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A noob's guide to PvP on The Realms

Disclaimer: the noob in the title is referring to the author of this post, who claims no responsibility for any worsening of PvP of the people who read this post.
So, you want to find out how to fight well on The Realms? Well you came to the wrong place. Keep reading though.
Step 1: Preperation
Preperation is the most important part of a PvP fight. Most fights are lost or won before the battle is even started. Despite what people with lots of gear might tell you, PvP is about 80-90% gear.
Fortunately the kind admin overlords have declared limits to OPness and here are the limits:
  • Sharpness III max
  • Protection II max
  • Projectile Protection III max
  • No enchanted golden apples (which basically make the user invincible for 30 seconds).
Now, in order to fight people at a competitive level, you need to have everything maxed out, and you must have potions
Here are the things you need to fight:
  • Full diamond armor protection II enchanted (maybe one or two can be projectile protection III, but that's it.
  • A sharpness III sword.
  • A power IV or V bow and arrows(bows only do a heart or two to maxed out players, but are extremely effective on unarmed players, and can be useful in certain situations.)
  • Food (A given. Farmer food is best for the insta eat).
  • Potions: Fire Protection Extended, Strength II, Regeneration II or extended, Speed II, Several health II potions, plus extra ones you want, like invisibility to make yourself look cool.
  • Ender Pearls. To get to hard to get places, and to lock up only bad guys people your don't like. They can't be used for transportation during the fight though.
  • A couple building blocks so you can build a cool castle if someone is having internet difficulties.
  • This handy reference guide.
Now you have everything, now you are ready for:
Step 2: More preperation
So, you're going to fight someone? Here are some things that might be useful.
  • A giant snitch network. Good to know when those enemies are coming.
  • A cool looking castle that your enemies can't conquer. You could build it in such a way that it helps you win the fight, such as places where you can hit your enemy off, and archers nests so your friends can provide constant harassment
  • If you have a big army at your command, an awesome military plan that everyone knows would be really cool.
  • If attacking somewhere, scout out the location first so you know what you're dealing with.
Step 3: The battle is about to begin
So you catch the biggest baddy on your snitch grid? Or your on a world tour of conquest? Here are the things you should do before the fight.
  • If attacking, courteously tell the defender you're coming, and coordinate a fun and fair fight. Give them time to find this guide and prepare. Discuss house rules before hand and what will happen if either side wins. Wish your opponent good luck
  • Put all miscellaneous goods and building blocks away.
  • Locate your enemy
  • Engage in bow fire, if they spot you.
  • Drink your potions. Make sure you end up with fire resistance, speed II, Strength II. If you are using regeneration II, splash it on yourself right before diving into the fight.
Rush into
Step 4: The fight
Now, minecraft PvP is a complex art that takes years to master. So start mashing your mouse and learn as you go. Here is some advice:
  • You have strength II, so if you click really fast, your could kill them in 4 hits (commonly refered to by experts as the "Four move check mate")
  • Always have your eyes on your enemy. Always be where your enemy isn't looking at you. So, basically do this by encircling your enemy. (Some call it the "En passant")
  • Jump up and down repeatedly not to get the critical hit (I thank those are removed on The Realms, confirmed?), but to psychologically annoy your enemy, angering them and leading them to the dark side. (The official term is "Being like the horse in chess")
  • In 1.9 and 1.10, you need to precisely plan your clicks to ensure you inflict the optimal damage. However, The Realms is still fortunately in 1.8, so click as fast as you can.
  • For range, you get slightly more range of your sword when you are below your enemy, and you get slightly less range if you are backing away from your enemy. So always either be running at your enemy or running as fast as possible away from them, never slowly walking away.
  • Remember, fun winning is the most important part, so always rub in your wins, and claim you have 5 frames per second and a trackpad when you lose. Always burn the stuff you get from your enemies, or put it deep in an obsidian vault that you never use. Claim those items as your very own, only yours, your precious.
Step 5: Realize you aren't really good at PvP
So you tried, you had the gear and everything. And then you realized the guy you were fighting is some sort of professional, and kills you in one hit off the cool castle you built. You realize that there is another 10% you're missing.
There are somethings you can do:
  • You can decide to always log out when someone scary is coming.
  • Start a nation in prison pearl, because you know that's where you really belong.
  • Most people don't really talk about it, but you could start a fight club.
  • Share this guide with everyone, so they don't pick fights with you because you are so prepared.
submitted by ukulelelesheep to TheRealmsMC

1.9 Combat Update: Mob AI overhaul, Village Guards, Nether Factions

First of all, hugs to Dinnerbone for making us part of 1.9
Now, to the point:

Mob AI Overhaul

Many people has complained about mobs. They're not scary once you're in full iron armor. They're something predictable, and, if you know the basics about lights and materials, you can be sure you won't be attacked and your base will be eternally safe. Mobs wander without a purpose, they don't work together even their objective is the same: to kill you.
One of the best AI updates was when pathfinding evolved. It made mobs less dumb and made them a bit more challenging. Now, in the context of the combat update, I'd suggest that the mob AI needs to go farther: teamwork. Mobs need to help each other when fighting you, and plan their moves, not just move randomly. How is it achieved? Making them think as a team. This can achieved in three ways:
  1. The mobs "see" if they have another allies nearby. They can then think together to act, or each mob acts by itself based in the actions of the other mobs and the current situation.
  2. The game issues orders to the mobs present in the loaded chunks around the player, acting as a centralized command.
  3. Same as above, but making a mob a leader (witches or evil villagers, maybe?)
As time passes, the tactics of the mobs become more sophisticated. The game could recognize how many times do you tend to die by certain level of mob AI and balance it in order that the difficulty doesn't increase in excess respect of your skill. Mobs have their roles more or less well defined: zombies are like infantry, skeletons are the archers, spiders are the cavalry, creepers the specialists, witches the magic ones and endermen the builders and specialized infantry (they can teleport). When you start playing, it could be like it is now, that is, random and individual behavior. But, slowly, as time passes, they'll start working together: a skeleton will walk behind a zombie protecting each other, zombies could group before attacking the player and even try different paths to close all possible escape routes. When they're not busy attacking you, they can multiply, making "houses", campaments (to protect them of the sun) or even have fortresses with loot inside, but heavily guarded (this will be specially important in SMP environments). They can plan sieges on entire bases or villages, try to pass your base walls (using dirt blocks and the help of endermen) and even steal some precious stuff from your chests! (like weapons, potions and/or armor, not items that are useless to them).

Village Guards

But that would make villages vulnerable. Let's recognize it: villagers are not so that intelligent. They need a better AI too. Their iron guards are a bit slow if a complete horde invades the village. What will happen when creepers start to destroy doors and walls of their houses? They need another form of defense. That form is the guard. The guard is a villager that uses a weapon, it can be a sword, a bow, or, in priest's case, potions. Regular villagers can defend themselves throwing rocks (made from cobblestone) which do little damage. The player can hire the guards for a daily amount of emeralds to become an army under this command, and it could issue them orders like patrol, defend a point, attack, etc. The player commanding a group of guards will be responsible of replacing their equipment and healing them. Villagers can have a building similar to a hospital where the priest can heal the player and wounded villagers, and a bell which serves in case of alarm. And they could have a stonemason villager who helps them expanding and protecting the village: give them stone and wood and he could build (or repair) houses and even fences or walls.

Nether Factions

Last, but not least: make the Nether even harder. That place is supposed to be a hell, full of chaos. How can we achieve that? Putting its mobs in constant war. All the mobs in the Nether can belong to a faction. You can ally a faction if you give them some item (like gold), or help them fighting their enemies or healing them. You can only belong to one faction, if you change of faction, your old faction will consider you an enemy. Mobs of your faction will fight mobs from another factions, will be peaceful to you (just make sure of not hurt them!) but will not recognize you as a leader until you've conquered a Nether fortress for you and the faction. Until then, you cannot issue orders for them. If your faction keeps winning their battles, they'll be become stronger, but that also will mean that the counterattacks will become more intense. The mobs of a faction spawn in packs. The Nether fortresses will be very attractive structures for the factions, it can have some tactical advantages that makes them want to be there. If you don't belong to any faction, they'll ignore you until a battle between factions starts: in that moment, both factions will become hostile to you (but won't target you exclusively), if you defeat some mob of a faction, the opposite faction will consider your ally. Now try to imagine mobs battling each other: you better watch your step!
That's all guys, hope you like my idea. I know this is not the only idea that needs to be implemented, a lot of things have to be considered into this update too, but I think this could be a excellent idea for making the Minecraft nights scary and challenging again.
TL;DR:
  • Mobs need AI overhaul to work as a team as time passes, even planning sieges to bases and villages
  • Villages need guard villagers to help in the village defense, they can be hired by the player, and stonemason villagers to help build and repair
  • Nether mobs need to fight each other for Nether fortresses in opposing factions, that will make the Nether more chaotic
EDIT: Corrections
submitted by alphaxseven to minecraftsuggestions

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