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Scratch that - can't find the thread myself. After that, you can run it without having to run as Administrator. Anyway, I think the problem stems from the fact that *both* the x32 and x64 versions had one product key for the old version, a new one for 1.5 (as others have said), but that Sonar gets confused by the registry unless it is consistent for both -Ron EDIT - My memory is better in the morning.
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Cakewalk - Knowledge Base - Dimension Pro/Dimension LE 1.5. Cakewalk Dimension Pro 1.5 Torrent; Cakewalk Sonar Platinum Keygen; It will also have links about where to look in the registry to spot the conflict. Be sure it's the same string as appears in your online account for the version.
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All Destiny 1 & 2 raid bosses ranked from easiest to hardest (in my opinion)
#19 - Ir Yut, the Deathsinger (Destiny 1, Crota's End)
I'm completely convinced that Bungie freaked out because Crota's End wasn't long enough, so they stuck this in to pad it out. Walk into the arena, kill some ads, grab a sword and kill Ir Yut. That's literally all there is to this fight. There barely even needs to be any communication during this encounter, as there aren't any real mechanics to speak of.
#18 - Kalli, the Corrupted (Destiny 2, Last Wish)
Last Wish has some really tough bosses that you'll see farther down on this list, but the massive raid starts off with a pretty easy first encounter. Sure, the fight can be tricky if your entire team is underleveled (but that goes for pretty much every raid encounter ever), and unlike Ir Yut, there are actual mechanics to this fight. That said, this fight is still one of Destiny's most forgiving raid encounters, and the mechanics aren't that hard to get the hang of. If your entire team knows what to do, this fight shouldn't take more than one or two attempts to complete.
#17 - Ir Halak & Ir Anuk, Deathsingers (Destiny 1, King's Fall)
The fight before the Taken King is somewhat of a simple one (the Deathsingers don't pack much of a punch, do they?). This encounter teaches players the plate and running mechanics that you'll be seeing a lot of in your fight with Oryx. The only real tricky part of this fight is the fact that the runner gets chosen at random after the first DPS phase, forcing your team to rearrange roles on the fly. If you don't organize yourselves in time, you'll have to wipe. Other than that though, this fight shouldn't give you too much trouble.
#16 - The Templar (Destiny 1, Vault of Glass)
Ah yes, Destiny's very first raid boss. Getting used to the mechanics of the Aegis can be tricky, but then again, only one person has to take care of that. Other than that, The Templar is just a big ol' Hydra with big ol' Hydra attacks, the only difference being that he is able to teleport all over the arena. The biggest danger here are the swarms of ads that are gonna be sent your way.
#15 - Morgeth, the Spirekeeper (Destiny 2, Last Wish)
The 3rd boss in the Last Wish raid may seem intimidating, but the big fuck's not that complicated to take down. The only hard mechanic here is figuring out who to cleanse, and when, as this has caused me the most wipes on this fight. When it comes to the DPS phase though, this dude is a complete pushover. His crit spot is so big that if you stand directly behind him with a Whisper, you literally can't miss. You can also easily one-phase him with 1K Voices and trench barrel shotties.
#14 - The Royal Beasts (Destiny 2, Leviathan)
Some people may not even consider them a boss, but all the dogs are considered ultras, so eh. The hardest part of their fight is the glorified game of hide-and-seek to get to the DPS phase (god knows how many times we've fucked that up), but as long as one person knows the way, everyone else can just follow along. In the DPS phase, as long as everyone is properly equipped, the beasts can get killed off very quickly.
#13 - Crota, Son of Oryx (Destiny 1, Crota's End)
After the absolute cakewalk that is Ir Yut, things ramp up a bit with good ol' Crota. Like a lot of other fights, the most difficult task falls on one person, and everyone else can just sit back for the most part. If you're not using Gjallarhorns through, the timing to bring down Crota's shield has to be pretty precise, as it regenerates super quickly. You're also gonna have to pay attention to the Oversoul each DPS phase, but only one or two people really have to worry about that.
#12 - The Warpriest (Destiny 1, King's Fall)
King's Fall's first boss does provide a good challenge for players in terms of ad management, but not much more than that. There are two difficult roles here; the glyph reader and the person holding the aura, with the aura holder having an especially stressful job to do. Other than that though, this fight is really just a big DPS check, so make sure to bring your Black Spindle.
#11 - Vosik, the Archpriest (Destiny 1, Wrath of the Machine)
As we approach the halfway point of the list, we come to Vosik. Like the Templar, the biggest problem in this fight is the near-overwhelming amount of ads in the already constricted arena. On top of that, each damage phase only lasts around twenty seconds, forcing players to get in as much damage as possible in a very short amount of time. Add this onto the fact that everyone has to haul their ass to a safe room or die, and the extremely easy to miss TV screen you have to shoot in the back of the room, and you've got yourself a fairly challenging boss.
#10 - Golgoroth (Destiny 1, King's Fall)
Morgeth's long-lost brother. The encounter starts off with a simple ad-clear section, which is easy to deal with, but if you shoot the yellow-bar adept before the other acolytes, prepare to get decimated. You also have to spend 90% of the fight behind cover, as if you stand in Golgoroth's line of sight for just a few seconds, you'll get obliterated by his eye beam. The effectiveness of each DPS phase pretty much relies on one person; the gazekeeper. If you have a bad gazekeeper, you're not getting past Golgoroth, it's as simple as that. Speaking of DPS, each player dealing damage needs to watch out for the "Unstable Light" debuff. If the person with it forgets about it, prepare for half of your team to go kablooey.
#9 - Argos, Planetary Core (Destiny 2, Leviathan, Eater of Worlds)
The Templar's long-lost brother. For most raid bosses, all 6 players need to work as one cohesive unit. But for Argos, most of the fight is gonna be spent in three separate groups of two. In typical Bungie fashion, the ads are the real killer here, as each of the three islands in the area are fairly constricted, yet also lacking in cover. The DPS phase isn't complicated, but you'll need to watch out for the suicide harpies that rocket towards you every so often, if you forget about them, you'll be using a couple revive tokens. After the DPS phase is when it can get tricky, though. Platforms will spawn in around Argos that you and your team need to traverse in order to shoot weak spots all over his body. These "weak" spots can take a surprising amount of punishment, so everyday weapons aren't gonna do the trick. On top of that, you're on a time limit to destroy them, so get rid of them quick, or get wiped.
#8 - Atheon, Time's Conflux (Destiny 1, Vault of Glass)
The cinematic closer to Destiny's first raid isn't particularly mechanics-heavy, but Atheon's no pushover either. Like Argos, you'll be splitting up into two groups of three for this fight. It can definitely be tricky to memorize which sync plate matches up with which location, as I've had many teams try to unlock the Mars gate with the Venus sync plate, and vice-versa, leading to an inevitable wipe. You'll also need to be watching out for the many supplicants that swarm in on you (and try to blow you the fuck up). Oh, and make sure you don't fire any rockets while inside of the Aegis bubble. You'll regret it.
#7 - Emperor Calus (Destiny 2, Leviathan)
Do you have any idea how much trouble this fat fuck gave me at launch? He kicked me and my team's asses for two straight weeks! Calus takes this spot mainly because of the mechanics inside of his face...dimension...thing. People on the dimension team need to not only call out the symbols they see in a certain order, they also have to deal with waves of psions constantly trying to blast them over the barrier and into Calus's...face? (seriously wtf is that thing)
#6 - Shuro Chi, the Corrupted (Destiny 2, Last Wish)
Well this was a hell of a jump from Kalli. Shuro's fight is one of the most mechanically complex in the franchise, and long as hell to boot, making for one stressful encounter from beginning to end. The waves of ads that constantly swarm you aren't too bad if your team sticks together, but the platforms that the crystal holders need to step on do damage over time, requiring precise timing from all three players to bring her shield down. By far the most stressful part of the fight, however, are the puzzle rooms. By the time you reach these, you've got about 60-90 seconds to complete all three pictures, while also having to memorize which platforms you've already stepped on. If one person fucks up here, all four people on the platforms will have to switch positions on the fly, which can be near-impossible if everyone in your team starts to panic. This is a fight that definitely rewards players for keeping their cool the whole way through.
#5 - Insurrection Prime, Kell's Scourge (Destiny 2, Scourge of the Past)
While this fight is made slightly easier by the fact that most of the mechanics are reused from the first encounter, there's still a whole lot going on at once here. Communication from the map reader, the people killing the beserkers, and the people shooting the shield nodes on IP's body are all happening at the same time, so it can be very easy to get disoriented. When all of that's finally over, you better cross your fingers and pray to whatever god you believe in that glorified metal gear over here doesn't fuck off into some random corner of the arena, preventing your team from getting in a good position for DPS. Oh, and if you're using anything other than a Whisper, good fucking luck doing consistent damage to the damn thing.
#4 - Aksis, Archon Prime (Destiny 1, Wrath of the Machine)
After one of the most visually stunning entrances to a boss arena I've ever seen, comes the boss that falls just below the top 3. Dodging Aksis's attacks isn't hard to do as long as you stay behind cover, and the waves of shanks coming at you shouldn't prove too complicated to deal with, either. The real difficulty comes from the mechanics of the fight. Constant communication between all six members of the team is imperative to match the correct element to the correct servitor, and since the empowerment buffs swap between players mid-fight, you're gonna have to be ready to swap out positions with someone else at a moment's notice. We're starting to reach the territory on this list where everyone needs to know their roles, so carrying people through the next few bosses isn't gonna be an easy task.
#3 - Val Ca'uor (Destiny 2, Leviathan, Spire of Stars)
Holy shit, this one's a doozy. There are so many goddamn mechanics, phases, and layers to this fight that if I explained it all here, this post would be the length of a fucking PhD dissertation. And that's just to get to one damage phase, which if you're team isn't min-maxing the shit out of their optimal DPS, probably isn't going to be enough to kill him, meaning that your team will need to slog through the entire process a 2nd (and probably even a 3rd) time. This fight isn't forgiving either, as all six players need to be constantly engaged throughout the entire fight as there's very little downtime from beginning to end. So if someone dies, you'd better get them fast, or risk a wipe. There's a reason I've only completed this raid lair 3 times, and that's cause of this bastard right here. And I was having so much fun playing hot potato too!
#2 - Oryx, the Taken King (Destiny 1, King's Fall)
The intense final encounter of my favorite Destiny raid will push your team to their very limits, as the margin of error for this fight is practically nonexistant. If anyone dies at anytime during this fight, you wipe. That's it. End of story (unless they're a self-res warlock). Everyone has to be perfect. There's no such thing as carrying someone through this fight. If you have a newbie in your team, you will wipe and wipe and wipe until they finally nail it down. On top of that, this fight is probably the most mechanically complex in the entire franchise. If you want to win, every single one of your team members has to be playing at their absolute best. And you want to know the worst part? I fucking love this fight. Maybe it's the masochist in me, who knows.
#1 - Riven of a Thousand Voices (Destiny 2, Last Wish)
Imagine a boss fight that is so complex and so unforgiving that the community-wide method of defeating it is through an exploit. Well, you have to imagine no more. She's so hard to beat, in fact, that (confession time) all 30-odd times I've beaten her, I used the cheese. The times I have tried to beat her legit, though, were absolute hell. Two groups of three players that are unable to reach each other (meaning revives are heavily limited) that are constantly required to communicate not only amongst themselves, but with the other team as well, can be incredibly hard to juggle all at once. And like the fight with Oryx, every person needs to know their role to a T, no carrying here. Only learning. I only have one piece of advice for this fight: git gud (or just use prospectors and cheese her idk).
And that was the list! Holy shit that took a while to write up, but I hope you guys enjoyed it! If you guys have any ideas for other Destiny lists you'd like to see, let me know, as I had a blast coming up with this list. Thanks for reading!