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Brief guide to rank up
Beeing good at Counter strike is the conjunction of 3 things
Aim / Game reading / Movement
At the end of the day, Counter strike is about killing people. So forget all the stuff about bomb plant tactics and everything. There are exceptions, but the main rule is: you kill it. You know where your enemy are, you go there and kill it. Simple as that. You must stop thinking like a prey in order to rank up and start thinking like a predator. And a good predator have sharp theeth and fast eyes. So here is a few training methods to improve your bullet fast.
Two things are important on your bullet: single shots and spray. And dont came like "oh im a spray kind of guy" Thats bullshit. If you're going to spray or singleshot depends on the momment and the distance so you must be good at booth. So you must exercise booth.
Aimbotz community map.
Here you shot everyday 1337 bots. It takes 10 to 20 minutes depending on how fast you are. Take track of your time by configurating Kills per minute at the menu before start shooting.
Recoil master community map
The first 7 bullets of ak are a line. After that, they start dancing like lady gaga. That shit gets confusing. You are moving, your enemys are moving, your bullets are moving and you are trying to transfer your spray betwin enemys. And you ask me why you're not killing anyone (except your friend that put the head in front of your aim).
So you download recoil master and you work making single shots land at the same place. When you get goood at it. You make 2 bullets land tight up. Gooood? Ok now 3 bullets. Keep going up. You Will find out Thats way harder than it seems.
Later, work every weapon you constantly use. Stop buying random weapons and focused in the minimum possible. Pistol rounds You never buy pistols. Eco rounds: cz and eagles are good. Forced rounds: could be a UMP or mp7-9. Half buy as well. Armed rounds now is Double efford. Everyone should know how to play with aug/craig m4/ak. Dont forget awp and scout, that the efford deppends on how much you Will be using it.
After spending 30 min a day at recoil master and aimbotz, you Will start beeing embarassed by people calling you cheater and reporting you every game by beeing too good.
Valve death match sucks. But you know. Offline training isnt The same as real people. You must get a better reaction time. So search for good death match private servers. Here in brazil We use gamers club. I dont know if esea or face it have it either. But find death match servers and play it. Witch kind? I Love multimods, cause you exercise all weapon types in 30 minutes. Thats another thing. You must play with every weapon you use at competitive mode. So slowly take your time to work every single pistol sub or rifle you use. Hs only is a good dm either.
Ok. Now you know how to shot. But you just keep making shit dacisions all the time. Game reading is about everything else. Game economy. Nades. Teamplay. Everything. In my portuguese guide i aproach all those topics, but i dont have the time for it now, so i'll teach you how to learn it by yourself.
Its ridiculous how watching povs improve your skills. For those who doesnt know, a pov is the câmera of a player from the start to the end of a match without editions or narrative liveshow. you can watch pro player POVS or your own povs. What a coach does for a team is to watch each player pov and tell whats wrong.
This is how a pov looks like:
Olofmeister at inferno https://youtu.be/emqCWgGi3tI
Watch pro players povs sets in your mind a rule book of "what is right and what is wrong". Before you start the discussion yes. There is a spectrum. Coldzera is a solid player while Fer is a multitask lurker. That doesnt mean you silver nob rushing mid at inferno alone starting round "could be right if". This is Just noob. Watching diferent pro players will make you perceive the spectrum and understand your own way to make decisions. If you're solid, lurker, play caller entry fragger or an agressive awp picker.
Watch your own povs. Finish your game and watch yourself. Watch the decisions you make. Your financial mistakes. Your positions mistakes. Your team group mistakes. Your rotation mistakes. Your angry mistakes.
You Will find out all this time, you put the responsability in team mates, hackers, smurfs, lag, tick rate, your PC and your mom but 85.7% of the time you're dead and Its your own fault.
And realising your mistakes you will stop commiting it. And you Will improve.
So here is how you watch povs: Your own povs you just download in the maingame
Pro player povs you go on https://www.hltv.org/results , choose a game, download GOTV DEMO.
Pick the archive, put at C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive
Open console ingame and type "playdemo xxx".
Ok so, every map in csgo are 3 maps: the map that the noobs see, the map that the good players play, and the map that the pro players reach and klimb.
Having skills with your left hand is also good. Bullet is always more important cause the main thing on csgo is to kill, but that doesnt mean good left hand cant make you ALOT of diference. Watching povs you will tell who works hard left handed and who doesnt and see the diference by yourself.
So, same way you do aimbotz and recoil master, the exercise here is offline. You must play bunnyhop maps. You must play surf maps. KZ maps. Longjump maps. And there are also maps only with the map jumps so you can do it until you get it.
Isnt hard to find private servers or community servers to all of this. You can find tons of tutorials about it so i'll not go any further.
Aim, game reading and movement.
I hope you didnt diededed or anything by my english mistakes. I really tried my best here. Be free to disagree with me at the comment section or ask anything else. I'thinking about doing an extended article about nades or computer config and aspecs so let me know at the comment section if you would like to know about this topics. Also i know a lot about team making too, so would be a hot topic for pros.
Like the post if you reach here and enjoy.
Brief explain about me.
Comeback to csgo scenario at 2015. I've played 1.6 for years but stopped for almoust a decade.
1 year playing random, than i joined pink freuds csgo academy. Pink was an youtuber and biggest csgo teacher in brazil. He is just like war owl around here.
From that school we made a team and fight amateur league at gamers club. Amateur league have 500+- teams and the best 16 go and down from principal league every month. We manage principal league after a year of work and stay for 6 months. Than my team disband.
Since i've couch 4 teams build up for amateur league, one that reach principal as well. Later i stopped and start teaching individual players, and that is what i do now days for free and for fun.
Hope my guide helped and feel free to ask me any sort of questions about teams or individual skills you want!
Ishail the Grey Mage (+5.0 stat growth hero contract)
Ishail was born with powerful magical energies, so the Orheild order came and tried to convince her parents when she was born to be the ones to train and take care of her, her parents refused and ended up being cursed. Her father became very sickly, eventually succumbing to a disease, her mother became insane and she too passed away after she got in an accident. Ishail was taken in by the village shaman but when he was approached by the Orheild, he traded her away for riches and exotic scrolls.
Ishail was too young to know or remember any of this and she believed she was just born and grew up in the temple. At the temple, she was bought up with barely any freedom, she wanted to explore the world, wanted to be free and experience life freely, so a month before she could be made the supreme mage, she fled her temple. Not a week in, she was tied up by a bounty hunter, sent by the Orheild's supreme mage. She managed to kill the hunter after an intense confrontation but she learnt that she had to train her body as her magic took time to cast and could not be useful unprepared. She honed her physical fighting skills, body and mind while evading or killing all the other bounty hunter and assassins sent after her by the temple.
After years of being chased, Ishail had enough, she was now very strong and proficient with melee combat and her magical proficiency had also reached much higher skill. Three months of planning later, she finally struck, she killed everyone in her way, blood pooled and ran down the temple stairs and filled every crack and crevice, until finally, she faced the supreme mage himself.
The supreme mage was powerful, Ishail could not harm him with any of her magic but then she saw an opportunity, she cast a spell to distract him and made him stumble and close him eyes for just a few seconds, she ran as quick as she could and punched him, and before he could cast a spell, Ishail had broken both his arms, making him scream in pain, his spell forgotten. As she was about to snap his neck, the supreme mage begged for his life and finally offered to tell her about her origins. Ishail listened in shock as she learnt of what had happened to her parents, after he was done, she snapped his neck in a rage before she finally felt her tears slide down her face, in a room pooled in blood and bodies as the first sun rays of the day caught her face.
Ishail now calls herself the Grey Mage, she had no fault for her birth and the death of her parents, yet every fault for the death of the people she could have called her father and mother.
Base damage : 32 Armor : 2 Movement speed : 305 Attack speed : 115 Health regeneration : 0.5 Mana regeneration : 1.0
Primary attribute : Agility Attack Range : 150 (Melee)
Strength : 17 + 1.2 per level Agility : 18 + 5.2 per level Intelligence : 20 + 1.6 per level
Q : Knee Strike :
Strikes an enemy target with a powerful knee, dealing 100/140/180/220 damage + 0.5 x Agility damage and slowing them down by 40% for 3 seconds. If under the 'Focus' buff, the Agility multiplier becomes 1.5 x Agility instead of 0.5 x Agility and applies a 20/30/40/50 magical DoT for 3 seconds instead of slowing. Also, while under 'Focus' the cast animation is 60% faster.
Single target, Slow and DoT : Dispellable with any dispel, Physical damage, BKB piercing, Blocked by Linkens Sphere.
Cast range : 250 Manacost : 95/100/105/110 Cooldown : 13 seconds, if cast under 'Focus', 8 seconds.
Flavor : Ishail has learnt the importance on mastering melee combat when she was caught in a bad situation and magic could not help her.
Gains vision of a target 400/500/600/700 area on the map for 3/4/5/6 seconds, Ishail is unable to issue any other commands while she uses this ability and she cannot end the ability prematurely herself. After the ability ends Ishail is revealed to all enemies on the map for 2/2.5/3/3.5 seconds. If she does not take any enemy hero damage in that period, she gains 'Calm' buff for 8 seconds.
'Calm' : Ishail's Agility decreases to 40%, the 60% separates into 30% Strength and 30% Intelligence. She also gains 15% damage mitigation while she has this buff.
When this ability is cast under 'Focus', the 'Calm' buff lasts 13 seconds.
AoE, Ground Target, Vision granted is normal flying vision, 'Calm' cannot be dispelled, The vision on Ishail reveals her only and persists through invisibility and invulnerability, Ishail cannot remove the vision debuff on her.
Cast range : Global Manacost : 180/210/240/270 Cooldown : 40/35/30/25 seconds.
Flavor : The ritual that the Orheild order was renowned for, its tracking prowess is one of the best amongst all of its type but such great power also has a cost...
The state of this ability depends on if Ishail is under 'Focus' or not. Heartless Hex is the base ability but is replaced by Swift Combo while under 'Focus'.
Heartless Hex :
Ishail plants a hex bag on a target unit/location, the hex bags are inactive until within 300 radius of another bag, when in within the trigger radius, the bags activate, cursing everyone (enemies and allies) and applying 'Cursed' in 600 AoE of each bag.
'Cursed' : All units lose 20/30/40/50 damage, 2/3/4/5 armor, 7.5/10/12.5/15% magic resistance, 25/30/35/40 movement speed, 15/20/25/30 attack speed and lose 5/8/11/14 all attributes for 6 seconds. The debuff does not stack and only refreshes duration when a new trigger affects a unit already under this effect.
The hex bags also explode immediately, each bag dealing 110/140/170/200 magical damage to all units in a 300 radius.
Ishail can stack upto a maximum of 10 bags per unit but is limited to 1 bag per ground target cast. The bags are revealed under true sight and can only be dispelled while the unit is under the effect of true sight, if the unit was seen with the bag counter under true sight but only dispelled after true sight is lost, the bags are not removed. Standing within 450 radius of a bag revealed by true sight on the ground for 1.7 seconds removes the bag. Multiple units with bags can all trigger at once if timed correctly. Ishail and her team mates are all affected fully by this skill.
Hex bags have no fade time when cast on allied units but have a 0.7 fade time when cast on the ground or on enemy units.
AoE, Magical damage, 'Cursed' : Dispellable with any dispel, Cannot pierce BKB, Blocked by Linkens Sphere.
Cast range : 1500 Manacost : 130/160/190/220 Cooldown : 6/5/4/3 seconds.
Flavor : Orheild's favored way to deal with opposition, these tiny bags are imbued with powerful curses and hexes to confound opponents. Ishail has added a few tweaks to it for her use on the battlefield.
Ishail dashes 400/500/600/700 units forward while hitting every enemy she encounters with powerful enchanted punches and strikes dealing 140/180/220/260 damage and applying the debuff 'Dark Ricochet' to all enemies for 10 seconds.
'Dark Ricochet' : Whenever Ishail casts 'Knee Strike' on an enemy under this debuff, all enemies under this debuff takes 60% of the damage and suffer full intensity of the aftereffects.
This ability deals half physical and half magical damage. 70/90/110/130 physical and 70/90/110/130 magical damage.
Movement skill, Physical and Magical damage, 'Dark Ricochet' : Dispellable with Strong dispels only, Physical damage pierces BKB, Does not apply debuff if target is already spell immune.
Cast range : 400/500/600/700 Manacost : 120/140/160/180 Cooldown : 19/21/23/25 seconds
Flavor : Years of training and honing her body and mind, Ishail has finally mastered the ability to combine these two powerful arts into a seamless fighting style that can take out hordes of opponents.
Ishail loses 0.9/1.1/1.3% maximum health per second in return for the buff 'Focus'.
'Focus' : This buff grants a series of effects.
Ishail's secondary attributes are increased by 7/14/21, attack damage is increased by 20/35/50, spell amplification by 8/9/10%, armor by 4/6/8, magic resistance by 14/17/20%, status resistance by 8/9/10% and movement speed by 18/24/30.
'Focus' also gives 15% accuracy to Ishail and boosts or changes her abilities.
'Focus' cannot be dispelled and persists through BKB, Self damage type is HP Removal, 'Focus' is not disabled by Break, Silence does not stop the ability, Ishail cannot die to the self damage and will survive with at least 1 health, Ability stops once Ishail reaches 1 health.
Cast Range : Self Manacost : 50/40/30 (Activation Cost) Cooldown : 7/6/5 seconds.
Flavor : Ishail pushes her body and mind to the limits, greatly boosting her abilities and power at the cost of her own life force.
D : Supreme Mage : Passive
When Ishail takes lethal damage, she will immediately recover to 40% health and deal 2 x her total stats as magical damage to all enemies in 800 AoE as well as removes all debuffs and gains 100 movement speed for 5 seconds. Also, all enemies equal to or below 50% health are slowed by 60% for 4 seconds while all enemies above 50% are stunned for 2.5 seconds.
Disabled by Break.
Cooldown : 300 seconds.
Flavor : Ishail's true potential is revealed and her rightful title as a Supreme Mage is shown in a grand display of power.
10 : + 20 damage OR + 150 health.
15 : Knee Strike + 20% slow OR Knee Strike + 0.4 x Agility multiplier.
20 : + 20 health regeneration OR 'Calm' buff + 4 seconds.
25 : Heartless Hex / Swift Combo - 130 Manacost OR Extreme Boost -0.7% maximum health drain per second.
Reasoning behind the hero : I wanted to think of an agility based caster or mage that could be a very powerful roameganker and can also do very well as a semi carry, I gave her melee attack because I want her to be an unconventional roamer, instead of getting the normal blink or force, she would build basher and other stat based items that could help her scale very powerfully even into the late game and be relevant until the ancient is destroyed.
The skill build came from the idea of focusing the playstyle around a certain skill, the skill would boost the other skills while also giving good buffs alone. Her kit makes her a good roamer with just a few levels and an orb of venom, making her deadly from the start to finish. She lacks a stun cause I think giving her a stun would be too OP as she will generally build a basher to take advantage of her amazing attack speed and damage and have a vanguard pretty early on as she is an engagement type hero. She has extremely terrible wave clear so she can't get to her items as fast and will require her to hunt heroes actively.
Knee Strike is her primary tool as it's her only source of damage without crazy mana costs involved, this tool has a slow/bleed to help her get kills. Usually, she should be going in after a teammate has thrown a stun, thereby giving her the option to immediately remove a huge chunk of hp from the target and slowing them down to make sure they get the kill. This ability will get deadlier with each agility item she gets, quickly becoming her nuke skill. Under the 'Focus' buff, the casting animation is 60% faster and the multiplier is way higher, giving her the ability to take out weak supports and low hp heroes in one go before they can react, hopefully. Also, the skill cools down quicker when used under the buff but the slow is replaced with a decent DoT.
Dark Light gives her a good scouting skill, allowing her and the team to see vision over areas she/they may want to gank. She can use this to also lure enemies to her for the vision on her. This skill is also her potential team fight tool, if she gets the 'Calm' buff, she loses a lot of Agility and gains Strength and Intelligence, allowing her to actually tank hits without getting burst down due to her weak health growth per level. 'Calm' also adds a 15% damage mitigation, making her even tankier, to stand and survive team fights after a successful scout with the ability.
Heartless Hex is a powerful ability that can go super good or super bad or BOTH. The array of debuffs are powerful and can turn team fights just by the ability in the early to mid game. Stack some on your initiator or support, scout an area and let them jump in and suicide or if they survive, start a fight with a good advantage over the enemies. This skill has so many play potential and can be even useful late game to take out creep waves and force back enemy pushes. If you can ignore the crazy manacost this skill has.
Swift Combo is her only movement skill, this skill does both physical and magic damage so it can be pretty handy. The debuff can also potentially help her take out 2 or more enemies in one cast of her Knee Strike and turn fights. This skill is locked behind level 6 cause I think her overall health is too low before the ultimate unlock and also the potential damage output of this combo is too powerful to just walk around with.
Extreme Boost finally ties her abilities together, giving her a slew of buffs and allowing her to finally cement her impact on roaming/ganking. Her health drain can be quite the setback but since she has terrible health growth, she should be able ignore it for sometime. The buffs 'Focus' gives is pretty sweet but she should be careful not to have it up for too long in a team fight.
Supreme Mage is her scepter passive, it's pretty much a go back button on an oopsie moment. It seems strong and late game, it definitely it is but it has a 5 min cooldown so it's a game changer but at a very steep item price that doesn't really give her anything until she falls to 0 health.
Level 10 talents are sweet and simple.
Level 15 talents focus on her Knee Strike, you can go for more slow in care enemies are too slippery or more damage to burst even quicker. It's focused on her primary ganking and nuking tool because at around 15, a lot of gank fights and team fights happen.
Level 20 talents are both defensive in nature, this part of the game, you're either crushing or getting crushed, the health regen allows her to keep her health up in between fights and her ulti usage, the 'Calm' buff duration increase allows you to stay in fights longer if you trigger it. Both are good choices.
Level 25 talents allows you to start being an annoying walmart techies and void spirit mix by decreasing the mana costs by an insane amount or be rocky balboa by lowering the health drain by a good amount, your choice!
Hope you all had fun reading it! Let me know your thoughts and comments!!