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Scandinavian trolls, small heavy weapon wielding lizards, demon gorilla baboons, playable mimics, and whipping oozes, Skip's expansion! A hope that this title works.

Made a couple of races, Three I have been trying to balance before, and two new ones. I would love some help balancing and refining them, and feedback too.
Little note: paretheses are for thoughts, and curly brackets are for things I may or may not add in that are from other sources, revision will be needed of course. Also If you could help with the wording, so there aren't any misunderstandings, that would be lovely.
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Trold: (A trold is a troll, but just by scandinavian mythology, not dnd lore)
ability Scores: Dex+2 Wis+1 (Originally it were +1 dex for them being sneaky, +1con for them being tough sons of birches, +1 wis for their magic. These were based on trolls in scandinavian mythology)
Size: Medium
Speed: 30 ft.
Age: As humanoids related to the fey, Trolds have long lifespans. A trold reaches adulthood around 40, and the oldest of them can live for 600 years.
Alignment: As people of the wild nature, Trolds are usually leans toward chaotic, but it’s the events of their lives that pulls them towards good and evil.
Size: Trolds are between 6 and 8 feet tall and weigh between 200 and 400 pounds. Your size is Medium.
Troldemagi: You can cast the cantrip prestidigitation and Disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast Disguise self, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves, but your tail doesn’t get disguised, as that’s where your magic lies. (Again mythology with the tail, also adds some extra difficulty for the player)
Excellent Sniffer: Thanks to your sensitive nose, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell. (Trolde have a great sense of smell, and norwegian trolde could smell christian blood)
Smell vision: You great sense of smell have given you blindsight of 15 feet. This can be obscured by the absence of odors, or overwhelming odors. (Originally this were ordinary darkvision, but this were more original, and fitted with them being great at smelling. Also not as powerful as normal blindsight, as it can be fucked with by extremes on the smell spectrum)
Ancient fear: When hit by thunder damage, you must succeed a DC 10 – your Wisdom modifier, if you fail, you become frightened for a round (They are scared of Thor, the god of thunder and lightning, but lightning damage is common enough that it would be a problem)
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. (Again Trolde are big and tough)
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. (another Mythy thing: Trolls used to hide from people. They only came out when it was dark. At the same time, they were really good at hiding if there were people nearby. Therefore, when one was out walking on a dark night, one could stay completely in doubt whether it was a troll or just an old tree trunk one had seen. On the go, a large rock in the field or one bush, which the wind made to flutter in the night darkness, could well be confused with a troll. Originally are trolls scarred of humans, but that doesn't translate well into dnd)
Sneaky: You are proficient in the Stealth skill. (again sneaky buggers)
Languages. You can speak, read, and write Common and Giant.
(I Know they seem alot like firbolgs, but I wanted a playable scandinavian troll race)
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Levum
Ability Scores: Str +2; Con +1
Size: Small
Speed: 30 ft, climb 30 ft.
Age. Levums live up to 70 years and matures at 12.
Alignment. Levums leans towards neutral because a simple life is a good life, and like treating people nicely.
Size. Levums are between 2.5 feet and 4 feet high and weigh between 60 to 80 pounds. Your size is Small.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Toe and palm pads. Levums can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check, an ability check is needed if the surface is wet.
Prehensile tail. You can grasp things with your tail. It has a reach of 5 feet, and it can lift a number of pounds equal to three times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options.
Your tail can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.
Shoot tongue and swallow: As an action you can shoot out your tongue up to 10 feet, grab with it a tiny object or creature and pull it to you. As a bonus action you can swallow the target, dealing 1d4 bludgeoning damage on the first round, and 1d6 acid damage on every turn thereafter, when they are in the stomach. When in the stomach, the creature is blinded and restrained. The creature can use its action to make a contested strength roll, on a success they escape, on a failure nothing happens. If a creature dies in your stomach, you are fed for the day. Alternatively you can just store the target, and use an action to puke it out. (How often do you have to fight a tiny creature?)
Terrible swimmers: You have disadvantage on athletic ability check is water. (A little debuff against everything else)
Lean and dense muscles: You do not have disadvantage with weapons with the heavy property. (I thought, why aren't that a way that would allow small races to wield heavy weapons, and then I just thought "Fuck the RAW police!" and created something that did)
Languages. You can speak, read, and write Common and draconic. (Dragonic apparently seems to be the language of the lizards)
(When I created them with one thought, "Wouldn't it be funny to have a little creature, wielding a giant weapon?)
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Mokton
Ability Scores: Str +2; Dex +1
Size: medium
Speed: 25 ft, climb 30 ft.
Age. Moktons lifespan is similar to humans.
Alignment. Life in the mountains is harsh, and at times its survival of the fittest, making Moktons sadly lean towards lean towards a more bestial chaotic evil.
Size. Moktons are usually around 4 to 5 feet high when standing tall. and weigh between 120 and 160 pounds. Your size is medium.
Natural acrobat. You are proficient in the acrobatic skill.
Long Arms. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Mokton Nimbleness. You can move through the space of any creature that is of a size larger than yours.
Mokton physique: You can use your feet as hands.
Moktoning around: You can go on all four, and your speed increases to 35, but you can’t wield anything. Alternatively, if you go on three limbs, and have one free hand, but a speed of 30. When on all four you can use your action if you perform a charge attack that deals 1d8+str mod bludgeoning damage. (Think gorilla)
Languages. You can speak, read, and write Common and Abyssal.
(I just wanted to have a demon gorilla baboon, that zooms around the battlefield, swinging on enemies.)
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Now on to the two new races I have created:
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Mimican
Ability Scores: Con +2; Str +1
Size: Medium or small.
Speed: 30 ft.
Age: Mimicans reach what passes for adulthood at around 10, though can live as long as a century.
Alignment: Mimicans {tend toward neutrality but may find purpose and inspiration in whatever culture or person they encounter and be of any alignment.}
Size: Mimicans height varies between 3 feet to 6.5 feet tall when not mimicking, and weight swings between 60 to 120 Ibs. If your size is 4.5 feet tall or under, you count as small, if above you’re medium.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mimicking: As an action can mimic an object of your size. You must have previously studied the object for 4 hours straight, you can only change into that object, or alike. You can choose another object to study and forget the previous object. While changed, you’re immobile, but still have all of your senses, and can communicate. You stay changed for as long as you like. Everything you are wearing or carrying changes with you. You can mimic a number of times equal to your con modifier +3, for a minimum of 1, turning back cost nothing. You regain your uses after a longrest. (Might change it to being able to remember three objects or have them being able to remember three objects at level 3 or 5. Also might make them able to cast only verbal spells and have a bite attack, and possible be able to move. Also is this too restrained? how would you go about doing it?)
Always going: You don’t need to sleep. When taking a longrest, you can fill all 8 hours with light activities, and it will still count as a longrest, you can study an object will doing this. (Might change this to only needing 4 hours of longrest instead.)
Height changer: You can switch between counting as small and medium as an action.
Language: You can speak, read, and write Common and another language
(This what happens when a mimic becomes too intelligent)
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Goopling
Ability Scores: Con +2; Dex +1
Size: Medium or small.
Speed: 30 ft.
Age: Gooplings can live forever, as long as they consume matter
Alignment: Gooplings aren’t some natural creation with a society or culture to influence them, They are mostly created, often by accident, but their alignment tends to be that of their creators, but some break away and become
Size: Gooplings count as
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it
{Blindsight. Ooze-kin don't have eyes, but can effectively see through echolocation. By constantly vibrating your head slightly, you emit an inaudible frequency and detect its reflection. Using this, you have blindsight up to 60 feet away, regardless of light. You are blind beyond this radius, however, and cannot perceive light, color, or any other visual phenomenon. You can't be blinded by light, but while deafened, you are considered to be also blinded. You can't discern color in darkness, only shades of gray.} (Maybe, but needs to be reworked, as I found this on dandwiki, so yeah. Other wise I’m thinking of just throwing two balls in the gooplings, and call them eyes, they will be half an inch in diameter, and can be moved about in the body)
Amorphous. As an action you can move through a space as narrow as 1 inch wide without squeezing. (What should I do about armor and the shit you carry? Like my idea were an aura of goopness that extends to your stuff, making it become goop when you use this trait, any other ideas than an aura of goopness?)
Squish/Squishy landing: (Either Acid, lightning or resistance to fall damage, haven’t decided yet.)
Goop lash: You can turn one of your arms into a tentaclelike whip with a reach of 10 feet. It is a natural weapon which you can use to attack. If you hit with it, you deal slashing damage equal to 1d4 + your Str or dex modifier. While in tentacle form, it counts as a imprecise limb, like the loxodons trunk or levums tail and follow the same rules. It can lift a number of pounds equal to three times your Strength score (How would you go about wording this? because what I have is a mess It's basically you are able to turn your arms into 10 feet tentacles that act as whips, and can be used like a loxodons trunk, able to grab, hold, push and such)
Languages. You can speak Common and one language of your choice. {As a result of not being able to perceive light, you cannot read these languages unless the text is engraved or embossed} (maybe)
I would love some advice, feedback, basically any help with balancing.
submitted by skipbab to UnearthedArcana

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