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MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

  • 02603: [Sound] (cinemat.cpp) tailg: Phasor sample plays incorrectly. (Aaron Giles)
  • 03307: [Sound] (cinemat.cpp) ripoff: Multiple issues with sound samples. (Aaron Giles)
  • 03720: [Sound] (cinemat.cpp) speedfrk, wotw, wotwc: Incomplete sound samples implementation. (Aaron Giles)
  • 06033: [Gameplay] (sothello.cpp) sothello: Gameplay logic is broken. (hap)
  • 06896: [Gameplay] (gottlieb.cpp) krull: Invisible enemies cause deaths in cave scene. (dink)
  • 07237: [DIP/Input] (vsmile.cpp) vsmileg [walle]: Wall-E does not recognise the joystick controller. (Ryan Holtz)
  • 07340: [DIP/Input] (vegas.cpp) nbagold, nbanfl and nbashowt: Digital joystick inputs are not present. (Ted Green)
  • 07537: [Sound] (nemesis.cpp) twinbee: Speech does not play. (AJR)
  • 07608: [Gameplay] (uzebox.cpp) uzebox: All systems (except craft) that use the avr8 CPU have regressed severely. (hap)
  • 07644: [DIP/Input] (pcipc.cpp) pcpci: Mouse movement causes spurious keyboard input. (Samuele Zannoli)
  • 07687: [Compiling] AsmJit fails to compile for ARM targets. (Belegdol)
  • 07689: [Sound] (s8a.cpp) scrzy_l1: Sounds do not play. (Robbbert)
  • 07690: [Crash/Freeze] (kingdrby.cpp) cowrace: [debug] Assert upon start. (AJR)
  • 07691: [Crash/Freeze] (eprom.cpp) eprom, eprom2: Game freezes upon end of demonstration. (AJR)
  • 07693: [DIP/Input] (dooyong.cpp) sadari: Third button (activate power-up) is not present. (hap)
  • 07696: [Graphics] (taito_l.cpp) fhawk, fhawkj: Background graphics are not displayed correctly. (hap)
  • 07708: [DIP/Input] (segas18.cpp) wwallyj, lghost, and clones: Controls do not work. (Ivan Vangelista)

New working machines

  • Conny / VideoJet Dora l'exploratrice - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet PDC150 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet PDC200 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet PDC40 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet PDC50 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet Plug Play TV Games 2 (4-in-1) (VideoJet, France) [TeamEurope, David Haywood]
  • DataCash Systems / Staid CompuChess: The Second Edition [hap, Berger, Achim]
  • Dice game [Aleksandr Gofman, MetalliC]
  • Elektor AVR-Max Chess Computer (English) [hap]
  • Fidelity Electronics Chess Challenger (model UCC10, 10 levels) [hap, Berger, Achim]
  • Guitar Star (Europe, PAL) [David Haywood, TeamEurope]
  • Linus Åkesson / kryo The Hardware Chiptune Project [Ryan Holtz]
  • Linus Åkesson Phasor [Ryan Holtz]
  • Linus Åkesson Power Ninja Action Challenge [Ryan Holtz]
  • Micro Vs. System: Donkey Kong Hockey [algestam, Ryan Holtz]
  • Millennium 2000 GmbH Millennium Arcade 101 (M489) (Game Station 2 101-in-1) [TeamEurope, David Haywood]
  • Motorola EXORterm 155 [68bit]
  • Motorola M6800 EXORciser (M68SDT) [68bit]
  • Novag Micro Chess [hap, Berger, Achim]
  • SciSys / Intelligent Games Intelligent Chess [hap, Berger, Achim]
  • SciSys Chess Companion [hap, Berger, Achim]
  • SciSys Chess Intercontinental Traveler [hap, Berger, Achim]
  • Senario / Marathon - Mystery Animation Inc. Totally Spies! (France) [TeamEurope, David Haywood]
  • Senario Vs Maxx 6-in-1 Casino / Senario Card & Casino Games [Sean Riddle, David Haywood]
  • Subor Sports and Dance Fit Games Mat D-555 (PAL) [David Haywood, TeamEurope]
  • Telko / Nintendo Bassmate Computer [algestam, Mr. Do]
  • Ultimate Products Ltd. Reactor 32-in-1 (NTSC) [Sean Riddle, David Haywood]
  • Ultimate Products Ltd. Zone Mini [Sean Riddle, David Haywood]
  • WinFun Guitar Buster [Sean Riddle, David Haywood]
  • Wireless Fitness / Dance Fit (Senario) [Sean Riddle, David Haywood, anonymous, Kev (FBN)]
  • Xing Wireless Interactive TV Game 'Wi TV Zone' 48-in-1 (Europe, PAL) [David Haywood, TeamEurope]

New working clones

  • 4-in-1 (version SWS1-110984) [Siftware]
  • Astro Fighter (set 4) [Juan Romero, ClawGrip]
  • Cruis'n USA (rev L4.4) [Brian Troha, The Dumping Union]
  • Dead Or Alive ++ (Korea) [chacal231077]
  • Double Wings (set 2) [Jorge Silva]
  • Elektor AVR-Max-Schachzwerg (German) [hap]
  • Fidelity Electronics Elite A/S Challenger (Glasgow program, set 2) [Berger]
  • Galaxian (Cirsa Spanish bootleg) [Juan Romero, ClawGrip]
  • Hammerin' Harry (World, M84 hardware bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Jack Potten's Poker (set 13, ICP-1 PCB) [Roberto Fresca, Matt B]
  • Jolly Joker (original program, interleaved GFX, Impera logo) [Roberto Fresca, TeamEurope]
  • Jolly Joker (original program, interleaved GFX, no logo) [Roberto Fresca, TeamEurope]
  • Master Boy (1987, Z80 hardware, Ichi-Funtel, set 2) [Retromaniacs, Recreativas.org]
  • Ms. Pac-Man (bootleg, set 3) [Andrew Welburn]
  • Ms. Pac-Man (Novatronic bootleg) [Juan Romero, ClawGrip]
  • New Lucky 8 Lines (set 11, W-4) [Siftware]
  • Pipi & Bibis / Whoopee!! (Ryouta Kikaku bootleg, decrypted) [jordigahan]
  • Race Drivin' (compact, prototype) [andynumbers, The Dumping Union]
  • Robotron: 2084 (Unidesa license) [Juan Romero, ClawGrip]
  • Ultimate Products Ltd. Zone 7-in-1 Sports (PAL) [David Haywood, TeamEurope]
  • Slap Shot (Ver 2.2 J) [Jorge Silva]
  • Space Trek (Video Game S.A., Spanish bootleg of Scramble) [Rubén Casaña (Retro Arcadia Valencia), Isaías Hernández]
  • Splash (Modular System) [jordigahan, ClawGrip, David Haywood]
  • Super Forte (version C, V3.6) [Berger]
  • Witch Star [Brian Troha, The Dumping Union]
  • Zero Time (Spanish bootleg) [Juan Romero, ClawGrip]

Machines promoted to working

  • Adders and Ladders (v2.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Barquest (v2.6) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Blox (SJM BLOX, 50p/20p Play, Version 2.0) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
  • Business Computer Corporation Busicom 141-PF [Robbbert]
  • The Crystal Maze (v1.3) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze Team Challenge (v0.9) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Mating Game (v0.4) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • NBA Showtime / NFL Blitz 2000 (ver 2.1) [Ted Green]
  • NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (SportsStation) [Ted Green]
  • NBA Showtime: NBA on NBC (ver 2.0) [Ted Green]
  • The New Crystal Maze Featuring Ocean Zone (v2.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Nice Code Plug and Play Sudoku Game (NES based) [Sean Riddle, David Haywood, GameHistory.org]
  • Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (M101XX 05/25/01 11:02:54) [iq_132, dink]
  • Prize Tetris (BWB) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
  • SCCH LLC-1 [Robbbert]
  • Senario Guitar Star (US, Senario, NTSC) [David Haywood]
  • Strike it Lucky (v0.5) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • TaiKee Rockstar Guitar / Guitar Rock (PAL) [David Haywood]
  • Tetris Payout (BWB TET1 Version 2.2, set 1) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
  • unknown rocket/animal-themed poker [Roberto Fresca]
  • Vegas Poker (prototype, release 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Highwayman]

Clones promoted to working

  • Adders and Ladders (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze (v1.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze (v1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze Team Challenge (v0.8) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze Team Challenge (v1.2, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • dreamGEAR Shredmaster Jr (NTSC) [David Haywood]
  • Eurohard S.A. Dragon 200-E [Nigel Barnes]
  • The New Crystal Maze Featuring Ocean Zone (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The New Crystal Maze Featuring Ocean Zone (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (ver. 100, Japanese Board) [iq_132, dink]
  • Prize Space Invaders (BWB INV1, 50p/30p Play, Version 1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
  • Prize Tetris (BWB) (Showcase) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
  • Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg) [Ivan Vangelista]
  • Strike it Lucky (v0.53) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Tetris Payout (BWB TET1 Version 2.2, set 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
  • Torch Computers Torch CH240 [Nigel Barnes]
  • VTech V.Smile Motion [Ryan Holtz]

New machines marked as NOT_WORKING

  • El auto de papa [Victor Fernandez (City Game), ClawGrip]
  • Bingo Roll / Turbo Bingo? [TeamEurope, Roberto Fresca]
  • Captain Lucky [Siftware]
  • Destruction Derby [TTL] [Frank Palazzolo]
  • Diana Olakoa [Victor Fernandez (City Game), ClawGrip]
  • E-mu Systems Carnaval - Jugando con Fuego [DBWBP]
  • E-mu Systems EMAX II 16-Bit Digital Sound System [DBWBP]
  • E-mu Systems Orbit 9090 - The Dance Planet [DBWBP]
  • E-mu Systems Planet Phatt - The Swing System [DBWBP]
  • E-mu Systems Pro/Cussion Maximum Percussion Module [DBWBP]
  • E-mu Systems Proteus/1 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
  • E-mu Systems Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
  • E-mu Systems Vintage Keys Classic Analog Keyboards [DBWBP]
  • Far West (Compumatic) [Victor Fernandez (City Game), ClawGrip]
  • Football [PinMAME]
  • JAKKS Pacific Inc / HotGen Ltd Hannah Montana G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
  • JAKKS Pacific Inc / HotGen Ltd High School Musical G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
  • JAKKS Pacific Inc Power Rangers Super Megaforce Hero Portal [David Haywood, Team Europe]
  • Kawai Musical Instruments Manufacturing KSP10 Digital Piano [DBWBP]
  • Kawai Musical Instruments Manufacturing SX-240 8-Voice Programmable Polyphonic Synthesizer [DBWBP]
  • Korg microKORG SynthesizeVocoder [DBWBP]
  • Korg WaveStation A/D [DBWBP]
  • Korg WaveStation EX [DBWBP]
  • Korg WaveStation SR [DBWBP]
  • Lexibook Console Colour - Disney's Planes [TeamEurope]
  • Lexibook Console Colour - Minnie Mouse [TeamEurope]
  • Lucky 7 (Impera) [TeamEurope, Roberto Fresca]
  • Macro Winners Game Sporz Wireless Duet Play Ping-Pong [Sean Riddle, David Haywood, Dave Silva]
  • Marvel Avengers TV Game Console (32-bit) (Lexibook) [TeamEurope, David Haywood]
  • Michael Jordan (1.30) [PinMAME]
  • Millennium 2000 GmbH Millennium Arcade 250 (M527) [TeamEurope, David Haywood]
  • Puzzle Me! [TeamEurope, Roberto Fresca]
  • Reno Reels (JPM) [David Haywood]
  • RS-70 648-in-1 [David Shah]
  • Sharp Zaurus SL-5500 "Collie" [Ryan Holtz, O. Galibert]
  • Sony NWS-3860 [Plamen Mihaylov, Patrick Mackinlay]
  • Sport Dart TV [Victor Fernandez (City Game), ClawGrip]
  • Susanita tiene un raton [Victor Fernandez (City Game), ClawGrip]
  • Tecnodarts [Victor Fernandez (City Game), ClawGrip]
  • Toy Story 3 (Lexibook) [Sean Riddle, Kamaal Brown, David Haywood]
  • unknown 'TE06' [TeamEurope, Roberto Fresca]
  • Unknown Compumatic ProSPDP based darts machine [jordigahan, ClawGrip]
  • VideoJet Kiu Games [Sean Riddle, David Haywood]
  • Virtual TV Ping Pong [TeamEurope, David Haywood]
  • Yataimura Kingyosukui (4-player, China, Ver 1.000) [Darksoft]

New clones marked as NOT_WORKING

  • Anakonda [Robbbert]
  • Funhouse (L-2) [PinMAME]
  • Funhouse (L-2, prototype PA-1 System 11 sound) [PinMAME]
  • Kharkovsky [Robbbert]
  • Laser Ball (L-2, PROM sound) [PinMAME]
  • Last Action Hero (1.04 France) [PinMAME]
  • Last Action Hero (1.07) [José Renato Castro Milanez, Sergio Munemori]
  • Magic Card - Wien (Sicherheitsversion 1.2) [TeamEurope, Roberto Fresca]
  • Nove Diamante (bootleg) [Ioannis Bampoulas]
  • Unga [Robbbert]

New working software list additions

  • fmtowns_cd: Akiko - Premium Version, Cal III - Kanketsu-hen, Chiemi & Naomi, Curse, Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai, FM Towns Application Catalog CD-ROM - Original Soft-hen, G5 (HMA-206), Gambler - Queen's Cup, Gokuraku Mandala, Hyper Fetishism, Illust Hyakka - Yamashita Hideki no Ikiiki Cut-shuu, Iris-tei Serenade, Jouhou Club - Card Processor Ver. 1.1, Mahjong Musashi, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, The Manhole (1990-08-01), Marionette Mind, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand, Noushuku Angel 120%, Shamhat - The Holy Circlet (FM Towns Marty version), Tenshin Ranma, Two Shot Diary, Viper-V12 RS, Viper-V8 Turbo RS, YES! HG - Erotic Voice Version [redump.org, r09]
  • gba:
    • Rayman IV (Rayman - Sunshine of Trip) (unlicensed) (protection hacked) [RibShark]
    • Crash Advance IV (unlicensed) (protection hacked), Digimon - Ruby and Sapphire (unlicensed) (protection hacked), The Lord of the Rings IV - The Fellowship of the Ring (unlicensed) (protection hacked), Pokemon - Sapphire Version (unlicensed) (protection hacked), Rayman IV (Rayman - Puteshestviye Solnechnogo Sveta) (unlicensed) (Russian) (protection hacked), Sonic 3 - Fighter Sonic (unlicensed) (protection hacked), Super Mario DX (unlicensed) (protection hacked), Teenage Mutant Ninja Turtles 2 (unlicensed) (protection hacked), Ultraman - Confrontation Between Justice And Evil (Ul'traman - Konfrontatsiya mezhdu spravedlivost'yu i zlom) (unlicensed) (Russian) (protection hacked), X-Man - Armour of Might (X-men) (unlicensed) (Russian) (protection hacked) [taizou]
    • Chaoji Maliou DX (unlicensed) (Chinese) (protection hacked) [yy小龙虾]
    • Leiman IV - Guangming Zhi Lv (unlicensed) (Chinese) (protection hacked) [侵蚀你的私处]
  • ibm5150:
    • Bloodwych (Quest & Glory Compilation) (Euro), Bloodwych (USA), Budokan - The Martial Spirit (5.25"), The Colonel's Bequest (3.5"), The Colonel's Bequest (5.25"), Dragon's Lair (5.25"), F29 Retaliator, Lakers vs Celtics and the NBA Playoffs (3.5"), Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (5.25"), Leisure Suit Larry in the Land of the Lounge Lizards, Mario Andretti's Racing Challenge, Speedball 2 - Brutal Deluxe (Euro, 3.5"), TV Sports Basketball (3.5", USA, EGA/TANDY version), TV Sports Basketball (3.5", USA, VGA version), TV Sports Basketball (5.25", UK, EGA/TANDY version), TV Sports Basketball (5.25", UK, VGA version), Xenon 2: Megablast [ArcadeShadow]
    • SCO XENIX System V Development System version 2.1.3 [archive.org, Davide Cavalca]
    • IBM Personal Computer Interactive Executive (PC/IX) 1.00 [WinWorld, Davide Cavalca]
  • ibm5170: B-17 Flying Fortress (5.25"), Corridor 7: Alien Invasion (demo), Maniac Mansion: Day of the Tentacle (France), Out of this World (USA, 3.5" DD), Out of this World (USA, 5.25" HD), Sam & Max Hit the Road (Germany) [ArcadeShadow]
  • megadriv: Starwars (Prototype 19930125) [ArcadeShadow]
  • nascom_snap: Adventure 16K, Adventure 32K [The Nascom Repository]
  • pc98_cd: F15 Strike Eagle III, if 2 - Invitations from Fantastic Stories, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, Phobos, Pro Student G (ALS-0010), YES! HG - Erotic Voice Version, Yuurou - Transient Sands [redump.org, r09]
  • sgi_mips:
    • Desktop Special Edition 1.0, European Language Module 1.1, European Language Module 1.3.1, Hot Mix 5, Hot Mix 7, IndiZone 1.0, IRIX 5.2 for Indy R4600PC and Challenge SX, IRIX Patch 5.1.1.2, ONC3/NFS for IRIX 6.2 Version 1, ONC3/NFS for IRIX 6.2 with Indigo2 IMPACT 10000 Version 1, Support Advantage 10/94, Support Advantage 6/95, SupportFolio 2/97, SupportFolio 4/97 [darkstar]
    • NetBSD 1.6.2, NetBSD 2.0, NetBSD 2.0.2, NetBSD 2.1, NetBSD 3.0, NetBSD 3.0.1, NetBSD 3.0.2, NetBSD 3.1 [NetBSD Project, Davide Cavalca]
  • sgi_mips_hdd: IRIX 5.2, IRIX 5.3, IRIX 6.2, IRIX 6.5, IRIX 6.5.22 [Davide Cavalca]
  • vsmile_cart:
    • Bianfuxia - Zhengjiu Chengshi (China) [tenyuhuang]
    • Disney/Pixar Wall-E (China) [tenyuhuang, Ryan Holtz]
    • Les Bisounours - Le monde merveilleux des Bisounours (France), Nickelodeon Bob L'éponge - Une journée dans la vie d'une éponge (France) [DisizDream]
  • vsmilem_cart:
    • Disney/Pixar Cars 2 (France), Disney/Pixar Toy Story 3 (France), DreamWorks Kung Fu Panda - La mission de Po (France), Football Challenge (France), Martin Le Dauphin (France), Nickelodeon Dora L'Exploratrice - Les adventures de Dora Apprentie Mécano (France), Sporti'Folies (France) [DisizDream, Ryan Holtz]
    • Action Mania (USA), Disney/Pixar Toy Story 3 (USA), Marvel Spider-Man & Friends - Secret Missions (USA), Soccer Challenge (USA) [Sean Riddle, TeamEurope, Ryan Holtz]

Software list items promoted to working

  • cpc_flop: Secret Agent - Sly Spy (UK), Secret Agent - Sly Spy (UK) (2 faces) (Spain retail version) [Original], Sly Spy - Secret Agent (NonGoodCPC), Sly Spy - Secret Agent (Ocean Software), Sly Spy - Secret Agent (Ocean Software)[cr XOR][t +2 XOR], Sly Spy - Secret Agent (UK) [a1] [Barry Rodewald]

New NOT_WORKING software list additions

  • fmtowns_cd: Pro Student G (ALS-0010), Towns-Telop, True Heart [redump.org, r09]
  • leapfrog_mfleappad_cart: Disney/Pixar Cars (Spain) [TeamEurope, ClawGrip]
  • mobigo_cart: Disney Jake and the Neverland Pirates (USA, alt), Disney Princess (USA, alt), Disney/Pixar Brave (USA), Dreamworks Shrek - Forever After (US), NAND User Cartridge (unknown data, set 1), NAND User Cartridge (unknown data, set 2), Sesame Street - Elmo and Abby - Nature Explorers (USA) [TeamEurope]
  • novag_ssensor4: Quartz Chess Clock [Berger]
  • pc98_cd: DOR Special Edition '93, DOR Special Edition '93 (alt), Kanji Land 3-nen, Kyrandia II - The Hand of Fate, Lemon Cocktail Collection, Lip 3 - Lipstick Adventure 3, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand [redump.org, r09]
  • pi_storyreader_cart: Disney Blanca Nieves y los siete enanos (Spain), Disney El Rey León (Spain), Walt Disney Peter Pan (Spain) [TeamEurope, ClawGrip]
  • tvgogo:
    • Basketball (EU) [ClawGrip, TeamEurope]
    • Basketball (US) [Sean Riddle, David Haywood]
  • vsmileb_cart: Teletubbies (France) [DisizDream]

Merged pull requests

  • 6825: docs: Improved analog joystick mapping documentation, and added health warnings. [Firehawke]
  • 6837: debugger: Added loadr and saver commands for loading or saving data to/from a memory region. [bombzj]
  • 6838: fmtowns_cd.xml: Added 28 new entries, and replaced 22 entries with improved dumps. [redump.org, r09]
  • 6844: gigatron: Hooked up CPU output callback, fixed program counter wrapping, and added CPU input callback. [Sterophonick]
  • 6848: startouch.cpp: Added Biostar M5ATD motherboard BIOS option to europl01. [ClawGrip]
  • 6849: armedf.cpp, ddenlovr.cpp: Improved DIP switch documentation; nes_vt.cpp: Added zudugo manufacturer. [David Haywood]
  • 6850: ibm5170.xml: Corrected floppy interface for humans_525, and corrected metadata for inca2 and goblins. [ArcadeShadow]
  • 6851: chicago.cpp, exidyttl.cpp: Corrected ROM dumps, and added a skeleton driver for Exidy Destruction Derby. [Frank Palazzolo]
  • 6852: sound/ym2151.cpp: Simplified noise frequency calculation. [cam900]
  • 6853: sound/k051649.cpp: Improved playback rate calculation, and cleaned up code. [cam900]
  • 6856: sound/saa1099.cpp: Improved sample rate and mixing behavior, and fixed stereo output routing for vgmplay. [cam900]
  • 6857: sound/k007232.cpp: Converted to use device_memory_interface and added support for clock frequency changes. [cam900]
  • 6859: megaplay.cpp: Added motherboard PLDs. [caius, ClawGrip]
  • 6860: cpu/cp1610: Ensure SDBD operations set condition flags correctly. [ElectricMagic]
  • 6862: Only build asmjit for x86 and x86-64 targets. [Belegdol]
  • 6864: Added arm64 and s390x configurations to Travis CI. [Belegdol]
  • 6865: sgi_mips_hdd.xml: Added software list with pre-installed operating system images for SGI MIPS workstations. [Davide Cavalca]
  • 6867: generalplus_gpl16250_nand.cpp, spg2xx_wiwi.cpp, tvgogo.xml: Added three machines and a software list entry. [David Haywood]
  • 6868: sgi_mips.xml: Added eight entries, and corrected some metadata. [darkstar]
  • 6870: leapfrog_mfleappad_cart.xml: Added an entry. [TeamEurope, ClawGrip]
  • 6871: pi_storyreader_cart.xml: Added three entries. [TeamEurope, ClawGrip]
  • 6872: vsmile_cart.xml: Added three entries. [tenyuhuang, DisizDream, ClawGrip]
  • 6875: ibm5150.xml: Added six entries and corrected some metadata. [ArcadeShadow]
  • 6877: sgi_mips_hdd.xml: Added an entry and improved instructions in comments. [Davide Cavalca]
  • 6879: vsmileb_cart.xml: Added one entry. [DisizDream, ClawGrip]
  • 6880: bosco.cpp: Fixed sprite/background priority. [kunikuni]
  • 6881: vsmilem_cart.xml: Added seven entries and fixed two incorrect serial numbers. [DisizDream, ClawGrip]
  • 6882: Added ten TV games, a V.Smile Motion BIOS, and several software list entries. [David Haywood, Sean Riddle, TeamEurope]
  • 6884: midyunit.cpp: Fixed sound and added PAL dumps for mkyawdim2. [TwistedTom]
  • 6885: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
  • 6887: sound/rf5c400.cpp: Fixed loop sample loop position calculation (GitHub #6883). [cam900]
  • 6888: video/atarirle.cpp: Fixed source file name in header comment. [cam900]
  • 6889: rf5c400.cpp: Fixed regression in sample loop and end position calculations. [cam900]
  • 6890: vsmile_cart.xml: Added one entry. [tenyuhuang, ClawGrip]
  • 6891: vsmilem_cart.xml: Corrected checksum/digest for cars2mf. [ClawGrip]
  • 6892: microdar.cpp: Added skeleton driver for Compumatic Far West darts machine. [Victor Fernandez (City Game), ClawGrip]
  • 6893: machine/cop452.cpp: Added partial COP452 frequency generatocounter emulation; hp_ipc.cpp: Added beeper. [F.Ulivi]
  • 6894: machine/6821pia.cpp: Added checks for disabled side effects on read accesses. [68bit]
  • 6895: bus/rs232: Initialize serial printer RxD output high (idle state). [68bit]
  • 6896: formats/os9_dsk.cpp: Added 8" 16-sector single-density formats (used by OS9 L1 on Motorola EXORciser). [68bit]
  • 6897: formats/mdos_dsk.cpp: Added Motorola MDOS floppy format. [68bit]
  • 6898: formats/wd177x_dsk.cpp: Be tolerant of missing sectors from the third track onwards. [68bit]
  • 6899: sgi_mips.xml: Added six entries, and added missing disc dumps to one entry. [darkstar]
  • 6900: vsmilem_cart.xml: Added some serial numbers and updated notes. [ClawGrip]
  • 6902: mobigo_cart.xml: Added five entries, and corrected the checksum digest for one entry. [TeamEurope, ClawGrip]
  • 6903: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
  • 6904: sgi_mips.xml: Replaced a badly dumped disc image added in #6868. [darkstar]
  • 6905: sgi_mips.xml: Added eight NetBSD installation/source sets. [Davide Cavalca]
  • 6906: monkey_king_3b.cpp: Added skeleton driver for systems based on Monkey King 3B system-on-a-chip. [David Shah]
  • 6908: formats/mdos_dsk.cpp: Fixed the cell size and gaps, and added notes. [68bit]
  • 6909: Added five TV games and a software list entry. [David Haywood]
  • 6910: Fixed arcade subtarget build. [MASH]
  • 6912: ibm5150.xml: Added two entries, and re-dumped on entry. [ArcadeShadow]
  • 6914: machine/cop452.cpp: Fixed timer reloading. [F.Ulivi]
  • 6915: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
  • 6917: sound/rf5c400.cpp: Added support for clock frequency changes, flagged imperfect sound, and cleaned up code. [cam900]
  • 6918: galaxian.cpp: Added Cirsa Spanish bootleg of Galaxian. [Juan Romero, ClawGrip]
  • 6919: tourvis.cpp: Added Tourvision BIOS V4-54. [Juan Romero, ClawGrip]
  • 6920: cave.cpp: Added graphics layout for sprite lines, simplified tilemap graphics decoding, and cleaned up code. [cam900]
  • 6921: Added a TV game and a number of imperfect dumps of unlicensed Game Boy Advance cartridges. [David Haywood]
  • 6922: sound/ymz280b.cpp: Improved frequency calculation and cleaned up code. [cam900]
  • 6923: pdp11.cpp: Removed GPL dependency. [shattered]
  • 6924: williams.cpp: Added clone Robotron: 2084 (Unidesa license). [Juan Romero, ClawGrip]
  • 6927: Added Motorola EXORterm 155 terminal emulation. [68bit]
  • 6930: mpu4vid.cpp: Allow v4strike and v4barqst to decode questions, and fixed some parent/clone relationships. [David Haywood]
  • 6931: machine/mc6852.cpp: Implemented more functionality and added a byte communication interface. [68bit]
  • 6933: devcb.h: Use GCC broken friend workaround with clang 8 as well. [Tiago Pierezan Camargo]
  • 6934: pc98_cd.xml: Added 15 entries and replaced 11 entries with improved dumps. [redump.org, r09]
  • 6935: hh_sm510.cpp: Added Nintendo Micro Vs. System: Donkey Kong Hockey. [algestam, Ryan Holtz]
  • 6936: hh_sm510.cpp: Added gnw_dkong3 PCB label to comment. [algestam]
  • 6937: mpu4vid.cpp: Added layout and tweaked inputs for v4addlad, and added a protection workaround. [David Haywood, James Wallace]
  • 6938: ibm5150.xml: Fixed some data area sizes (GitHub #6876). [r09]
  • 6939: megaplay.cpp: Added two more motherboard PLDs. [Kevin Eshbach, ClawGrip]
  • 6940: cpu/gigatron: Added output callback; gigatron.cpp: Started implementing video, and added ROM V5a BIOS option. [Sterophonick]
  • 6941: 4enlinea.cpp: Added Sport Dart TV. [Victor Fernandez (City Game), ClawGrip]
  • 6942: ibm5150.xml: Added XENIX Development System. [archive.org, Davide Cavalca]
  • 6944: galaxian.cpp: Added Spanish bootleg of Zero Time. [Juan Romero, ClawGrip]
  • 6945: goldnpkr.cpp: Fixed syntax error in input port definitions. [Davide Cavalca]
  • 6946: ibm5150.xml: Added five entries. [ArcadeShadow]
  • 6947: ibm5170.xml: Added one entry. [ArcadeShadow]
  • 6949: docs: Updated RTD theme to 0.5.0 (fixes issues with links in search results). [Firehawke]
  • 6950: Improved screen aspect ratio in internal layout for EXORterm 155 terminal. [68bit]
  • 6952: vsmile.cpp: Marked V.Smile Motion as working, as the games are playable even without accelerometer controls. [ClawGrip]
  • 6953: bus/nes: Implemented FDS sound emulation. [cam900]
  • 6954: vsmilem_cart.xml: Promoted software to working, and corrected some metadata. [ClawGrip]
  • 6956: Significant improvements to Gaelco Modular System bootleg emulation, and new TV games. [David Haywood]
  • 6958: Added driver for Motorola M6800 EXORciser (M68SDT) and device for corresponding floppy controller. [68bit]
  • 6958: mw8080bw.cpp: Improved gunfight audio, including a better transistor model and noise generator. [Colin Douglas Howell]
  • 6959: Improved video emulation for several Gaelco Modular System bootlegs, and added inputs/sound for raidenm. [David Haywood]
  • 6960: plugins/autofire: Don’t save empty configuration files. [kunikuni]
  • 6961: machine/v3021.cpp: Converted to use device_rtc_interface, and implemented serial interface and more commands. [cam900]
  • 6962: ibm5150.xml: Added IBM Personal Computer Interactive Executive (PC/IX). [WinWorld, Davide Cavalca]
  • 6963: namcos2.cpp: Worked around conflicting default input assignments for fourtrax. [MASH]
  • 6964: raiden_ms.cpp: Improved raidenm emulation; spg2xx_zone.cpp: Added two TV games. [David Haywood]
  • 6967: ibm5170.xml: Added five entries. [ArcadeShadow]
  • 6969: plugins/autofire: Improved method for detecting empty configuration. [kunikuni]
  • 6970: microdar.cpp: Added skeleton driver for unknown Compumatic ProSPDP dart machine. [jordigahan, ClawGrip]
  • 6971: pgm.cpp: Cleaned up drawing code, and improved timing of intro sequences in some games. [cam900]
  • 6972: hh_sm510.cpp: Added Telko / Nintendo Bassmate Computer. [algestam, Mr. Do]
  • 6973: mpu4vid.cpp: Fixed inputs, fixed up machine ROM sets, and promoted several machines to working. [David Haywood]
  • 6977: gigatron.cpp: Added audio DAC, started hooking up OUTX port, and cleaned up code. [Sterophonick]
  • 6978: mpu4mod4yam.cpp, mpu4vid.cpp: Started untangling sets now that they boot, and tweaked inputs. [David Haywood, James Wallace]
  • 6979: Added netlist-based audio for thirteen early Cinematronics vector games, and minimal artwork for Warrior. [Aaron Giles]
  • 6980: video/imagetek_i4100.cpp, metro.cpp: Improved flip screen drawing; hyprduel.cpp: Fixed sprite delay. [cam900]
  • 6982: Added five TV games. [David Haywood]
  • 6983: sound/ics2115.cpp: Improved envelope behavior. [cam900]
  • 6984: mw8080bw.cpp: Improve 280zzzap audio emulation. [Colin Douglas Howell]
  • 6986: generalplus_gpl16250_rom.cpp: Replaced tkmag220 ROM with correct dump. [TeamEurope, David Haywood]
  • 6987: Switched AppVeyor MinGW GCC build to use -O3 (works around GitHub #6804). [Belegdol]
  • 6988: Changed Travis CI configuration for installing prerequisite packages in an attempt to speed up builds. [Belegdol]
  • 6989: microdar.cpp: Added Diana Olakoa dart machine. [Victor Fernandez (City Game), ClawGrip]
  • 6993: Added beam_dot_size for controlling the size of “dots” on vector screens. [Aaron Giles]
  • 6997: sound/k053260.cpp: Suppress read side effects on debugger accesses. [cam900]
  • 6998: microdar.cpp: Added EEPROM dump to “prospdp”. [jordigahan, ClawGrip]
  • 6999: nes_vt.cpp: Added two TV games; mpu4.cpp, mpu4vid.cpp: Split up more sets and improved descriptions. [David Haywood]
  • 7000: sound/ics2115.cpp: Resolved license issue, re-implemented envelopes and fixed ramping. [cam900]
  • 7002: Worked around issue updating MSYS2 packages from AppVeyor. [Belegdol]
  • 7005: ibm5150.xml: Added four entries. [ArcadeShadow]
submitted by cuavas to MAME

Football clubs in Red and Black

Starting from the traditional colors of one of the most famous teams in the world, AC Milan, I decided to start a journey into the world of colors of football clubs, and see: how many teams wear in the world wear the red and black color combination? Obviously, an accurate answer to this question can probably never be given, as there are tens of thousands of teams in the world, playing into thousands of championships, leagues and divisions ,in hundreds of countries.
So, in the end, the analysis was somewhat selective, mainly referring to the teams that play in the stronger leagues, or at least in the first division(s) of their country. Even so, on a fairly brief first search, I found over 150 teams that usually play in red and black, or whose traditional colors are red and black (or black and red, to say that order doesn't matter so much).
Honestly speaking, it's not one of the most usual color combination. In fact, if I asked football fans in general how many teams in red and black they know, I think most would answer, after only a few seconds of thinking: AC Milan. It’s true, it is by far the best known team wearing these colors. The others are either less well known in Europe (Flamengo, Newell's Old Boys, Pohang Steelers etc) or are teams among those who do not win trophies in their countries (Bournemouth, Nice, Eintracht Frankfurt, Real Mallorca, Rennes, Gençlerbirliği, etc), or if they win (sometimes), but in countries with less followed football (Midtjylland, Honvéd, Spartak Trnava, Vardar Skopje, Bohemians Dublin, Shkëndija Tetovo, HB Tórshavn).
However, this color issue is a bit more complex. Normally, we are used for a team to have (most often) two colors. Or, globally, it is not necessarily so. There are many teams that have or are associated with just one single color (Real Madrid or Tottenham - white, Fiorentina - purple, FC Liverpool - red, Chelsea - blue), while there many others that have three colors (for example, Manchester United has red, white and black, and many South American teams are "tricolor").
And then, of course, the question arises: how to select teams whose colors are red and black? Honestly, at first I was put in great difficulty, due to the large number of teams that either change their "main" set of equipment quite regularly, or have a third color (usually white, besides red and black). Finally, I decided to include on the list (which is an unofficial one anyway), along with all the teams that officially have the colors red and black, also those that usually play in the main equipment (from "home") in red and black, and possibly still have a color, provided that color is their third.
For example, this issue applies to many South American teams, which have the colors red-black-white (Flamengo, Chacarita Juniors, Sport Recife, Esporte Clube Vitória, etc.) and which I have included, although there are many others that I did not. For example Sao Paulo or Santa Cruz (both from Brazil), because they usually play in white, so I considered this as their main color. Also, I did not add on the list teams that usually play in red and white, for which black is the third color (for example, Manchester United), nor those that have a close set of colors to red and black but not exactly identical, such as orange-black (Shakhtar Donetsk, Dundee United, CD Aguila), pink-black (Wexford Youths) or red-gray (Cremonese).
But how are these colors represented on the kits? Sometimes, even if a club has two or more colors, they can play in one-color equipment, in this case full red, respectively full black. However, most clubs with red and black colors have kits according to the "AC Milan model", respectively red and black shirts with vertical stripes , black pants (most often), black socks. This model became so universal that it has been adopted by most teams with these colors. Still, there are of course other models. In South America, especially in Brazil, there are many teams playing according to the "Flamengo model", namely with horizontal stripes on the shirts and white (or, rarely, black) shorts. A typical variant also found on the American continent is the one with shirts divided in half, vertically: one red half, the other black (Colón Santa Fe, Atlas Guadalajara).
A simpler version is the one in which the shirts have one color and the shorts - the other color. For example, red shirts and black shorts, as it is the case with teams in Spain or France (Real Mallorca, CD Mirandés, Rennes), or the opposite - black shirts and red shorts, as Excelsior Rotterdam has.
As for the geographical distribution of the teams having red and black colors, it is actually quite balanced. In most countries, there is usually at least one team in the first division that uses these colors.
During the research, I found that there are a greater number of teams that use these colors in South American countries, especially Brazil, Argentina or Venezuela:
  • Argentina: Newell's Old Boys, Colón Santa Fe, Patronato Parana, Chacarita Juniors, Douglas Haig, Defensores de Belgrano.
  • Bolivia: Flamengo de Sucre
  • Brazil: CR Flamengo, Sport Recife, Atlético Paranaense, Vitória, Atlético Goianiense, Oeste, Brasil de Pelotas, Moto Club, Joinville, Ituano.
  • Chile: CSD Rangers Talca.
  • Colombia: Deportivo Cúcuta.
  • Ecuador: Deportivo Cuenca.
  • Paraguay: Club Cerro Cora_18.52.31.jpg).
  • Peru: Melgar
  • Uruguay: Club Atlético Basáñez
  • Venezuela: Caracas FC, Deportivo Lara, Portuguesa.

In Europe, the best represented countries are France, Germany and Turkey:

On the other hand, these colors are not too widespread in the UK and Ireland. With a couple of notable exceptions like AFC Bournemouth (England) and Bohemians Dublin (Ireland), the number of upper tier teams playing in red&black colors is really small.
(in Scotland, I had to go as low as the 5th tier to find clubs using these colors).

Likewise, this color combination is rarely found in the Nordic countries, particulary in Norway and Finland:

Surprisingly, in Italy, the number of red and black teams in the first divisions is also small, with only AC Milan and Foggia wearing these colors in the first two divisions:
  • Italy: AC Milan, Foggia, Lucchese, Pro Piacenza
Moreover, in Catholic countries, the correlation of these colors with the unholy (the devil) has, perhaps, caused this combination to be avoided. We can see that there are predominantly Catholic countries, such as Spain, Portugal, Poland, Czech Republic or Belgium, where these colors are rare and only found at lower level teams (with the exception of Real Mallorca):
  • Belgium: RWD Molenbeek, Royal FC Seraing, SK Denderhoutem.
  • Czech Republic: -
  • Poland: -
  • Portugal: Olhanense, Penafiel, SG Sacavanense.
  • Spain: Real Mallorca, CD Mirandés, Reus Deportiu, Arenas Club de Getxo, CD Mensajero.

In the former communist countries, the colors red and black were often associated with the workers' teams, especially those of the metallurgists or of the miners. In other countries of the former Communist bloc, Bulgaria, for example, these colors are associated with the railway clubs, where all teams with the name “Lokomotiv” are traditionally playing in red and black:

Other European countries:

On other continents, specifically in Asia, Africa, Central/North America and Oceania, clubs wearing red and black are somewhat fairly spread. In South Korea, exceptionally, two of the strongest teams use these colors (Pohang Steelers and FC Seoul).
Here is a list, as comprehensive as I could make it, with the most representative teams from these continents having the colors red and black (FIFA members):

Asia

CAF

CONCACAF:

Oceania:

Sources:
http://amefa1911.blogspot.com/2018/04/echipe-in-rosu-si-negru.html (original article)
http://www.footballlogosandkits.com/
Wikipedia
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submitted by MrRobert44 to soccer

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