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Storyline The story is pretty uninspired. Skirmish can now override which Control Points are valid on Control Maps; General. Company of Heroes 2 Review. Cheats: Hackmenu (Backslash(\) Open/Close): [1] Toggle lives - [2] T. Master collection plaza coh 2 allcommander fix 2020. The vast armies of the Emperor of Mankind set out into the stars in a Great Crusade - the myriad alien races are to be smashed by his elite warriors and wiped from the face of history.

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Company of Heroes 2. Company of Heroes 2 is a real-time. Does this game have offline Skirmish mode? - Company of going here. Company of heroes 2 skirmish crack. To join a private game, you must be invited by another player. The most cunning tactic the AI can do is abuse your attention spam, this is done by bypassing the usual range of sight or fog of war. Company of Heroes 2: The British Forces Review - Gaming Nexus get more information.

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For Company of Heroes on the PC, GameFAQs has 10 cheat codes and secrets. Company of Heroes 2 review (PC). Some hacked IPAs will install as a duplicate app. Company of heroes 2 pc of heroes 2 crack keygen. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 8v8 maps. Find stories, updates and expert opinion.

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This is a map file for Company of Heroes. It can damage tank's engine (8-9/10 cases) to slow it while it's still far away from your positions. Trevor Noah and The World's Fakest News Team tackle the biggest stories in news, politics and pop culture.

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Company of heroes 2: all Out war Edition also includes a free company of heroes 2 Steam code for a friend, all DLC commanders, the official soundtrack, and the franchise art Book. Wikinger Win Condition Pack Nov 14 2020 Wikinger: European Theater of War Full Version 15 comments. The British Forces adds the British army to Company of Heroes 2 for use in multiplayer and skirmish modes. Company of Heroes 2 fansite with events, news, forums, livestreams, ladders, replays, and guides. DevM vs. Asiamint - expect the unexpected! Company of Heroes 2 is a real-time strategy game set on the Russian Front in the Second World War.

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The idea for Dawn of War 4 campaign

Dawn of War 3 is a letdown. The campaign is an atrocity. What hurts me the most is that Relic has a WINNING formula and they just threw it out of the window.
I am talking about Dawn of War campaign combining Dark Crusade and Company of Heroes 2: Ardennes Assault.
Here are the features:
+ One campaign for the Space Marines. You play as 3 companies:
- First Company led by Captain Diomedes (who is NOT a Chaplain). Focus on elite infantry.
- Second Company led by a Librarian Captain (who is NOT Jonah Orion because he's dead). Focus on Librarians and psychic powers.
- Fifth Company led by newly promoted Captain Tarkus (who can now talk normally, having fulfilled his oath to redeem the Chapter from Kyras). Focus on Drop Pods and vehicles.
+ 3 enemies: Orks, Tau and Chaos. Chaos is the big bad, so I choose Tau over Necron or Tyranids.
+ Risk-style map where 3 companies would conquer one region at a time.
+ Space Marine Companies have limited strength, and losing troops in battles will lower their strength. A company is destroyed when its strength drops to 0. Otherwise, a mission can be attempted many times. Companies regain lost strength over time. Excessively using a single company will likely result in its strength completely depleted.
+ Iron man mode. But don't make it the only mode like Ardennes Assault.
+ Victories, control of regions at the end of each turn, and random events give you resources to upgrade your companies or replenish their strength.
+ Heroes (one for each company) gains experience during battles and level up like in Dawn of War 2. Wargear can be looted from destroying certain targets or completing certain objectives, or just rewarded for winning the mission.
+ Enemies in regions gain strengths over time if left unchecked. This is so that you need to keep up with the company upgrades to fight against more difficult opponents.
+ Each region can contain a scripted mission or a skirmish. Scripted missions are compulsory and completing all of them belong to a certain enemy race will unlock their Stronghold to siege. Stronghold missions are similar to Dark Crusade. Successfully winning the Stronghold mission will remove that race from the war.
+ Winning all Strongholds unlocks the final mission against Chaos faction who is the main antagonist.
+ Skirmish uses random objectives from a pool similar to Ardennes Assault, rather than being all annihilation. As an example, it may be Victory Points (VPs) but you can also deplete the enemy's VPs by destroying their units with Heavy Support units, or destroying their Heavy Support units.
submitted by bibotot to dawnofwar

[Excerpts: 'Ragnar Blackmane'] Space Wolves vs Flesh Tearers - the Space Wolves being tremendous arseholes

Honour's End is one of the incidents which are always brought up as evidence of the Flesh Tearers' inherent arseholishness, but for a long time all anyone knew about it was this blurb from the Space Wolves 5th edition codex:
Honour's End, 837.M41
During the Eclipse Wars, the Space Wolves fight alongside the Angels Vindicant and the Flesh Tearers Chapters upon the shrine world Lucid Prime. Largely due to a ferocious Flesh Tearers counter-attack, Imperial forces are able to drive off the Chaos Space Marine forces terrorising Hive Ratspire. However, the Flesh Tearers continue their indiscriminate killing even after the Chaos renegades have been driven away. Despite Chapter Master Seth's insistence that his men are purging those that have been tainted by the presence of Chaos, the Space Wolves are outraged and attack the Flesh Tearers at once. The resultant battle sees brother fighting brother, with the death of many hundreds on either side. This terrible event is known forever more as Honour's End.
However, 'Ragnar Blackmane' offers the true story of what happened that day - and it's a very different one from what has been written in the archives/presented to us in the lore.
First of all, it's made clear that the Space Wolves don't know the specifics about the Black Rage and can't tell the Death Company apart from regular Flesh Tearers (insert joke about canines being colourblind). Ragnar was attacked by a Death Company Flesh Tearer whose armour and stasis pod were clearly marked and who kept hallucinating and calling him 'traitor', but the other Space Wolves claim the attack is proof that all Flesh Tearers hate Space Wolves:
'To the abyss with the Flesh Tearers. Whatever nobility they once possessed is long gone now. Their instincts are poisoned. Blackmane saw it himself – their first reaction upon leaving stasis was to attack him'
[...]
'The Flesh Tearers are mongrels and mutants [...] cannibals known to drink innocent blood. Did the one you fought not accuse you of treachery? Traitor, he called you. They hate us, to our very souls.’
Ragnar asks the older Space Wolves to tell him what happened on Lucid Prime to start their war with the Flesh Tearers:
Berek gave a low, displeased growl. ‘I was blade to blade with the mad angels that day. I killed one of them myself. He had a hive-dweller’s blood on his teeth. The blood of the innocent, Blackmane. All you’ve read in the archives is true. The Flesh Tearers have a sickness in their souls, and on that day it broke free for all to see. I doubt any of them carry the Allfather in their hearts now. Not truly. Their gene-seed is stagnant and corrupt. It sends venom through their blood. You ask of Honour’s End? There’s no need, Blood Claw. You saw it yourself when you faced one of them aboard the Baryonyx and he came within a breath of killing you. It was that – the very same thing – written across an entire city.’
Since the Flesh Tearer Ragnar faced was fallen to the Black Rage, this suggests that the Flesh Tearers attacking civilians in Hive Ratspire were also Death Company and that their attack was neither deliberate nor the result of them losing control of the Red Thirst, but that in the ferocious fighting against the Archenemy the Death Company got separated from the Chaplain(s) guiding it and accidentally turned on civilians. This is implied again a bit later on:
'The Flesh Tearers stormed a hive spire, slaughtering thousands of unarmed Imperial souls. In their blind rage, they could no longer tell friend from foe.'
Classic Black Rage, sounds like.
Ragnar points out that the Space Wolves' archives (implied to be what's referenced in the Space Wolves codex) don't have accurate information on what happened:
Ragnar had seen as much, not just from reading the archived reports but from the blurry pict captures of various helmet feeds. Most of such footage was from the imagifiers of Long Fangs, far back from the action, bringing their heavy weapons to bear on the battle below.
‘What I’ve seen in the archives is inconclusive, kinsmen. One might even consider it suspiciously so.’
An ancient Wolf Priest, Ulrik, tells the story of what really happened. First he says that, contrary to blurb from the Space Wolves codex, the Space Wolves don't actually feud against the Flesh Tearers for killing civilians, nor for killing Space Wolves - that was just the excuse the Space Wolves came up with afterwards:
‘I take no pride in the day that the Flesh Tearers’ honour ended. It is fair, perhaps, to say you know the heart of the Imperium better than any of us here. We fight the Allfather’s wars, but you see into the very soul of His empire. You know that no Chapter would be damned purely for turning their butchers’ blades upon innocent Imperial souls. We may hate them for it but we would not rain damnation upon them for that alone. The violence they brought against us is not enough to damn them, for Chapters go to war with one another at the merest provocation. Nor is it simply that they massacred an unarmed population. Their blood-madness runs deeper than even such grave acts. If you rely only on the Chapter’s archives, then you will know of a pitched battle fought to avenge the innocent dead. A war raging over the lives of Imperial innocents. But what chronicle ever tells the whole truth?'
Ulrik outright says that the archives (and the codex blurb) are lies. So what really happened? Some of the Flesh Tearers, possibly the Death Company, did attack civilians and the Space Wolves tried to stop them - and then Gabriel Seth stopped the Flesh Tearers himself:
‘Here is the truth of Honour’s End,’ Ulrik said with cold fire in his ashen eyes. ‘When we fell upon them with indignation and fury, when we sought to punish them for what they had done, dozens died on both sides. And there it ended. Both Chapters were bloodied, but High King Grimnar and Seth, Lord of the Sawtoothed Host, brought us back from the edge of ruin. The skirmish ended before it could become a battle.’
The Flesh Tearers were not all out of control to a man. Seth realised what was happening and intervened, stopping the fighting.
Ragnar is confused: why do the archives speak of a large battle if it was only a skirmish between a couple of squads? Answer: because the Space Wolves were arseholes.
Ragnar was captivated by the sight of the old warrior in the throes of confession. ‘The archive lists one hundred and seventy-three dead Wolves,’ he said, ‘cut down in a single battle. You speak of a skirmish. Two hundred lives is a decade’s worth of casualties. That’s no skirmish, Slayer.’
‘And the archives are correct, young Blackmane. That is the tragedy at play, here. It is why the Tearers of Flesh are truly damned. The skirmish ended with reason amidst the madness. When both sides were calmed by the commands of our lords, a ceasefire should have reigned until both Chapters could withdraw. But it failed to hold. The Flesh Tearers offered to return our slain so we might harvest the gene-seed of the honoured dead. In return, they demanded we surrender their slain warriors to their own red priests.’
Ragnar took a slow breath. ‘Allfather’s blood. You refused them.’
Ulrik nodded, reliving that long ago day. ‘We refused them.’
The Flesh Tearers offered to give the Space Wolves their dead back, which is the honourable and traditional thing to do after a fight between loyalist Astartes Chapters. But the Space Wolves refused to do the same, even though the Flesh Tearers were a Chapter on the brink of extinction who desperately needed the geneseed of every single fallen Marine. In doing so, the Space Wolves treated the Flesh Tearers as no better than the Chaos Space Marines they had just fought together - which, indeed, the Flesh Tearers had defeated almost single-handedly with the aid of the Death Company which they were then punished for deploying. Ragnar is shocked:
‘No redemption can cleanse them of their butchery, sire, but we broke a most sacred tradition at Honour’s End. In claiming their dead, we gave them no choice but to attack, whether they were guilty or not. Would the Wolves not have done the same, if another Chapter refused to return the honoured dead of Fenris?’
When Ulrik is questioned further, he reveals that the Space Wolves didn't return the Flesh Tearers' geneseed because they want the Flesh Tearers to go extinct. They believe the Flesh Tearers to be genetically degenerate, and they want the Chapter destroyed - but since the Space Wolves don't get along with the Inquisition, they decided to do it themselves:
[Ulrik:] 'They are hiding something. Something terrible. A genetic degeneration, a spiritual cancer… It is hard to say. Were we a Chapter more attuned to the whims of the Inquisition and the Adeptus Terra, we might have offered testimony to have the Flesh Tearers declared Excommunicate Traitoris.’
‘But we face our foes,’ Berek put in with a growl. ‘We do not run to the mortals ruling in the Allfather’s name and whine for their aid.’
Ragnar calls out the Space Wolves' hypocrisy:
Ragnar’s voice was almost bladed in its gentleness. ‘And are there no degenerate strains within our own gene-seed? Are we sons of Fenris purer than pure? Or is there a secret swimming in our blood – one we would kill to protect – as well?’
‘I’d advise you,’ Jarl Berek said slowly, ‘to be very careful with your next words, brother.’
‘I’m not accusing our bloodline of disloyalty,’ [Ragnar] said. ‘Only that there are aberrant strains within our own cells – a secret known only among our own kind. Do the Adeptus Mechanicus viziers toiling over our genetic tithes consider it unholy? Do they see it at all? Perhaps their investigations reveal anomalies without definitive results, even after all these centuries. Perhaps they lack the vision to understand the anomalies they discover. Does High King Grimnar even send the tithes? Or perhaps our place as a First Founding Chapter grants us treatment that the Flesh Tearers are denied. Who can say?’
Berek’s jaws ground together hard enough to creak. A trickle of saliva ran from the edge of his lips, and his guttural voice sent shivers through the table. ‘I no longer like your tone, Blackmane.’
Ragnar then suggests that the Space Wolves might benefit from collaborating with the Flesh Tearers to find ways of managing their respective curses:
‘I speak no treachery, sire. There is something in the blood of the Einherjar that turns the hearts of men into the souls of beasts. We know it as the Wulfen Curse. But what Mars thinks of it, if anything, I cannot even guess. The warrior I fought aboard the Baryonyx was no longer capable of thought. Something had turned his mind. If we can learn–’
Needless to say, this is not well-received by the other Space Wolves. In the end, however, Ragnar gets permission to go talk to the Flesh Tearers, which, suffice to say, does not go well either:
[Ragnar:] ‘We offer a first step on the road back to brotherhood. How can you cast that aside?’
[Scarath, Flesh Tearers Chaplain:] ‘Because Wolves lie, Ragnar. We could offer forgiveness to your whole Chapter and yet still the enmity might continue. Do you see? You don’t bring peace. You’ve come to see if we are cursed and maddened, because you believe we are the ones to blame for the day that honour ended. The Flesh Tearers spit on your false apology. We have no patience left for the toothy grins of blind Wolves.’
‘Wait,’ said Ragnar as the Flesh Tearer turned away. ‘Speak, priest. You call me blind. At least tell me why.’
‘Is it not obvious? Do you think we’ve never sent ambassadors to the Fang in the last century? And what became of them? Three returned as severed heads preserved in alchemical fluid made from sea serpent venom. Three never returned at all.’
‘I was told nothing of this. I didn’t know.’
‘And had you known, what difference would it have made? The Flesh Tearers have scourged themselves for decades because of what happened at Honour’s End. We mourn every drop of blood that was shed that day. How is it that you Wolves do not? How is it that we grieve and atone, yet the Wolves do nothing but cheer and grin?’
The Chaplain sighed, as weary as if he were trying to explain astrocalculation to a beast of burden. ‘How are the Wolves so selfrighteous, forever acting without shame or remorse? How do you celebrate yourselves as heroes, even when so much Imperial blood is on your hands? How do you always, always believe you are the only white in a galaxy shaded grey? Are you all truly that blind?’
‘Chaplain Scarath…’ Ragnar took a step forwards. ‘There are those among the Wolves who are willing to take their portion of the blame for the darkness between our Chapters. Do not let this chance slip through your fingers.’
‘Their portion of the blame? For trying to desecrate our loyal dead?’ Scarath’s hands tensed, twitching closer to the sheathed chain dagger at his belt. ‘Your brothers pissed like dogs all over the fraternal codes of the Adeptus Astartes! To the abyss with the Wolves and their portion of the blame, Ragnar.’
So there you have it. The feud between the Space Wolves and the Flesh Tearers were not actually due to anything the Flesh Tearers did - the Space Wolves admit that they have done the same and worse themselves, both killing civilians and other Astartes. The Flesh Tearers have sent six diplomatic envoys to the Space Wolves to make peace, but the Space Wolves murdered all of them. The feud is solely due to the Space Wolves believing that they know better than anyone when another loyalist Astartes Chapter deserves to die, and they decided to wipe out the Flesh Tearers for harbouring what is effectively the same flaw that the Space Wolves themselves possess.
Am I completely wrong and biased in feeling that the Space Wolves are being the arseholes here?
(Addendum spoiler: Ragnar did manage to patch diplomatic relationships between the Chapters in the end. Thank you, Ragnar.)
submitted by Medicaean to 40kLore

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