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Jan. 31 Update: Pro Series Playlist in MP, Full Camo Support in Zombies, New Camo Progression System in Blackout (PS4), Zero Outfit Unlock Mission (PS4), PC 1.12 Update, 2X Merits This Weekend

Jan. 31 Update: Pro Series Playlist in MP, Full Camo Support in Zombies, New Camo Progression System in Blackout (PS4), Zero Outfit Unlock Mission (PS4), PC 1.12 Update, 2X Merits This Weekend
We’ve updated all three modes in today’s Black Ops 4 update! Let’s get straight into the details.
https://preview.redd.it/dqwr1cse2td21.jpg?width=1920&format=pjpg&auto=webp&s=d8b0807e7c21866486868f6609e51cee612c702c

MULTIPLAYER

For our competitive players – and for those who want to try MP with fewer Specialists in the mix – we’re launching our Pro Series Moshpit playlist today in the MP Featured category on all platforms. Now’s your chance to get a feel for how the pros play with new limitations set on Specialists, Scorestreaks, weapons, and more. See below for the list of rules, and get those competitive loadouts ready for primetime.
  • Maps: Arsenal, Frequency, Gridlock, Hacienda, Seaside, Payload.
  • Modes: Hardpoint, Control, Search and Destroy.
  • Friendly Fire enabled
  • Restricted Specialists: Ajax, Nomad, Torque, Zero.
  • Restricted Specialist Equipment: Seeker, Reactor Core, Tac-Deploy.
  • Restricted Weapons: Titan, Hades, VKM 750, MOG 12, SG12, SWAT RFT, Daemon 3XB, KAP 45.
  • Restricted Attachments: High Caliber, Rapid Fire, Steady Grip, Laser Sight II, Max Load, Rocket Cache, High Explosive, Fast Lock.
  • Restricted Perks: Gung-Ho, Skulker, Team Link, Tracker.
  • Restricted Scorestreaks: Dart, RC-XD, UAV, Care Package, Counter-UAV, Sentry, Mantis.
  • Restricted Wildcards: Overkill, Primary & Secondary Operator Mod.
  • Restricted Gear: Acoustic Sensor.

ZOMBIES

We’ve added Mastery Camos (Gold, Diamond, Dark Matter) to Zombies on all platforms, as well as support for Mastercrafts, Reactive Camos, and Black Market camos. You’ll be able to track your progress as you complete challenges in the Armory on your way to earning Mastery Camos.
Zombies players can also now unlock additional reticles by completing Reticle Challenges in the Armory, as well as customize their colors for more visual options in-game.

BLACKOUT

Blackout’s unique camo progression system arrives today on PS4, featuring a completely unique game mechanic to unlock new weapon camo variations on the path to Gold, Diamond, and Dark Matter. This new mechanic is uniquely designed to reward players for exploration, looting, and survival in Blackout, without having to complete headshot challenges on every weapon.
In this new progression system, players collect Paint Cans throughout the world in each match, and bank them to unlock weapon camos in the order of their choice between matches. Paint Cans are a new resource in the world of Blackout, and you keep what you find even after you die... just be sure to watch your back while you’re looting.
Because the open world of Blackout is so mechanically different from Multiplayer and Zombies, we wanted this system to incentivize exploration during the cat-and-mouse game of battle royale. So drop in, bank those cans, unlock some camos, and let us know what you think of the new progression system.

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Down But Not Out is also today’s Featured Playlist on Xbox One and PC, and will run through 10AM PT Tuesday, when Ambush takes the Featured Playlist slot on Xbox One and PC. We’re also turning on 2X Merits in Blackout all weekend long on all platforms – enjoy the grind!

PC

Our 1.12 update goes live on PC today, along with platform-specific improvements including new sensitivity and audio options, Diamond Camo fix, and more. Check this week’s 1.12 update patch notes for the full list of changes, as well as the new updates in the notes below.
Here’s what’s new in today’s update:

https://preview.redd.it/09xdo3370td21.png?width=800&format=png&auto=webp&s=276252c76187d95d2ffc7b2f049eb97a58e1bee9

  • Pro Series Moshpit added to the Featured category in Multiplayer.
  • Mastery Camo support added to Zombies.
  • Support for Mastercrafts, Reactive Camos, and Black Market camos added to Zombies.
  • Gameplay improvements in “Veni, Vidi, Zombie!” Gauntlet in Zombies (PS4).
  • New camo progression system (including path to Mastery Camos) added to Blackout (PS4).
  • Zero Outfit Unlock mission added to Blackout (PS4).
  • PC 1.12 update live today.
  • 2X Merits coming to Blackout 10AM PT Friday, Jan. 31 through 10AM PT Monday, Feb. 4.

https://preview.redd.it/kx4mb4n90td21.png?width=800&format=png&auto=webp&s=5734a1a899fcec85245fc8bfec29172d79466542

Multiplayer

  • Featured Playlists
    • Pro Series Moshpit added to Featured category.
      • Public match playlist featuring the latest competitive ruleset.
      • Maps: Arsenal, Frequency, Gridlock, Hacienda, Seaside, Payload.
      • Modes: Hardpoint, Control, Search and Destroy.
      • Friendly Fire enabled
      • Restricted Specialists: Ajax, Nomad, Torque, Zero.
      • Restricted Specialist Equipment: Seeker, Reactor Core, Tac-Deploy.
      • Restricted Weapons: Titan, Hades, VKM 750, MOG 12, SG12, SWAT RFT, Daemon 3XB, KAP 45.
      • Restricted Attachments: High Caliber, Rapid Fire, Steady Grip, Laser Sight II, Max Load, Rocket Cache, High Explosive, Fast Lock.
      • Restricted Perks: Gung-Ho, Skulker, Team Link, Tracker.
      • Restricted Scorestreaks: Dart, RC-XD, UAV, Care Package, Counter-UAV, Sentry, Mantis.
      • Restricted Wildcards: Overkill, Primary & Secondary Operator Mod.
      • Restricted Gear: Acoustic Sensor.

Zombies

  • Stability
    • Improved stability with the Scepter of Ra during gameplay.
  • Miscellaneous
    • Addressed issues that could occur when players received a Pack-a-Punched weapon.

Blackout

  • Miscellaneous
    • Addressed an issue where players could still take bleed-out damage while being revived.


https://preview.redd.it/02mpyzpj0td21.png?width=800&format=png&auto=webp&s=4fd55d89e8734167b3249cccbc016d6e5b0ee125

The following updates are live today first on PS4:

Blackout

  • Camo Progression System
    • Paint Can resource system and full weapon camo progression added to Blackout.
    • Players collect Paint Cans throughout the world in each match, bank them, and cash them in to unlock weapon camos.
    • Weapon camo variations added to Blackout.
    • Mastery Camo (Gold, Diamond, Dark Matter) support added to Blackout.
  • Zero Outfit Unlock Mission
    • Find and complete to unlock “The Numbers” outfit for Zero in MP and Blackout.

Zombies

  • Gauntlet: “Veni, Vidi, Zombie!”
    • Miscellaneous – Addressed issues where:
      • Players were still able to melee with Shield, Stiletto, and Bayonet attachments equipped during Round 3.
      • Players were able to still use Equipment during Round 8.
      • Players were still able to aim down sights during Round 11.
      • Players would not receive Mule Kick via the “Perk Up” Elixir after completing Round 14.
      • Players could lose their weapons and points during Round 26.
      • Special Weapon area-of-effect damage could cause additional Zombies to spawn.
      • Players encountered problems when using the “Join the Party” Elixir during Gauntlet challenges.

https://preview.redd.it/tkrj3fdq0td21.png?width=800&format=png&auto=webp&s=3d17b7d77f315dabb520f8a9ebc514617ec95d90

The following updates are live today on Xbox One and PC:

Blackout

  • Featured Playlist
    • Down But Not Out
      • Continues on Xbox One and PC through 10AM PT Tuesday, Feb. 5.
      • Redeploy with each new Collapse as long as one of your teammates survives, until the final Collapse begins.


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In addition to this week’s 1.12 update changes listed here under “PS4 and Xbox One”, the following is also live today on PC:

General

  • Gameplay
    • Added 4 new Gameplay options to tweak ADS Mouse Sensitivity for Low and High-zoom scopes.
      • Horizontal and Vertical sensitivities can now be set on both zoom options.
  • Miscellaneous
    • Added 2 new Audio options to temporarily reduce the game's sound whenever someone speaks in the Voice Chat channel.
      • Attenuation can now be adjusted.
    • Resolved an issue where Diamond Camo would flicker with black squares on certain hardware.
    • Resolved multiple Aspect Ratio issues.

Zombies

  • Miscellaneous
    • Resolved an issue where pressing the key to take out the Shield would sometimes not work properly.

-Treyarch
submitted by treyarch_official to Blackops4

Jan. 29 Update: 1.12 Update Begins Rolling Out Today in Black Ops 4!

Jan. 29 Update: 1.12 Update Begins Rolling Out Today in Black Ops 4!
Our 1.12 update starts rolling out today at 10AM PT on PS4 and Xbox One, delivering new content and gameplay improvements across all three modes of Black Ops 4!
There’s a lot included in this update as we detailed in our preview last week, plus more planned for later this week, including Mastery Camos in Blackout and Zombies, full camo progression in Blackout, support for Mastercrafts/Reactive Camos/Black Market camos in Zombies, and Zero’s Outfit Unlock mission in Blackout.
Here’s the lowdown on what’s new in each mode, with full patch notes down below:

Multiplayer

Our 1.12 update brings new gameplay improvements and Featured Playlists to Multiplayer, including Blackjack’s Gun Game featuring the new KAP 45 auto-pistol in the mix, and the debut of Hardcore Moshpit in the Featured category. Endurance Chaos Moshpit also returns by popular demand, joining Mercenary Capture Moshpit and Safeguard in the Featured category.
Looking ahead, our next Multiplayer weapon balancing pass is underway and planned for our upcoming 1.13 update slated for February. This is planned to include weapon balance in both Core and Hardcore, potential tuning changes for Attachments, and more.

Blackout

We’ve made a new round of tuning changes with this update focusing on Armor, Concussion Grenades, and Cluster Grenades in Blackout. These include reductions in the damage mitigation percentages of all three levels of Armor, removed explosive and melee protections for Level 3 Armor, reduced status effect duration and radius for Concussions, increased fuse time and mini-cluster damage for the Cluster Grenade, and more. See below for the full list of changes and let us know what you think after you’ve spent some time in-game.


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We’re also debuting Ambush today in Blackout on PS4, our newest limited-time mode where players only have sniper rifles, melee attacks, and launchers at their disposal in a circle that never stops collapsing once it starts! Down But Not Out continues its second week on other platforms this week, and will be replaced by Ambush next week.
Full camo progression is also planned to come to Blackout later this week on PS4, featuring a new mechanic to unlock different weapon camos as you play through Blackout matches. We’ll have more info on what to expect as we get closer to adding this feature, which will include a path to unlocking Gold, Diamond, and Dark Matter camos in Blackout. Zero’s Outfit Unlock mission is also scheduled to drop into Blackout later this week on PS4, adding a new quest to unlock “The Numbers” outfit for Zero in Multiplayer and Blackout.

Zombies

It’s a big week for Zombies! Classic and loot weapons arrive in the Mystery Box in all Zombies maps with this update, including the MP 40, Grav, Daemon 3XB, SWAT RFT, and KAP 45. Camo progression will also become available in the Armory for the MP 40 and Grav, with progression and customization for loot weapons available in the Armory as those weapons are unlocked in the Black Market.
Several gameplay improvements, bug fixes, and stability updates have been made across the board, and we’re also planning on adding support for Mastery Camos (Gold, Diamond, and Dark Matter) in Zombies shortly after our 1.12 update goes live, as well as support for Mastercrafts, Reactive Camos, and Black Market camos in the Armory.
Our second Gauntlet arrives on PS4 with “Veni, Vidi, Zombie!” today in IX as well, offering up 30 new rounds of insane challenges to put your zombie-killing prowess to the test. Remember, each Gauntlet match is timed for competitive play, and we can’t wait to see the best speed-runs to come out of the community. Jump in and start slaying!

“Barbarians” Special Event on All Platforms

Our “Barbarians” Special Event continues on PS4 and kicks off today on Xbox One and PC, delivering 25 more Tiers of earnable loot, including the new KAP 45 full-auto pistol. This event stream appears below the Operation Absolute Zero stream in the Black Market, so players can unlock two pieces loot with each Tier earned during the event.

Competitive Update

We've incorporated feedback from the Call of Duty World League, pro players and some members of team management, and the larger Call of Duty competitive community, and today we’re announcing several updates to the CWL competitive ruleset, along with plans for the World League Hub and League Play.
Read our League Play Blog for all the details here: https://www.treyarch.com/blog/2019-01/new_league_play_details

Read below for today’s patch notes:

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  • Blackjack’s Gun Game added as Featured Playlist in MP.
  • Hardcore Moshpit, Endurance Chaos Moshpit, Mercenary Capture Moshpit, and Safeguard added to Featured category in MP.
  • Tuning adjustments for Armor, Concussion Grenade, and Cluster Grenade in Blackout.
  • Classic and loot weapons added to the Mystery Box in Zombies.
  • Armory support for classic and loot weapons added in Zombies.
  • “Barbarians” Special Event continues on PS4, live today on Xbox One and PC.
  • “Ambush” limited-time mode added as Featured Playlist in Blackout (PS4).
  • New IX Gauntlet in Zombies: “Veni, Vidi, Zombie!” (PS4).
  • Various gameplay improvements and crash fixes across MP, Blackout, and Zombies.


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The following updates are live today first on PS4:

Blackout

  • Limited-Time Mode
    • Ambush
      • Weapons limited to sniper rifles, melee attacks, and launchers only.
      • Circle constantly advances with no delays between collapses.

Zombies

  • Gauntlets
    • “Veni, Vidi, Zombie!” (IX)
      • 30 rounds of challenges with unique rules for each round.
      • Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round.
      • Players are issued a Strike by failing a round, with the game ending after three Strikes.
      • All matches are timed for competitive speed-run support.


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The following updates are live today on PS4 and Xbox One, with PC to follow this week:

Multiplayer

  • Featured Playlists
    • Blackjack’s Gun Game added as Featured Playlist.
    • Limited-time free-for-all with new rotating weapon selection, including the KAP 45 full-auto pistol.
  • Hardcore Moshpit added to Featured category (first-time addition).
  • Endurance Chaos Moshpit, Mercenary Capture Moshpit, and Safeguard added to Featured category.
  • Game Modes
    • Heist
      • Ghost Perk now properly works against the mode’s auto-UAV sweep.
      • Players can no longer spend cash on purchasing max ammo when they currently have max ammo.
      • Resolved an issue that could lead to multiple purchases of an item if the player had the Specialist selection menu open during round transition.
  • Specialists
    • Prophet
      • Resolved an issue where the Tempest could gain an extra charge if an enemy was killed by a player-owned Seeker or Scorestreak.
    • Ajax
      • Resolved an issue where grenade fuses could expire faster while the Ballistic Shield was in use.
    • Ruin
      • Resolved an issue where the Gravity Slam would not properly trigger if the player landed directly on another player.
  • Perks
    • Tracker
      • Tracker’s detection icon will no longer display after the player switches to a class without Tracker equipped.
  • Gear
    • Acoustic Sensor
      • Resolved an issue where Acoustic Sensor could stop working if the player switched their class after spawning.
  • Challenges
    • Crash Landing
      • Players should now properly gain progress toward this Challenge each time after earning a Gravity Slam Shutdown medal.
  • Weapon Customization
    • Mastercrafts applied to secondary weapons will now update in real time.
    • Resolved an issue where a Gold Camo weapon could display a higher visual state when switched to after a new visual state was reached on a weapon with a Mastercraft applied.
    • Resolved an issue where a dropped Diamond Camo weapon could display a higher visual state when picked up by another player.
    • Resolved an issue where a teammate’s Gold Camo weapon would have a purple visual state in third-person when killed by an enemy with a Gold Camo weapon.
  • Custom Games
    • Sweeping and Constant Mini Map custom rules settings now function as intended.
    • Team Deathmatch Round Score Limits greater than 500 are now available.
  • Miscellaneous
    • Grenade Equipment charge will no longer be lost if the player dies during the throwing animation.
    • Players can no longer gain XP for killing teammates in Hardcore Search & Destroy and Hardcore Control.
    • Closed an exploit that could briefly speed up a player’s movement when rapidly ADSing in and out.
      • Removed custom reticles on ABR 223 and Paladin HB50 Mastercraft default optics, due to feedback on the reticles adversely affecting aiming during gameplay.

Blackout

  • Gameplay Tuning
    • Armor
      • Level 1 Armor damage protection reduced from 30% to 15%.
      • Level 2 Armor damage protection reduced from 40% to 25%.
      • Level 3 Armor damage protection reduced from 50% to 35%.
      • Removed explosive damage resistance from Level 3 Armor.
      • Removed melee weapon damage reduction from Level 3 Armor.
      • Increased Armor Plates required to repair a single durability pip of Level 3 Armor from 1 to 2.
    • Concussion Grenade
      • Reduced status effect duration.
      • Reduced area of effect radius.
      • Reduced throw distance.
      • Reduced opacity of the white flash when initially concussed.
      • When concussed, players can now use Equipment, continue holding Equipment, perform melee attacks, and switch weapons.
      • Reduced hip-fire spread while concussed.
    • Cluster Grenade
      • Increased time to detonate after impact.
      • Reduced damage of mini-Cluster Grenade explosions.
    • General
      • Players can now aim down sights immediately after interacting with a door.
  • Miscellaneous
    • “Longest Shot” on the Scoreboard now properly matches the After Action Report.
    • Zombies Ultimis character voiceovers now play as intended.

Zombies

  • Classic and Loot Weapons
    • MP 40, Grav, Daemon 3XB, SWAT RFT, and KAP 45 weapons added to the Mystery Box on all maps.
    • MP 40 and Grav camo progression now available in the Armory for all players.
    • Daemon 3XB, SWAT RFT, and KAP 45 camo progression and customization now available in the Armory once unlocked in the Black Market.
  • Stability
    • Global
      • Resolved a rare crash that could occur when players idled too long in a lobby.
      • Resolved a crash that could occur during a 4-player splitscreen session as players were bleeding out.
    • Dead of the Night
      • Fixed a crash that could occur when the player disconnected while loading into the boss fight.
      • Fixed a crash that could occur during the opening cinematic if the user quickly restarted a custom match just after leaving one.
  • Miscellaneous
    • Global
      • Resolved an issue where Pack-a-Punch would be unusable for the rest of the match for all other players if a player disconnected while their weapon was still in the Pack-a-Punch machine.
      • Resolved multiple pathing issues caused when throwing a Homunculus.
      • Resolved inconsistencies in the armor gained between the Hellfire and the Hammer of Valhalla.
      • Resolved an issue where, if the player struck an electric Catalyst zombie while disoriented by its electric wave, UI may disappear when being damaged by other zombies.
      • Resolved an issue where the player could still have armor after being revived if the player triggered the Special Weapon, then immediately went down.
      • Resolved an issue where players received an error when loading into an online Zombies match, which was followed by the match continuing without UI.
      • Resolved a rare issue in high rounds where the Hammer of Valhalla’s Lightning Bolt would stop damaging zombies.
      • Resolved a rare issue where players were unable to use Perk Up after bleeding out.
      • Resolved a rare issue where the Chakram’s Whirlwind attack FX could persist after it was used.
    • Blood of the Dead
      • Resolved an issue where the Spectral Shield Key attack could persist while using an Elixir.
      • Closed an exploit where players could access exploitable areas using the Ragnarok DG-5.
    • Dead of the Night
      • Limited the maximum damage that can be dealt to the boss by any attack to prevent several exploits.
      • Resolved an issue where enemies could fall out of the map on spawn during the Wonder Weapon Crimson Nosferatu event.
      • Resolved an issue where the Crimson Nosferatu bite could deal lower than intended damage or no damage to the player.
      • Resolved an issue where Nosferatu affected by the Wonder Weapon’s charged shot could still target the player without attacking them.
      • Resolved an issue where Alistair’s Folly was not present in the Library and could not be obtained in the Mystery Box before the power was turned on.
      • Resolved an issue where, if the player quit a Custom Mutations game that had the setting for all doors to be open, the player could hitch for an extended period of time and encounter an error message.
      • Resolved an issue in Custom Mutations where the player could encounter a kill trigger in the Master Bedroom or Trophy Room if they had doors set to open and used Anywhere But Here!
      • Resolved an issue where the player could encounter an error message in Custom Mutations with doors set to open and barricades set to off.
      • Resolved an issue where Alistair’s Annihilator was slightly misaligned to the left.
    • Classified
      • Resolved a visual corruption that could occur when players were damaged by electric traps (Xbox One only).
      • Resolved an issue where the camera was not aligned to the player during the teleporter transition if the player was coming from Groom Lake.
    • Gauntlets
      • Resolved an issue where Gauntlet mode was not available in Local play, even if connected to the Internet.
      • Resolved an issue where the After Action Report in Local play would not show completed rounds.
    • Rush
      • Resolved an issue where collectible icons could spawn without glow FX.
    • Tutorial
      • Fixed a progression break that could occur if the player attempted to interact with the Fast Travel before interacting with the Pack-a-Punch pedestal.


https://preview.redd.it/z0jej3bqued21.png?width=800&format=png&auto=webp&s=3a9c1987d48428cdcaed1a7d83d60840657f96c8

The following updates are live today on Xbox One and PC:

General

  • Special Event
    • Barbarians Special Event added to the Black Market.
    • 25 new Tiers of loot to earn, available in the Special Event stream below the existing Operation Absolute Zero stream.
    • Rewards include new Outfits, Gestures, Calling Cards, Reactive Camo, and KAP 45 full-auto pistol.

-Treyarch
submitted by treyarch_official to Blackops4

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