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MAME 0.207

MAME 0.207

It’s almost the end of February, and more importantly it’s time for MAME 0.207 to be released! We’ve added two Nintendo Game & Watch titles this month: Fire (wide screen) and Snoopy Tennis. If you’re at all interested in plug-and-play TV games, this is going to be a huge update, with all the newly-supported JAKKS Pacific titles, including Disney Princess, Dragon Ball Z, Nicktoons, Spider-Man, and Wheel of Fortune, as well as a number of matching Game-Keys. The other big batch of additions this month comes in the form of a whole lot of e-kara cartridge dumps from Japan. For younger players, we’re steadily filling out the V.Smile software list, with eighteen newly supported titles. The VGM software list has been updated with the latest video game music rips, and we’ve added some more original floppy dumps and clean cracks to the Apple II software lists.
With the latest improvements to the MIPS R4000 CPU, WD33C93 SCSI and SGI Newport graphics emulation, it’s possible to install and run IRIX in MAME. This is a milestone achievement, and wouldn’t have been possible without some amazing dedication and collaboration on the part of the contributors and team members involved. With the addition of graphics and mouse support, Windows 1.0 runs on MAME’s Tandy 2000 emulation. MAME continues to add additional variants of supported systems, including the HP 9825T and the Esselte Modulab educational system.
Newly supported arcade games include an earlier prototype of Rise of the Robots, bootlegs of Ghost Chaser Densei and The Glob, and additional versions of Raiden Fighters 2, Guardian Storm, Pasha Pasha Champ, Lethal Enforcers, and X-Men. General usability improvements include friendlier Apple II disassembly, the restoration of key map support in SDL builds (Linux/macOS), and better initial window positioning on Windows.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

  • 07225: [Sound] (snk6502.cpp) Most machines in snk6502.cpp: Music plays incorrectly. (Ivan Vangelista)
  • 07230: [DIP/Input] (taito_l.cpp) horshoes: Controls are broken. (Ivan Vangelista)
  • 07231: [Crash/Freeze] (megadriv.cpp) megadriv [jpond]: Game doesn’t start. (Tafoid)

New working machines

  • Auto Response Board [hap, Berger]
  • Backgammon Challenger [hap, balrog, Lord Nightmare]
  • Barbie Dance Party [Sean Riddle, Peter Wilhelmsen, David Haywood]
  • Disney Princess (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, anonymous]
  • Dora the Explorer - Race to Play Park (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, anonymous]
  • Dragon Ball Z (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, anonymous]
  • Esselte Studium AB Modulab [Edström]
  • Game & Watch: Fire (wide screen) [algestam, Eduardo Flores, WNivek, and dosmeow]
  • Game & Watch: Snoopy Tennis [algestam]
  • HP 9825T [F.Ulivi]
  • Hi Pai Paradise 2 [Zoinkity]
  • Intellect-02 [hap, Alex_LG]
  • Ms. Pac-Man 5-in-1 (Ms. Pac-Man, Pole Position, Galaga, Xevious, Mappy) (JAKKS Pacific TV Game, Game-Key Ready) (07 FEB 2005 A SKU F) [Sean Riddle, Peter Wilhelmsen, anonymous]
  • Nicktoons (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, anonymous]
  • Play TV SSX Snowboarder (NTSC) [Sean Riddle, Peter Wilhelmsen, David Haywood]
  • Play TV Snowboarder (White) (NTSC) [Sean Riddle, Peter Wilhelmsen, David Haywood]
  • Spider-Man (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, anonymous]
  • Wheel of Fortune (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, anonymous]

New working clones

  • Double Axle (US) [Evan Korzon, Jordan Eldredge, Brian Troha, Smitdogg, The Dumping Union]
  • Fidelity Elite Avant Garde (model 6081, English) [hap, Berger]
  • Fidelity Elite Avant Garde (model 6081, French) [hap, Berger]
  • Fidelity Elite Avant Garde (model 6081, German) [hap, Berger]
  • Fidelity Elite Avant Garde (model 6081, Spanish) [hap, Berger]
  • Fidelity Elite Private Line (red version, English) [hap, Berger]
  • Fidelity Elite Private Line (red version, French) [hap, Berger]
  • Fidelity Elite Private Line (red version, German) [hap, Berger]
  • Fidelity Elite Private Line (red version, Spanish) [hap, Berger]
  • Gals Panic S - Extra Edition (Asia) [Jürgen Probe]
  • Ghost Chaser Densei (SNES bootleg, set 2) [iq_132, Jorge Silva, The Dumping Union]
  • The Glob (Pacman hardware, Magic Electronics Inc. license) [jordigahan, ClawGrip]
  • Guardian Storm (horizontal, Australia) [xodaraP]
  • Island (090806 Entertainment) [MetalliC]
  • Keks (110816 Russia) [MetalliC]
  • Keks (110816 World) [MetalliC]
  • Lethal Enforcers (ver EAD, 11/11/92 10:52) [caius]
  • Pasha Pasha Champ Mini Game Festival (Korea, set 2) [twistedsymphony]
  • Play 2000 (Super Slot & Gran Tesoro) (v7.0i) (Italy) [Peter Wilhelmsen, Morten Shearman Kirkegaard, caius, David Haywood]
  • Pirate (090803 Entertainment) [MetalliC]
  • Raiden Fighters 2 - Operation Hell Dive (Japan set 4) [Sugoi Helsinki]
  • Red Clash (Suntronics) [coolmod]
  • Rise of the Robots (prototype, older) [Phil Bennett]
  • Sweet Life (090720 Entertainment) [MetalliC]
  • System-80 (50 Hz) [AJR]
  • X-Men (4 Players ver JEA) [Artemio Urbina, The Dumping Union]

Machines promoted to working

  • Mattel Classic Sports [Sean Riddle, David Haywood, Ryan Holtz]
  • Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen, David Haywood]
  • Tiger Game.com [Robbbert]

Clones promoted to working

  • ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen, David Haywood]
  • ConnecTV SSX Snowboarder (PAL) [Sean Riddle, Peter Wilhelmsen, David Haywood]
  • Double Dragon II - The Revenge (Japan) [Layer]
  • Knights of the Round (bootleg) [Robbbert]
  • Play 2000 (Super Slot & Gran Tesoro) (v4.0i) (Italy) [Peter Wilhelmsen, Morten Shearman Kirkegaard, caius, David Haywood]

New machines marked as NOT_WORKING

  • 35 in 1 Super Twins [Sean Riddle]
  • ADM-31 Data Display Terminal [Bitsavers]
  • Bandit (US) [coolmod, Phil Bennett, Bryan McPhail, Moffitt, rtw, gamezfan, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Evan Korzon, Charles MacDonald, Smitdogg, The Dumping Union]
  • Beena [David Haywood]
  • C2 Color (China) [zhongtiao1]
  • Challenge Ai-chan! Excite Ping Pong (Japan) [Sean Riddle, Peter Wilhelmsen]
  • Champion 85 [PinMAME]
  • DEC 2000 Model 300 AXP [Patrick Mackinlay, Sean Riddle]
  • DEC 2000 Model 500 AXP [Patrick Mackinlay, Sean Riddle]
  • DECpc AXP 150 [Patrick Mackinlay, Sean Riddle]
  • Domyos Fitness Dance (Domyos Interactive System) [Sean Riddle, Peter Wilhelmsen]
  • Dream Life [Sean Riddle]
  • e-pitch (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
  • Excite Boxing (Japan) [Sean Riddle, Peter Wilhelmsen]
  • I Can Play Guitar [Sean Riddle, anonymous]
  • LeapPad (Germany) [Sean Riddle]
  • Let's! TV Play Chou Ninki Spot! Korogashi-Houdai Tamagotchi Resort (Japan) [Sean Riddle, Peter Wilhelmsen]
  • Let's TV Play Naruto [Peter Wilhelmsen, Sean Riddle]
  • The Magician (20210111, NSW/ACT) [Heihachi_73]
  • My First LeapPad (UK) [Sean Riddle]
  • Neo Print - Millennium Multi Shot Edition (World) (T4i 3.07) [Porchy, The Dumping Union]
  • Neo Print - Spring '98 (T4i 3.07) [malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
  • Neo Print - Spring Ver. 4 (Japan) (T4f 1.00) [malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
  • Neo Print - Suizokukan Version (Japan) (T4i 2.00) [malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
  • Neo Print - Usagi Frame (Japan) (T4i 3.07) [malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
  • One Piece Punch Battle (Japan) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Baseball (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Basketball [Sean Riddle, Peter Wilhelmsen, David Haywood]
  • Play TV Soccer [Sean Riddle, Peter Wilhelmsen]
  • Popira 2 (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
  • Winnie the Pooh - Piglet's Special Day (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, anonymous]
  • XaviX Music & Circuit (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
  • Zeus IG900 20-in-1 (US?) [Sean Riddle, Peter Wilhelmsen]

New clones marked as NOT_WORKING

  • Advanced Bridge Challenger [hap]
  • Boggy '84 (bootleg, set 2) [f205v]
  • Connectv Basketball [Sean Riddle, Peter Wilhelmsen, David Haywood]
  • Crazy Monkey 2 (100618 Russia) [MetalliC]
  • Fidelity Electronics Elite Avant Garde (model 6114-5) [anonymous]
  • The King of Route 66 (prototype) [coolmod, The Dumping Union]
  • Love And Berry - 3rd-5th Collection (China, Ver 1.001) (MDA-C0071) [Jia DaWei, tenyuhuang, MetalliC]
  • Queen Bee (Israel, Ver. 100) [Cristiano-MDQ]
  • Queen Bee (SA-101-HARD) [Cristiano-MDQ]
  • Queen Bee (Ver. 114) [Cristiano-MDQ]
  • Roll Fruit (100924) [MetalliC]
  • RyuKyu (Japan) (FD1094 317-5023A) [anonymous]
  • Star Wars (1.06, Display A0.46) [Gore Daimon, Alexandre Rocha]
  • TI-83 Premium CE (Boot Code 5.1.5.0014) [Julian Lachniet, critor]
  • TI-83 Plus Silver Edition (bootleg) [Julian Lachniet, critor]
  • TI-84 Plus C Silver Edition (Boot Code 4.2) [Julian Lachniet, critor]
  • V.Smile Motion (US) [Ryan Holtz]
  • Virtua NBA (prototype, 15.11) [coolmod, The Dumping Union]
  • World Class Bowling Tournament (v1.30) [Brian Troha, The Dumping Union]
  • Wyse Technology WY-60 (set 2) [AJR]

New working software list additions

  • apple2_flop_clcracked: 2400 A.D. (cleanly cracked), Ace Detective revision 2 (cleanly cracked), A Brand New View (cleanly cracked), A Christmas Adventure (cleanly cracked), A Newbery Adventure - A Wrinkle in Time (cleanly cracked), A Treasure Hunt of Facts (clealy cracked) - addition and subtraction [4am, Firehawke]
  • apple2_flop_orig: A Mind Forever Voyaging R77 / 850814, Apple Panic, Archon II: Adept, Boa, Bruce Lee, Conan, The Factory, Frontline, Gremlins, The Kingdom of Facts, MIRV, Monty Plays Scrabble 4.0, Mr. Do, Photar, Rearguard, Rendezvous with Rama, Roadblock, Sea Fox, The Snapper, Space Raiders version 2, Swashbuckler, Track and Field, Trivia Fever, Where in Time is Carmen Sandiego v1.1 [4am, Firehawke]
  • apricot_flop:
    • Burn-In Test 3.4 (TES404), dBASE II/86 2.43, Expansion RAM Test 1.0 (TES904), Mouse Test 2.0 (TES903), SuperCalc 3 1.00 [actapricot.org]
    • Microsoft Windows 1.03 [Dirk Best]
  • arb: Sargon 2.5 [hap, Berger]
  • ekara_japan: Artist Selection Volume 15 - Keisuke Kuwata (Japan) (EC0077-ATS), ETZ (Japan) (EC0069-ETZ), J-Pop Mix Volume 26 (Japan) (EC0060-JPM), J-Pop Mix Volume 28 (Japan) (EC0062-JPM), J-Pop Mix Volume 30 (Japan) (EC0065-JPM), J-Pop Mix Volume 31 (Japan) (EC0066-JPM), J-Pop Mix Volume 32 (Japan) (EC0067-JPM), J-Pop Mix Volume 35 (Japan) (EC0071-JPM), J-Pop Mix Volume 37 (Japan) (EC0074-JPM), J-Pop Mix Volume 38 (Japan) (EC0075-JPM), J-Pop Mix Volume 40 (Japan) (EC0078-JPM), J-Pop Mix Volume 41 (Japan) (EC0080-JPM), MKC volume 1 (Japan) (EC0073-MKC) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
  • ekara_japan_a: A-5 Pichi Pichi Pitch Karaoke Party (Japan) [Peter Wilhelmsen, Sean Riddle]
  • ekara_japan_bh: BH-02 Best Hit Collection (Japan), BH-03 Best Hit Collection (Japan), BH-05 Best Hit Collection (Japan), BH-06 Best Hit Collection (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
  • ekara_japan_d: BHT Volume 8 (Japan) (DC0001-BHT), BHT Volume 9 (Japan) (DC0003-BHT) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
  • ekara_japan_g: BAT Volume 3 (Japan) (GC0007-BAT), mini-moni Volume 1 (Japan) (GC0008-MIN) (set 2), mini-moni Volume 1 (Japan) (GC0008-MIN) (set 1), mini-moni Volume 2 (GC0014-MIN), TV Pop Volume 6 (Japan) (GC0017-TPJ) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
  • ekara_japan_gk: GK-1 - Detective Conan (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
  • ekara_japan_m: Artist Mini Volume 4 (w-inds) (Japan) (MC0004-ATM), Artist Mini Volume 7 (untranslated artist) (Japan) (MC0012-ATM), Artist Mini Volume 8 (BoA) (Japan) (MC0014-ATM), KSM Mini Volume 2 (Japan) (MC0006-KSM) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
  • ekara_japan_p: TV Pop Volume 2 (Japan) (PC0002-TPJ) ('World Trade Center' image removed), TV Pop Volume 2 (Japan) (PC0002-TPJ) (set 1) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
  • ekara_japan_s: Challenge Artist Volume 1 (Japan) (SC0018-SAI), Kids' Challenge Volume 1 (Japan) (SC0003-xxx) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
  • ekara_japan_sp: SP-03 Super Cartridge (Japan), SP-04 Super Cartridge (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
  • ekara_japan_web: e-kara Web cartridge 12M (used, with 7 Songs) (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
  • fidel_sc6: SC6: original program [hap]
  • gamate: Fortress of Fierceness [Peter Wilhelmsen]
  • ibm5150: Batman: The Movie, Bubble Bobble (3.5"), Budokan - The Martial Spirit (Big Games release), Gunboat: River Combat Simulation (Hit Squad release), Ivan "Ironman" Stewart's Super Off Road (16 Blitz release) (3.5"), Lagaf': Les Aventures de Moktar - Vol 1: La Zoubida, Monty Python's Flying Circus (3.5"), The Simpsons - Bart vs. the Space Mutants, The Simpsons - Bart vs. the Space Mutants (Hit-Squad release), Spot, WWF Wrestlemania, Xenon (16 Blitz Plus release) (3.5"), Zool (Big Games release) [ArcadeShadow]
  • ibm5170: Micro Machines, The Secret of Monkey Island (Italian) [ArcadeShadow]
  • intellect02: Chess [hap, Alex_LG]
  • jakks_gamekey_dp: Snow White and the Seven Dwarfs - Memory Chase & Rescue Race [Sean Riddle, anonymous]
  • jakks_gamekey_mv: Black Cat & Doc Ock [Sean Riddle, anonymous]
  • jakks_gamekey_nk: Nicktoons Vollyball & Birdie Putt, Spongebob Sponge Pop & Snowball Showdown (15 AUGUST 2005 D) [Sean Riddle, anonymous]
  • jakks_gamekey_nm: New Rally X & Dig Dug (01 APR 2005 A SKU E) [Sean Riddle, Peter Wilhelmsen, anonymous] Pac-Man & Bosconian & Rally X (11 JUL 2005 A SKU I) [Sean Riddle, anonymous]
  • pcx_flop: CES-BD V1.0/PC-X, CES-BD V1.2/PC-X10, HIT-BD-2 V1.0/PC-X, INFORMIX-D-B-2 V1.0/PC-X, MULTIPLAN-BD-2 V1.0/PC-X, SINIX-B V1.0/PC-X, SINIX-UP-BD V1.2/PC-X [Stefan Stapelberg]
  • sega_beena_cart: Fresh Pretty Cure [Sean Riddle, TeamEurope]
  • sorcerer_cass: Arrows and Alleys (16k version), Ghost Town, Magic Maze, Munch, Pirate Adventure, Strange Odyssey, Wilderness, Z80 Disassembler [Robbbert]
  • vgmplay: Bio Miracle Bokutte Upa (Family Computer), Blazing Tornado (Arcade), Bombaman Extra Ammo (MSX2), Data East's Hoops (Deco MLC System), Dead Connection (Taito F1 System), Densetsu no Ogre Battle Gaiden - Zenobia no Ouji (Neo Geo Pocket Color), Exvania (Namco NA-1), From TV Animation Slam Dunk - Super Slams (Arcade), Geograph Seal (Sharp X68000), Gridiron Fight (Arcade), Laplace no Ma (Sharp X68000), Magical Crystals (Arcade), Marvel Super Heroes vs Street Fighter (CP System II), Mega Man II (Nintendo Game Boy), Mega Man III (Nintendo Game Boy), Megablast (Taito F2 System), Mr. Robot and His Robot Factory (Atari 400, 800), Naious (Sharp X68000), Neural Gear (Sharp X68000), Pepsiman (Sigma B-98), Smash Ping Pong (Family Computer Disk System), TwinBee (Sharp X68000), Uncharted Waters 2 - New Horizons (Sharp X68000), Vigilante (Irem M75), Vigilante (TG-16) [Tafoid]
  • vsmile_cart:
    • Alphabet Park Adventure (USA, alt), Alphabet Park Adventure (USA, alt, Rev. 2?), Disney's Little Einsteins (US, Rev. 5?), Disney/Pixar Cars - Rev It Up in Radiator Springs (USA, alt), Disney/Pixar Toy Story 2 - Operation: Rescue Woody! (USA, alt), DreamWorks Shrek the Third - Arthur's School Day Adventure (USA, alt), Marvel Spider-Man & Friends - Secret Missions (USA), Nick Jr. Blue's Clues - Collection Day (USA), Nick Jr. Go Diego Go! - Save the Animal Familes! (US, Rev. 2?), Nickelodeon Dora the Explorer - Dora's Fix-it Adventure (USA, alt 2), Noddy - Detective for a Day (USA), Scooby-Doo! - Funland Frenzy (USA, alt), Superman - The Greatest Hero (USA), Thomas & Friends - Engines Working Together (USA), V.Smile PC Pal Island (USA, Rev. 3?), V.Smile Soccer Challenge (USA) [Sean Riddle, TeamEurope]
    • Disney's The Lion King - Simba's Big Adventure (USA), Disneys Winnie the Pooh - The Honey Hunt (USA) [Sean Riddle]

Software list items promoted to working

  • jakks_gamekey_nk: Soccer Shootout & Juego De Futbol De Dora & Dora's Star Mountain Adventure [David Haywood]
  • jakks_gamekey_sw: Turret Defense & Yoda's Escape [Sean Riddle, Peter Wilhelmsen, Ryan Holtz]

New NOT_WORKING software list additions

  • apricot_flop: apricot Networks VB1.3 F-Series (Beta Release), apricot Networks VB1.3 PC/Xi (Beta Release), apricot Networks VR1.3 F-Series, apricot Networks VR1.3 PC/Xi, Lotus 123 (Release 1A), MSD 2.7.0 (Winchester Test), POINT 32 Network Diagnostics, POINT 32 VB1.2 (Beta Release), POINT 32 VR1.1, POINT 32 VR1.2, Winchester Data Integrity Check 1.1, Winchester Data Integrity Test 4.0 (TES002), Winchester Factory Formatter 2.1 (TES004) [actapricot.org]
  • c2color_cart: Dì 4 dàn: Ànhēi Shìlì Zài Lín, Dì 5 dàn: Shénmì De Lóngzú Zhī Wáng [Peter Wilhelmsen, zhongtiao1]
  • ekara_japan_a: A-1 Pichi Pichi Pitch vol.1 (Japan), A-4 Pichi Pichi Pitch Pure Chapter 1 (Japan), A-7 Pichi Pichi Pitch Pure Chapter 3 (Japan) [Peter Wilhelmsen, Sean Riddle]
  • hx20_rom: Forth [Nigel Barnes]
  • icanguit_cart: Guitar Favorites [Sean Riddle, anonymous]
  • jpopira_jp: JP-01 (Japan), JP-02 (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
  • leapfrog_leappad_cart:
    • Leap und die Welt der Dinosaurier (Germany), Tad's Good Night (UK) [Sean Riddle]
    • - Great Reader Series - Dinosaurs Before Dark (UK), Bob der Baumeister - Bob und Heppo: Alles im Griff! (Germany), Das Angel-Abenteuer (Germany), A Day at Moss Lake (Germany), Disney Hüpf, Tigger, hüpf! (Germany), Disney Prinzessin - Prinzessinnen-Geschichten (Germany), Englisch Kurs - Let's go 1 (Germany), Englisch Kurs - Let's go 2 (Germany), Leap's Pond - Activity & Game Book (UK), Little Amadeus (Germany), Music - Mother Goose Songbook (UK), Pre Math - Tad goes shopping (UK), Pre Reading - Thomas the Really Useful Engine (UK), Reading - Disney's Bounce, Tigger, Bounce (UK), Shrek (Germany), Spongebob Schwammkopf - Meeres-Geschichten (Germany), Vocabulary - Richard Scarry's Best Little Word Book Ever! (UK) [TeamEurope]
  • leapfrog_mfleappad_cart: I Know My abc's (UK) (Dec 18 2002), I Know My abc's (UK) (Feb 12 2002), The Foot Book - Based on the Book by Dr. Seuss (UK), Joy Joy - The Jet Plane - High-Flying Adventures (UK), Leap's Big Day (UK), Thomas & Friends - Thomas and the School Trip (UK), Vroom! Vroom! - On the Go (UK) [TeamEurope]
  • monon_color: Jī jiǎ xuànfēng-gédòu dàshī (set 2), Xǐyángyáng yǔ huītàiláng-juézhàn miē xīng [Peter Wilhelmsen, zhongtiao1]
  • vsmile_cart: V.Smile Art Studio (USA) [Sean Riddle, TeamEurope]
  • vsmilem_cart: Action Mania (US, Rev. 4?), Action Mania (US, Rev. 6?), Disney Handy Manny (US, Rev. 2?), Disney Mickey Mouse Clubhouse (US), Disney's Little Einsteins (US, Rev. 2?), Disney's Little Einsteins (US, Rev. 5?), Disney/Pixar Cars 2 (Ger), Disney/Pixar Wall-E (USA, Rev. 2?), DreamWorks Monsters vs. Aliens (US, Rev. 3?), Für immer Shrek (Ger), NASCAR Academy - Race Car Superstar (US), Nickelodeon Dora the Explorer: Dora's Fix It Adventure (US, Rev. 3?), Nickelodeon Ni Hao Kai Lan - Happy Chinese New Year! (US), Shrek Forever After (US), TinkerBell (US, Rev. 2?), Toy Story 3 (Ger) [Sean Riddle, TeamEurope]

Translations added or modified

  • Portuguese (Brazil) [Wellington Uemura]

Source Changes

  • z8: Fixed disassembly of LD IR,R opcode, and changed INCW/DECW to show RRn instead of Rn. [AJR]
  • tv955kb: Start with reset control input inactive. [AJR]
  • scn2674: Improved row buffering and timing: [AJR]
    • Added optional read callbacks for row buffering DMA.
    • Added MBC output.
    • Corrected timing of BREQ and VBLANK outputs.
    • Improved character blink and cursor blink timing.
  • ay31015: Removed internal Baud rate generator as the actual device lacks this functionality. [AJR]
  • trs80.cpp: Changed HT-1080Z to use 50 Hz timings. [AJR]
  • cosmac: Don’t skip over instructions in debugger after DMA cycles. [AJR]
  • scn2674: Blank display line-by-line. [AJR]
  • pcx: Fixed jailbars appearing in white-on-black mode. [AJR]
  • wy50: Added preliminary keyboard emulation. [AJR]
  • vt100, ms6102: Changed “Caps Lock” key to toggle (it’s mechanically toggled on these systems). [AJR]
  • tv950: Changed “Alpha Lock” key to toggle (it’s mechanically toggled on this system). [AJR]
  • Made -nonvram_save also inhibit saving of “battery” non-volatile RAM for image devices. [AJR]
  • wyse.cpp: Separated WY-55 and WY-60 drivers and unscrambled their program ROMs. [AJR]
  • dec0.cpp: Added support for trackball inputs. [Angelo Salese]
  • Changed many devices and drivers to use abbreviated integer type names and simpler read/write handler signatures. [cam900]
  • dcheese.cpp: Removed MCFG macros, reduced runtime tag lookups, improved naming, and reduced unnecessary code. [cam900]
  • ay8910.cpp: Added notes about AY8930 expanded mode, improved logging, and reduced redundant code. [cam900]
  • ics2115.cpp: Moved 16-bit handlers from igs011.cpp driver into the device, and made code style more consistent. [cam900]
  • es5506.cpp, esqpump.cpp: Added support for clock rate changes, keeping sample rate in sync. [cam900]
    • Also cleaned up code and added notes.
  • mystwarr.cpp, tmnt.cpp, zr107.cpp: Reduced runtime tag lookups and redundant code. [cam900]
  • qs1000.cpp: Added accessor for internal CPU and cleaned up uses in ghosteo.cpp, limenko.cpp and vegaeo.cpp. [cam900]
  • namcona1.cpp: Removed redundant code and added notes. [cam900]
  • tms34010.cpp: Moved I/O registers to an internal address map, and eliminated use of register_postload. [cam900]
  • nova2001.cpp: Reduced MCFG macros and redundant code, improved naming, and made better use of const variables. [cam900]
  • 315_5124.cpp: Implemented internal PSG and eliminated use of register_postload. [cam900]
  • megaplay.cpp, megatech.cpp, segae.cpp: Added notes and removed some MCFG macros. [cam900]
  • sega8_slot.cpp: Removed MCFG macros. [cam900]
  • es8712.cpp: Allow MSM5205 to be configured with a device finder or reference. [cam900]
  • scripts/src/netlist.lua: Fixed indentation. [cam900]
  • cococart: Added support for installing handlers with simplified signatures. [cam900]
  • Eliminated MCFG_DEVICE_DISASSEMBLE_OVERRIDE macro. [cam900]
  • coco12.cpp, coco3.cpp: Removed some MCFG macros. [cam900]
  • dgn_beta.cpp, palm.cpp: Eliminated MCFG macros. [cam900]
  • device_memory_interface.rst: Updated name of macro that was renamed in source. [cam900]
  • timekpr.cpp: Cleaned up code. [cam900]
  • tandy2k: Added support for graphics adapter and mouse. [Carl]
  • Changed “over-sleep” calculation to be independent of desired delay. [Celelibi]
  • Netlist library updates: [Couriersud]
    • Added clang-tidy support to makefile and made recommended changes.
    • Refactored code, converted macros to C++ and cleaned up state saving.
    • Made order of device creation independent of standard library.
    • Made startup strategy configurable.
    • Made plib respect C++11 alignas specifier and added alignment hints to some container classes.
  • Fixed SDL keyboard map handling, cleaned up obsolete code, and updated German keyboard map. [Couriersud]
  • vii.cpp: Corrected title for “Dora the Explorer - Nursery Rhyme Adventure (JAKKS Pacific TV Game, Game-Key Ready)”. [David Haywood]
    • Previously misidentified as “Dora the Explorer - Race To Play Park (JAKKS Pacific TV Game, Game-Key Ready)”.
  • xavix: Implemented global tile flipping. [David Haywood]
  • i8089: Fixed 16-bit target DMA transfers without DRQ, and Disabled logging. [Dirk Best]
  • apricot: Added mouse and Winchester controller, and added support for I/O device maps and interrupts to expansion bus. [Dirk Best]
  • Emulated Western Digital WD1010-05 MFM hard disk controller. [Dirk Best]
  • didact.cpp: Added Modulab MC6802-based educational system with internal artwork. [Edström]
  • ins8154.cpp: Fixed bit register accesses. [Edström]
  • hphybrid.cpp: Added callbacks exposing memory cycles and opcode fetches. [F.Ulivi]
  • apple2: Fixed missing floating bus reads, and improved joystick/paddle calibration. [Golden Child]
  • ti85.cpp: Added additional BIOS revisions for ti83pcev15, ti84pce and ti84pcev15, and cleaned up code. [Julian Lachniet]
  • tms9995: Fixed spurious interrupt 1/4 by clearing the corresponding latches at the correct time. [Michael Zapf]
  • tms9901: Added synchronous clock input and hooked it up in TI-99 drivers (fixes cassette instability). [Michael Zapf]
  • Added support for converting SVG images to PDF when building the documentation. [O. Galibert]
  • ichiban.cpp: Figured out how opcodes and data are split. [O. Galibert]
  • astrcorp.cpp: Figured out the first layers of the astoneag encryption. [O. Galibert]
  • xc1700e.cpp: Emulated Xilinx XC1700 series serial PROMs. [Patrick Mackinlay]
  • Improved usability of cheat finder plugin: [Pugsy]
    • Improved visual indicators.
    • Added automatic pause feature to cheat finder menus.
    • Allowed test write value to be selected from a pre-defined list.
    • Added an additional output format for cheats.
  • g65816: Corrected length of WDM opcode to two bytes and added a callback allowing systems to handle it. [R. Belmont]
  • apple2: Added AppleWin-like initial memory fill (fixes hang in Joust). [R. Belmont]
  • sbrain: Added 50 Hz BIOS hack. [Robbbert]
  • apple2: Enhanced disassembly for 8-bit Apple II systems: [R. Belmont]
    • Shows symbolic names for Monitor ROM entry points, I/O locations and common zero-page locations.
    • Shows ProDOS calls with the call name and lets you step over them completely.
  • vii.cpp: Identified difficulty-select bit for mattelcs. [Ryan Holtz]
  • vsmile_cart: Added support for later 8 Mword cartridges. [Ryan Holtz]
  • sgi_mc_device: Added preliminary VDMA support. [Ryan Holtz]
  • SGI Newport graphics updates: [Ryan Holtz]
    • Added support for backward spans and more command configurations, and fixed window checking.
    • Converted to use 64-bit read/write handlers, fixing graphics DMA.
    • Added preliminary logical operation support and pop-up plane support.
    • Fixed vertical blanking behaviour and cursor palette, and fixed Scr2Scr to account for XYWindow.
    • Made ColorRed contents transfer to ColorI on write.
    • Added preliminary color index MSB handling.
    • Added logging support to allow viewing captures offline.
    • Fixed write masking and xsave calculation.
    • Fixed lines overshooting by one pixel, not updating X/Y start and writing invalid palette values.
    • Added DID entry handling (fixes palette issues in buttonfly).
    • Added basic support for shade DDAs and some other command configurations (fixes jot).
    • Added direct RGB handling (used for IRIX login screen and icons).
    • Fixed double-buffered source value shifts (fixes flickering in buttonfly).
    • Fixed swapped X/Y in Bresenham line drawing (fixes misplaced graphics in buttonfly).
  • 8042kbdc: Added timer to periodically check mouse (fixes mouse in IRIX). [Ryan Holtz]
  • r4000: Fixed ABS.S and ABS.D (fixes IRIX X11 server crashes). [Ryan Holtz]
  • hpc3: Trigger audio DMA on channels 0-3 (fixes hang when starting IRIX applications). [Ryan Holtz]
  • osd/sdl: Re-enabled accel SDL 2D accelerated video output. [schnitzeltony]
  • imgtool: Added read-only support for DEC RT-11 filesystem. [shattered]
  • indigo.cpp: Converted LG1 “Light” graphics to a device for sharing with other systems. [tyfighter]
  • nscsi_cd.cpp Added a derived device that responds to the vendor-specific command IRIX uses to disable emulation. [tyfighter]
  • sgi_mc_device: Fixed VDMA uTLB handling. [tyfighter, Ryan Holtz]
  • Fixed crash when exiting directly while filter UI is active (GitHub #4596). [Vas Crabb]
  • aristmk6: Gave BIOS options mnemonic names. [Vas Crabb]
  • Add 64×64→128 multiply as a common utility function. [Vas Crabb, Patrick Mackinlay]
  • testkeys: Centre window on start to avoid hiding behind toolbars or outside screen area in a multiple monitor setup. [Vas Crabb]
  • osd/windows: Restrict initial window position to work area of one monitor. [Vas Crabb]
  • Updated Brazilian ABNT2 keyboard map for SDL keyboard input. [Wellington Uemura]
  • taito_z.cpp: Identified the stand-alone version of Double Axle and corrected the DIP switches for it. [Brian Troha]
  • naomi.cpp: Re-dumped clubk2kp program ROM. [coolmod, MetalliC]
  • seta.cpp: Re-dumped ROM 5 for msgundamb (fixes graphical issues). [Ed Cross, The Dumping Union]
  • triforce.cpp: Updated documentation, corrected game years, and made game descriptions more uniform. [f205v]
  • chihiro.cpp: Expanded and corrected documentation. [f205v]
  • naomi.cpp: Updated documentation. [f205v]
  • zn.cpp: Dumped PLDs for Cool Boarders Arcade Jam. [f205v]
  • Moved cleanly cracked Apple II floppy images to a separate software list. [Firehawke]
  • dccons.cpp: Dumped Katana Dev.Box checker ROM v0.71. [Ioncannon]
  • freekick.cpp: Documented ROM locations for gigasb. [Kevin Eshbach, The Dumping Union]
  • Updated hiscore.dat. [Leezer]
  • jazz.cpp: Fixed clang unused lambda capture compiler warning. [maximumspatium]
  • warriorb.cpp: Dumped PALs for warriorb. [Mike Moffitt, coolmod, The Dumping Union]
  • xavix.cpp: Dumped XaviX Bass Fishing SEEPROMS containing I/O microcontroller code. [Sean Riddle]
  • Improved c2color documentation. [zhongtiao1]
submitted by cuavas to emulation

FAQ on NBA Free Agency: 2019 Edition

Now updated with official salary numbers.
Sources:

Payroll

  • Does the NBA have a salary cap?
Yes. The salary cap is put in place so that a team cannot go out and sign every free agent available for the maximum amount of money. The salary cap figure for the 2019/20 season is $109.14 million. The salary cap figure for the 2018/19 season was $101.869 million.
Previous Salary Cap Figures and Projected Figures
  • What are luxury taxes?
Teams are allowed to exceed the salary cap in order to re-sign their own players using the "Larry Bird" family of exceptions. The luxury tax threshold helps control team spending. The tax level determines the amount of money teams are allowed to have in payroll in total without being taxed. The luxury tax threshold for the 2019-20 season is $132.627 million. The luxury tax threshold for the 2018-19 season was $123.773 million to correspond with the salary cap increase.
  • How is it that some teams' payrolls are so far over the luxury tax?
For example, the Cleveland Cavaliers payroll was $128,498,467 for the 2016-2017 season, when the Luxury Tax limit was $113.29 million. Remember that you are not allowed to traditionally sign over the salary cap, but your payroll is still allowed to exceed the salary cap if exceptions push you past that figure.
The amount of taxes a team pays is based on an incremental rate based on their team salary. They pay the repeater rate if they were taxpayers in at least three of the four previous seasons.
Team salary above tax level Non-repeater Repeater
Lower-Upper Tax rate Tax rate
$0-$4,999,999 $1.50 $2.50
$5,000,000-$9,999,999 $1.75 $2.75
$10,000,000-$14,999,999 $2.50 $3.50
$15,000,000-$19,999,999 $3.25 $4.25
$20,000,000-N/A $3.75, and increasing $.50 for each additional $5 million $4.75, and increasing $.50 for each additional $5 million
So if a team is $3 million over the limit and they weren't taxpayers the previous years they pay ($3 million x $1.50) = $4.5 million.
  • Is there any possible way for my team to sign over this salary cap?
Yes. There are four avenues through which a team restricted by the salary cap can sign a free agent -- through their mid-level exception, their bi-annual exception, through Bird Rights or through a contract worth the league minimum.
  • What is the mid-level exception?
The mid-level exception (MLE) is given to a team yearly to allow them to pick up a decent free agent at a moderate price while evading salary cap constraints. There are three types of mid-level exceptions.
Non-Taxpayer Mid-Level Exception is only available to teams that are not paying the luxury tax or are paying less than $6 million above the tax line. This determination is made after the exception is used, so a team below the apron cannot use this exception if doing so takes it above the apron. It cannot be used by a team that has already used the Taxpayer Mid-Level Exception or the Room Mid-Level exception. This exception may be split and given to multiple players. It may be used for contracts up to four years in length, with raises up to 5% of the salary in the first year of the contract. Signing a player to a multi-year contract does not affect a team's ability to use this exception every year -- for example, a team can use this exception to sign a player to a four-year contract, and use it again the following year to sign another player. For the 2019-20 season, it is $9.258 million. For the 2018-19 season, it was $8.641 million.
Taxpayer Mid-Level Exception is available only to teams with a team salary $6 million or more above the tax line. This determination is made after the exception is used, so a team below the apron must use this exception rather than the Non-Taxpayer Mid-Level exception if doing so takes them above the apron. This exception cannot be used if the team has already used the Bi-Annual, Non-Taxpayer Mid-Level or the Room Mid-Level exception. This exception may be split and given to multiple players. It may be used for contracts up to three years in length, with raises up to 5% of the salary in the first year of the contract. Signing a player to a multi-year contract does not affect a team's ability to use this exception every year. For the 2019-20 season, it is $5.718 million. For the 2018-19 season, it was $5.337 million.
Room Mid-Level Exception is available only to teams that drop far enough below the cap to use cap room and lose their Bi-Annual, Non-Taxpayer Mid-Level, and Taxpayer Mid-Level exceptions. This exception cannot be used if the team has already used the Bi-Annual, Non-Taxpayer Mid-Level or Taxpayer Mid-Level exceptions. This exception becomes available once the team salary drops far enough that the team loses its other exceptions, and expires following the last day of the regular season. This exception may be split and given to multiple players. It may be used for contracts up to two years in length, with raises up to 5% of the salary in the first year of the contract. Signing a player to a multi-year contract does not affect a team's ability to use this exception every year. For the 2019-20 season, it is $4.767 million. For the 2018-19 season, it was $4.449 million.
Season Non-Taxpayer First-Year Salary Taxpayer First-Year Salary Room First-Year Salary
2017-18 $8.406 million $5.192 million $4.328 million
2018-19 $8.641 million $5.337 million $4.449 million
2019-20 $9.258 million $5.718 million $4.767 million
2020-21 $9.840 million $6.078 million $5.066 million
  • What is the bi-annual exception?
The bi-annual exception (BAE) is similar to the mid-level exception and is available only to teams that are not paying luxury tax or less than $6 million above the tax line. This determination is made after the exception is used, so a team below the apron cannot use this exception if doing so takes them above the apron. It cannot be used if the team has already used the Taxpayer Mid-Level Exception or the Room Mid-Level exception. This exception may not be used two years in a row. It may be split and given to more than one player, and can be used to sign players for up to two years, with raises limited to 5% of the salary in the first season of the contract. For the 2019-20 season, it is projected at $3.623 million. For the 2018-19 season, it was $3.382 million.
Season First-Year Salary
2017-18 $3.290 million
2018-19 $3.382 million
2019-20 $3.623 million
2020-21 $3.851 million
  • What is the league minimum?
Any free agent can sign to a team for the league minimum for up to two years. The worth of this contract is determined by the player's seniority in the league. The contract may not contain a bonus of any kind. A table of how years in the NBA translates to the worth of a minimum salary can be found here. Teams can offer players minimum salary contracts even if they are over the cap. There is no limit to the number of players that can be signed or acquired using this exception.This exception can also be used to acquire minimum salary players via trade. This exception begins to reduce in value after the first day of the season. For example, if there are 170 days in the season, then this exception reduces in value by 1/170 of its initial value each day. So if a team signs a minimum salary player 90 days into the season, it can pay the player only 80/170 of the minimum salary.
  • What are Bird Rights and how do they help my team sign a player?
This rule is named after Larry Bird, as the story goes that the Celtics back in the day were the first team to be allowed to go over the salary cap to sign a player to a lucrative contract. Essentially, if a player spends a few years with a team and then enters free agency, his former team can offer the free agent more years and more money than any other team and exceed the salary cap in order to do so. It is very important to note that Bird rights are transferable in trades, but not Early Bird rights. There are three types of Bird Rights.
Non-Bird Rights: Players who were on the team for the entire previous season (Example: Brook Lopez). You are allowed to offer the player up to 120% of his expiring amount. The contract can be for 1-4 years.
Early Bird Rights: Players who were on the team for parts of the past 2 seasons. Trades transfer bird rights. (Example: Kentavious Caldwell-Pope). You are allowed to offer the player up to 175% of his expiring amount. The contract can be for 2-4 years.
Bird Rights: Players who were on the team for parts of the past 3 seasons. Trades transfer bird rights. (Example: Klay Thompson). You are allowed to offer the player up to their maximum salary. The contract can be for 1-5 years.
  • What is a cap hold?
A cap hold is a theoretical salary placeholder that exists for teams that are expected to sign their players in the future, such as Bird Rights free agents or unsigned first round draft picks. This is done in the interest of fairness so that, as an example, a team cannot go and sign big name free agents, remain $1 under the salary cap, and then sign their Bird Rights free agent to a max contract. Cap holds remain part of a team’s payroll until the team either signs the cap held player or renounces the rights to that player. For counting of cap holds you only need to count the players that you intend to re-sign, for each type of right the value is different. A players cap hold cannot be more than their maximum salary.
Type %
Non-Bird 120% of expiring
Early-Bird 130% of expiring
Bird, making above league average 150% of expiring
Bird, making below league average 190% of expiring
Bird, coming off rookie scale and above average 250% of expiring
Bird, coming off rookie scale and below league average 300% of expiring
1st round picks 120% of the rookie scale
  • What is a contract buyout?
Sometimes players and teams decide to divorce each other. They do this by mutually agreeing that: the team will waive the player, if the player clears waivers, the player's guaranteed salary will be reduced or eliminated, and in contracts signed or extended under the previous CBA, the payment schedule for the remaining salary may be shortened or lengthened. Any guaranteed salary still owed to the player as the result of a buyout continues to be included in team salary, just as with any waived player
After the player clears waivers, he and his former team are free to go their separate ways. There is a quid-pro-quo between the player and team regarding contractual obligation and salary -- in exchange for gaining his freedom, the player agrees to give the team a break on the remaining salary he is owed.
However, on January 10 all contracts become guaranteed for the remainder of that season. Although compensation protection ensures the player is paid after he is waived, the compensation protection does not kick-in if the player is waived after January 10, because the player does not lose any salary. Even though the team and player can mutually agree to reduce or eliminate the player's compensation protection, he is still owed his full salary if waived after January 10. The exception is that in the last season of a player's contract a team and player can choose to eliminate the protection that kicks-in on January 10.

Free Agency

  • When can free agents officially be signed?
July 6th. Until then, starting July 1st, free agents are allowed to meet with suitors.
  • What types of free agents are there?
There are two types of free agents – restricted free agents, and unrestricted free agents. Restricted free agents can accept contract offers from other teams, but their previous team has a chance to match said offer and keep the free agent. First round draft picks become restricted free agents after teams pick up their fourth year of their rookie contract and offer a qualifying offer at the rookie-scale amount at its conclusion. For all other players to become restricted free agents, he must be at most a three-year NBA veteran and his previous team must have made him a qualifying offer for either 125% of his previous season’s salary or $200,000 (whichever is higher). Unrestricted free agents are more traditional and may sign with whatever team that they please.
  • What types of contractual options are there?
Two, again: a player option and a team option. A player with a player option can decide whether or not he would like to enable the final year of his contract. If he refuses, he becomes an unrestricted free agent. A player with a team option must wait for his team to decide whether or not they would like the player to return for his final year of the contract. Team options are very rare outside of rookie contracts.
  • What is the "Gilbert Arenas" provision?
Before 2005 it was sometimes possible to sign restricted free agents to offer sheets their original teams couldn't match. This happened when a player was an Early Bird or Non-Bird free agent (see question number 25) and the team didn't have enough cap room to match a sufficiently large offer. For example, Gilbert Arenas was Golden State's second round draft pick in 2001, and became an Early Bird free agent in 2003. Golden State could only match an offer sheet (or sign Arenas directly) for up to the amount of the Early Bird exception, which was about $4.9 million at the time. Washington signed Arenas to an offer sheet with a starting salary of about $8.5 million, which Golden State was powerless to match
Teams are now limited in the salary they can offer in an offer sheet to a restricted free agent with one or two years in the league. The first-year salary in the offer sheet cannot be greater than the Non-Taxpayer Mid-Level exception. Limiting the first-year salary in this way enables the player's original team to match the offer sheet by using the Early Bird exception or Non-Taxpayer Mid-Level exception. The second-year salary in such an offer sheet is limited to the standard 5% raise. The third-year salary can jump considerably -- it is allowed to be as high as it would have been had the first-year salary not been limited by this rule to the Non-Taxpayer Mid-Level exception. The salary in the fourth season may increase (or decrease) by up to 4.1% of the salary in the third season. The offer sheet can only contain the large jump in the third season if it provides the highest salary allowed in the first two seasons, it is fully guaranteed, and it contains no bonuses of any kind.
  • What is the NBA max contract that the big name free agents are seeking?
The highest-paying contract that a team can pay a player. This, again, is a function of a player's service time. Projected for the 2019-20 season players with 0-6 years may earn 25% of the cap ($27,285,000 annually), a player with 7-9 years may earn 30% of the cap ($32,742,000 annually), and a player with 10+ years may earn 35% of the cap ($38,199,000 annually).
  • What is a Designated Player?
Each team in the NBA can nominate a maximum of two players to a "Designated Player" contract extension. A Designated Player is eligible for a 5-year contract extension, instead of being held to the standard 4-year restriction. Teams can assign to players on rookie contracts, their own veteran contracts (who meet the requirements), or players on those deals acquired in trades.
  • What is the 'Derrick Rose' Rule?
Under the 5th Year 30% Max Criteria, more commonly known as the Derrick Rose Rule, a first round draft pick who completed all four years of his rookie contract, a second round draft pick, or an undrafted player with four years of service may receive a maximum contract worth 30% of the salary cap annually by meeting certain criteria: named to an All-NBA team at least twice, voted as a starter in the All-Star game at least twice, or be named MVP at least once.
Under the new CBA, the criteria has changed, players who come off rookie contracts at the end of the 2017–18 season, or later, must meet any of the following criteria to qualify: named to an All-NBA team (at any level) in the player's fourth season (or in two of the three seasons between his second and fourth seasons), named as a Defensive Player of the Year in the player's fourth season (or in two of the three seasons between his second and fourth seasons), or named as MVP in any season from the player's second onward.
  • What is the 'Kevin Durant' Rule?
The Designated Veteran Player Extension (DVPE), also known as the Kevin Durant Rule, allows teams to create Designated Player contracts for their own veteran players, officially known as the "Designated Veteran Player Extension" (DVPE), came to be called the "Kevin Durant Rule" because it was seen as a reaction to a wave of veteran superstars leaving their teams in free agency, capped off by Durant's departure from the Thunder to the Golden State Warriors in the 2016 offseason. The 2011 CBA allowed all of the teams that were trying to lure Durant to offer him the same initial salary of $26.5 million.
For a veteran player to qualify for such an extension, he must be entering his eighth or ninth season in the NBA, and have either: made the All-NBA team (at any level) in either the season immediately before signing the extension (or two of the three previous seasons), been named NBA Defensive Player of the Year in either the season immediately before signing the extension (or two of the three previous seasons), or been named NBA MVP at least once in the previous three seasons. Additionally, the team offering the extension must have originally drafted the player, or obtained him in a trade while he was on his rookie contract.
  • What are Summer Contracts?
A summer contract is a non-guaranteed contract typically used for training camp invitees (usually undrafted free agents) because the player's salary is not included in team salary until the first day of the regular season. In other words, it is a "make-good" contract -- the player must make the team's opening day roster in order to receive his salary and for his contract to be included in team salary. If the player is a veteran free agent who last played for that team, the contract must be for one season at the minimum salary. In all other cases, there are no special limits to the salary or number of years.
  • What are Two-Way Contracts?
Two-Way contracts are designed to allow players to fluidly transition between the G-Leauge and NBA. Instead of having to sign 10-day contracts, players can sign these instead. He can spend up to 45 days with a NBA team. Every team is allowed to sign up to two players to this type of contract. These contracts don't count against the 15-man roster, so in total teams now have 17 roster spots. The requirements for signing are that the player must have 3-years or less NBA experience. Players can sign either one-year or two-year year contracts. Except players entering with three years of service who can only sign a one-year deal. At the end of the contract, the NBA team will have the right to tender a qualifying offer to the player.
If you are interested in learning more about this new feature of the CBA, I made a more in-depth post exlpaining how it works here.
  • What is Exhibit 10?
If a standard NBA contract includes an attachment called Exhibit 10, the team receives the right to convert the contract to a Two-Way contract. Whether or not an eligible contract includes an Exhibit 10 is a matter of negotiation between the player and team. To be eligible to contain an Exhibit 10, a contract must be for one season at the minimum salary, with no bonuses of any kind (other than an optional Exhibit 10 bonus).
An Exhibit 10 bonus can pay the player from $5,000 to $50,000 if the player is waived by his NBA team, signs with the G-League, is assigned to the NBA team's G-League affiliate, and stays there at least 60 days. A team can only add an Exhibit 10 bonus if the team actually has a G-League affiliate team. An Exhibit 10 can also specify a Conversion Protection Amount between $5,000 and $50,000, which becomes compensation protection if the contract is converted to a Two-Way contract. If a contract contains an Exhibit 10 bonus it must also contain a Conversion Protection Amount in the same amount.
  • A team can have no more than six contracts that contain an Exhibit 10 in effect at any time.
  • A contract must be converted to a Two-Way contract prior to the start of the regular season (including during the July Moratorium).
  • A standard NBA contract with an Exhibit 10 that is converted to a Two-Way contract can later be converted back to a standard NBA contract.
  • Exhibit 10 bonuses are not counted as Team Salary, but they are included in league-wide total salaries.
  • What are affiliate players?
Any of 25 existing teams with a G-League affiliate can pay up to $50,000 for training camp invitations for players. Each team gets a max of four affiliate players, who can then be assigned to their G-League affiliate with a $26,000 salary from the affiliate team. Unlike the two-way, the NBA team doesn't have exclusive rights to the affiliate player, so they can sign to anywhere in the league. The new addition of affiliate players was created to entice players to try the G-League rather than go overseas. The hope is players are more likely to go to the G-League as a result since they have a chance to make $76,000 (or $69,500 for Level B) to stay in the U.S. and have a better shot to play in NBA.

Trades

  • What kind of restrictions exist in trades?
The main restrictions that exist in trades are clauses that give a player vetoing rights to a trade such as the loss of Early Bird rights or a no-trade clause in a contract (i.e. Lebron James, Carmelo Anthony). Other than that, trades are fair game as long as salaries can be reasonably matched for teams above the salary cap.
What this means is that teams above the cap (or teams below the cap but would end up more than $100,000 over the cap following a trade) cannot acquire more than 125% plus $100,000 they trade away. So if I'm the Nets and I want to trade for Kevin Durant I would have to give up enough money in the trade (125% of all the contracts I'm sending over plus $100,000) to either match KD's salary, or give up so much salary that absorbing Durant’s contract would actually save me money.
  • What is a sign-and-trade and how does it work?
Ah, the golden question. This is where people can dream up the wildest of scenarios. A sign-and-trade is when a free agent's former team signs the player then trades said player to another team for assets such as picks, players, etc. This is useful because it allows teams that are over the cap to acquire free agents who would otherwise demand contracts too large to allow the team to sign them. Moreover, a team cannot sign-and-trade for a player if they are at the luxury tax apron, or will be pushed over following the SNT. They can still, however, acquire assets if another team sign-and-trades for their former player. Furthermore, a maximum Bird Rights contract cannot be awarded to a player involved in a sign-and-trade. Said player would have to settle for the non-Bird Rights maximum contract.
  • What is a trade exception?
Consider the case of Players A, B, and C. A and B are on my team, C is on another team. I trade A to a different team for no salary compensation. Say I get a second round pick in return or something. I then get a trade exception worth player A's contract. Say it's worth $10. I want to trade for Player C. Now suppose my team and player C's team are both over the salary cap, so there's little wiggle room in terms of negotiating contracts for a trade. I want to trade for Player C. His contract is worth $7. I can trade Player A's trade exception, Player B, whose contract is worth, say $1, to player C's team and get Player C. Why? Because the trade exception allows me to basically ignore the amount of Player C's contract that would prevent me from trading for him, since I'm over the salary cap. Heck, I could even do a draft pick and Player A's trade exception for Player C. So long as the contract I'm trading for doesn't exceed Player A's original value.
If I got any information wrong, didn't explain something well enough, or if you think I should include anything else in the FAQ let me know! If you have any specific questions, drop them below. I'll try to answer as many as I can.
submitted by Perksofthesewalls to nba

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