titles on desktop/mobile.
Graphics/animators represent quite a lot more than you think. They have 11 job postings right now for "Art" and need people experienced with Maya. They make skins, media pieces and work on character model and textures. I'd expect at least 20ish people for animators, concept/UI/UX designers and production artists (trailers/animated movies).
Let's say we're down to 50. They probably have a handful of people in game design and the rest are SWE which have had at least 3-5 years of game development experience in C/C++, with moderate computer graphics knowledge and having PC + Console development experience (yeah good luck finding that). So let’s say 30-40 SWEs people between platforms, titles, gameplay/abilities vs game infrastructure (hit reg/ main lobby functionality/ spectator mode). To put it in perspective, our team is just shy of 50 core gameplay developers and we struggle to get 80% of our current sprint done...
On the topic of Source, developing games using the Source engine is ROUGH to say the least. You're talking about a hacky-wacky completely unique build (basically they went and designed their own world within an engine) that you basically have to train someone from the ground up just to learn. They probably spend just as much time developing for their engine to be able to actually implement features or character abilities. A Source 2 port would be far away in the future.
You can verify this on Linkedin yourself by counting them up but a quick glance myself and it's a decent estimate and I didn't even factor the senior positions in the companies like team managers and development directors. Honestly, considering what they’ve actually put together as a product on a Source engine… it’s a fucking miracle and a decent battle royale product. For me at least, the game does play well mechanically and is fluid. I haven’t had audio issues after upgrading from shitty motherboard audio (also upgraded to AD700X) and I haven’t had any of the networking symbols since I built my entry level gaming PC and I’m on a wifi card.
What should they do now from a business perspective to support Apex?
  1. Move your development core out of LA. LA is mediocre for a tech destination. SF > LA for SWE talent. Not a surprise that Riot Games is there. NYC would be interesting too but I think EA/Respawn like being on the west coast. Vancouver is a good start and probably deals with visa issues when hiring Canadians – but it’s going to take awhile for the benefits to trickle through. It’s not like they hired 20 developers in a day. Not a bad idea to start an internship program.
  2. I’ve watched every TI of DotA. Down for a compendium.
  3. Native ranked is a joke in most games. CSGO’s was a joke and even with DotA its just a high level stomp of pre-made 5 man stacks. I’m not even going to bother discussing the toxic cesspool of LoL matchmaking…just look up a Tyler 1 video. I’d love to see something like ESEA for Apex or being able to rent a community server for $15-30 buy in games. It’s probably a better learning experience than solo/duo queuing from D3 with some garbage plat 4 player against the top pred stacks every fucking game. Hopefully, it’ll be easier to add people so I don’t ever have to queue without a full squad.
submitted by sharkusilly to CompetitiveApex

what would you do if you Owned CSGO?

I'm gonna Start first (obviously)
Obviously gonna rework every weapon That i think need some buffs in this game
  • Glock-18 Perfect the way it is
  • USP-S | i would Lower the Damage of the USP but buff the first shot accuracy and damage dropoff and the armor Penetration and Slower Rate of fire
  • P2000 |More damage Faster rate of fire But Lower armor Penetration and first shot accuracy
  • p250 | inaccuracy while tapping is buffed
  • CZ75a | The kill reward is now 400 $ reduced the price to 400 $
  • Dual berretas | Buffed the rate of fire First shot accuracy and movement speed with it (you now run 245 Unites per second with this)
  • Five-seveN perfect the way it is
  • Tec-9 if i buff it it will be broken but if i nerf it i would be useless so i'm not gonna touch it
  • R8 Revolver | Now it has a predictibale Spread pattern (when right clicking)
  • Desert Eagle | buffed the damage dropoff And the inaccuracy And First Shot Accuracy and Decreased Variance (Now it is Less RNG then before)
  • The SMG Category is perfect the way it is but I Would only touch the p90
  • P90 | worst SMG When it comes to damage and armor penetration but the best SMG when it comes to rate of fire
  • Famas |Rate of fire is the same as in 1.6 (famas now has the best rate of fire in the game at 1100) increased the price to 2500 $
  • Galil | rate of fire is now 685 But the worst rifle when it comes to first shot accuracy
  • AK-47 | a single nerf will make this thing useless so i wouldn't bother touching it
  • M4A4 | rate of fire is now 685
  • M4A1-S| Rate of fire is now 650 And now it is the most accurate gun in the game
  • SSG 08 |perfect the way it is if i would buff it then i wouldd buff its accuracy while jumping (to buff jumpscouting)
  • AUG | Third Most Accurate gun in the game But worst rifle when it comes to damage but with a rate of fire of 690 (Such miniscule diffirences lol)
  • SG 553 | if you master this thing you Will Know that this weapon is SCARY As fuck it will make Retakes a hell for CTs
  • AWP Nerfing it or buffing it would Cause More tryhards to be born (before the awp scope movement speed nerf My friend said that he got away with a 5 AWP Setup on old inferno)
  • AutoSnipers. they don't need to be touched.
  • XM1014 | Price reduced to 1800 Buffed spam rate
  • M249 | rate of fire is now 900 (Same as the p90) Same damage as the AK-47 As Accurate as The AUG Now it holds 175
  • and 350 in reserve increased the price to 5700 $
  • Negev | this thing Is the Meta in zombie escape maps. Let's hope server hosters restrict it
  • Rework the hostage gamemode
  • CTs now can hold a "Backup device" What this device does is that if your in a clutch situation and if some of your teammates die you can use this device you bring them back Alive (they will spawn at CT Spawn) But you MUST Stay alive for arround 15 or 20 seconds if you die Your lose bonus will be reset to 1400 (only for you and not for your teammates) Ts will be alerted if you used it And if you stayed alive and your teammates are resurected then you will be forced to rescue All the hostages in the map
  • Ts can now Use cameras To guard hostages You won't be alerted if someone picked up a hostage unless you seen him in the cameras
  • CTs can Also Shoot the cameras
  • CTS Won't make noises when picking hostages
  • Rescue kit is No longer Purchasable and replaced with backup device (you now already have it equiped)
  • Ts Will be restricted into an invisible wall (unless a hostage is picked up the wall will dissappear and The wall is there to prevent Ts to camp on CT)
  • Shooting hostages dosen't result in a penatly but killing them Results in a 2000 $ penalty you will be warned about their health
  • Ts will be warned if the CTs are close to arrive at CT Spawn (to fix the music kit's 10 Second bomb countdown)
  • Priced of weapons Are swapped for both sides ( Ak is now 3100 $ instead of 2700 $ the m4 is 2700 $ instead if 3100 $ etc in order to stay consistant with the term "CTs get better map control but their equipment is more expensive")
  • in case if a hostage is Picked up Pressing or holding Shift will force the hostage to stop Breathing (but only for 7 seconds)
  • and last i would add hostage maps into the active duty map pool "to force players to ACTUALLY Play them"
  • New gamemode : Assassination! (sadly maps like as_oilrig won't ruturn ;-;) If your a 1.6 player this mode would be familliar for you But sense it's broken (by todays standards) i'm gonna rework it!
  • CTs now have a VIP That they must Protect If he died the round is instantly a T Win
  • Vip Is not allowed to buy weapon but can pick up weapons from The enemy team But he has 150 health and automaticly gets armor (ak-47 is not a 1 shot kill to the VIP)
  • 1 new callout for this mode is VIPRZ which stands for (VIP Rescue Zone ) there are 2 Rescue zones for The VIP. Once the VIP is at the rescue zone The CTs Have to Protect him for about 20 seconds. (to give the Ts a chance to retake)
  • CTs Cannot save (no bonus money for surviving)
  • Ts can save
  • Friendly fire to the VIP Would cause a kick for next round (not an actual kick you'll just Be a spectator and you'll be replaced with a bot if you kill the vip again then you'll be kicked from the match and Obviously a cooldown
  • PRO Match rework
  • Pros will no longer Ban maps that they don't like . Maps will be picked randomly (You think you can get away by Not learning a map? Think again.
so what would you do if you Owned CS? Will you keep Things simple or are you going to Do something New that Heavily affects the meta?
submitted by StarXsuZT to GlobalOffensive

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