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[Artisan] Prinkus Cables - Lots of Ready to Ship Cables, Comissions, and a Giveaway!!

Hello everyone!

I'm here to bring ya'll some [custom cables](https://imgur.com/a/dAbtfOx) at a reasonable price.

If you don't care about me and just want to see the cables feel free to skip this but I wanted to explain a little about myself. I'm an electrical engineering senior who got into mechs over the course of spending a summer by myself working an internship with not much else to do in a pandemic. My jaw dropped when I went to purchase a cable from Space Cables (nothing against them, btw!) and my cable was over $80 shipped. I ended up doing some research and found CruzCtrl's tutorials and decided to jump into learning to make my own. A lot of mistakes and a lot of practice has lead me to finally feel confident about posting up some cables here for sale. While I do most of the work my fiancée also helps me out with a lot of this stuff so we're technically a two person operation. Our goal is to help people be able to find reasonably priced cables that are still quality. We're really excited to start getting our cables out to you guys!

Okay so that's enough about us since you're only here to buy cables anyway, right? Let's get into it!

~IN-STOCK CABLES~

  • We intend to hopefully make this a weekly thing but we're not going to promise anything as student life can get crazy sometimes
  • We have 18 cables to sell today and they will ship out tomorrow if purchased on Friday, otherwise they will ship out the next business day if purchased at a later date! All cables will be shipped through USPS in small flat rate boxes. We will provide you with a tracking number once we get them after dropping them off at our local post office.
  • As of right now we only plan to ship CONUS only as we bake the cost of shipping into our cable pricing. If you really love our product but don't live stateside please contact us but we will have to have you help to cover the additional shipping costs. We're sorry about this and hopefully we can find a better solution but as of right now this is what we can do.
  • Cost of all cables in today's post will be $50 Shipped and we intend to try to keep this price as long as we can. If you were to wish to purchase more than one cable we are willing to bundle together two cables for $90 Shipped since you'll be saving us the cost of shipping on another cable. Any more than two and we can discuss but I'm hesitant that will come up.
  • All cables below have a ~6in coil and a ~4ft host end with a GX16 4-pin connector and are USB-A to USB-C. Most end up being about 6.5" as far as the coil and the host ends may be up to a foot longer than 4'. We're still working out the kinks as far as consistency goes on getting precise lengths.
  • All coils are coiled and heated by hand and are reverse coiled to provide a much tighter and longer lasting coil DISCLAIMER: We do not recommend excessive/repeated stretching of the coils. The coils are solely for aesthetic purposes and while we are proud of our final product, we cannot guarantee that they will withstand multiple and/or long stretching. Please mess with them at your own risk.
  • You will receive the exact cable shown in the table below so please make sure you look at it and are happy with the quality
  • All cables made with 28 gauge power conductors. They perfectly power my KBD75 and her Tofu60 but we cannot guarantee it will supply full power to high power boards. We have a Drop CTRL coming soon that we will be able to start testing with, however, as far as this round goes please buy at your own discretion regarding this
  • If you see a cable you wanted that happens to already be sold below please keep going down to the commissions section as I will be taking some number of commissions (exact cutoff TBD).
Without further ado, here are our In-Stock Cables! :


CABLE # AND PICTURE CABLE DESCRIPTION AVAILABLE?
Cable 1 - Colonial Blue Paracord - Colonial Blue; Heatshrink - White; Techflex - Clear YES!
Cable 2 - Orange Paracord - Orange; Heatshrink - Clear; Techflex - Clear YES!
Cable 3 -Goldenrod Paracord - Goldenrod; Heatshrink - Gray; Techflex - Carbon(cleablack) YES!
Cable 4 - White Paracord - White; Heatshrink - White; Techflex - White SOLD
Cable 5 - Laser Paracord - Pink; Heatshrink - Purple; Techflex - Blue YES!
Cable 6 - Black Paracord - Black; Heatshrink - Black; Techflex - Black YES!
Cable 7 - Light Blue Paracord - Light Blue; Heatshrink - White; Techflex - White YES!
Cable 8 - Purple Paracord - Purple; Heatshrink - Purple; Techflex - Clear YES!
Cable 9 - Neon Yellow Paracord - Neon Yellow; Heatshrink - Clear; Techflex - Clear YES!
Cable 10 - Cyberspace Paracord - Dark Green; Heatshrink - Black; Techflex - Black YES!
Cable 11 - Pink Paracord - Pink; Heatshrink - White; Techflex - Clear YES!
Cable 12 - Green Paracord - Green; Heatshrink - Clear; Techflex - Clear YES!
Cable 13 - White Paracord - White; Heatshrink - White; Techflex - White YES!
Cable 14 - Black Paracord - Black; Heatshrink - Black; Techflex - Black YES!
Cable 15 - Black Paracord - Black; Heatshrink - Black; Techflex - Black YES!
Cable 16 - Red Paracord - Red; Heatshrink - Red; Techflex - Clear YES!
Cable 17 - Blue Paracord - Blue; Heatshrink - Blue; Techflex - Clear YES!
Cable 18 - Dark Silver Paracord - Silver; Heatshrink - Black; Techflex - Carbon(black/clear) YES!

~COMMISSIONS~

If you would like to commission a cable feel free to contact us at any point through DMs. We're not going to set a hard limit on commissions as we don't want to set it either too high or too low as how busy we are tends to fluctuate, however, we would like to be able to provide as many cables as we possibly can so we will try to give you an expected date as to when we would be able to handle your commission if we did happen to feel too swamped at that time. Below will be some information that will help you if you wish to commission a cable with us!

  • PLEASE DO NOT CONTACT US FOR A COMMISSION IF YOU ARE NOT READY TO PAY YOUR INVOICE ON THE SAME DAY AS WE DO NOT WANT TO BE WASTING TIME WITH DROVES OF PEOPLE WHO NEED A CABLE FOR THEIR SET THAT COMES IN 6 MONTHS
  • Now regardless of above, if you do have a question feel free to ask, however, please respect that we're just normal people doing this as a hobby and don't get paid to go back and forth for 69 questions just to have you say "oh well I'll hit you up in a couple months when I get my set." We want to help but please be succinct if you do have questions and don't run us for a loop :)
  • We of course have USB-A and USB-C connectors for device and host, however, we also have micro-USB for the smaller percentage of users who may require that for the device end.
  • Shipping will be the same as in-stock cables where we will cover the shipping for the CONUS but we will require you to cover the extra shipping charges associated commission a cable and are not located in the CONUS. Again we apologize for this inconvenience, however, this is what we are comfortable with now and are going to stick to it.
  • We will provide GX16 commissions at $50 shipped provided they follow the same measurements as the cables listed above for our in-stock cables. Additional coil/host length may be added but may incur additional costs that will be determined at the time of commission
  • We also have YC-8 connectors that we can do commissions with for $60 shipped due to the higher cost of the connector as well as them being a bit tougher to work with.
  • We intend to create some form of catalog for components we have on hand to make it easier for those looking to commission to scroll through and be able to figure out what we have available. In either a future post or edited into this post I will likely create a google doc with this information when I have the time to get to it.
  • If we don't have a color of paracord/techflex/heatshrink/connector currently we are more than happy to order it for you, but it should be noted that this will add a fairly significant lead time to the cable as we will have to wait for that to come in before we can start producing your cable (I'd say at least a week and a half depending on what we have to order). Also be aware that you may incur an additional cost for things like a very specific paracord pattern or more expensive connector.
  • Again we're not setting a hard limit to our commission total as we would like to take as many as we can but we're people too and we only have so much time to devote to cable making

~GIVEAWAY~

Congrats to u/fsgf2 and u/TheRealArio for being selected as the giveaway winners!

And last but not least our giveaway as a thank you to everyone who's helping us make an entry into this interesting hobbyist market. We went back and forth as to what to do for a giveaway and ended up deciding on giving away TWO CUSTOM CABLE COMMISSIONS FREE OF CHARGE!!! Please read below for information regarding this giveaway.

  • Giveaway winners will be selected using redditraffler at 6 p.m. CST on 10/3/2020
  • Shipping will be the same as in-stock cables where we will cover the shipping for CONUS but we will require you to cover the extra shipping charges associated if you enter and win and are not located CONUS. Again we apologize for this inconvenience, however, this is what we are comfortable with now and are going to stick to it.
  • To enter just comment below about your favorite thing you've purchased for this hobby be it a keyboard, keycap set, artisan, or anything really! We just want to hear about what you like!
  • The cable will follow the same parameters as our in-stock cables (GX16 connector, USB-A to USB-C, ~6in double coil, ~4ft host end)
  • We will shoot you a DM alerting you to winning and then proceed to figure out what you want to do for your cable. You will have 24 hours to respond or we will be forced to select a new winner.

After typing for forever I think I've said all that I wanted to say! We hope to hear from lots of you and are very excited to start providing cables to those that wish to buy them from us. If we didn't cover something that you have a question about feel free to message us and we'll do our best to assist you to the best of our abilities. Thanks for taking the time to read through all of this and we hope that you have a wonderful day!
submitted by ThePrinkus to mechmarket

Raid Leading Guide - (Tips & Tricks - Zafu)

Hi everyone!
Here is a guide I have put a guide together to support those of you stepping into Raid Leadership or wanting to improve as a Raid Leader. I am passionate about encouraging new players to take up raiding (and raid leading). It is a rewarding and engaging pass-time and has many transferable skills.
Some of you know me as the "Tips & Tricks" guy from earlier tiers – I've changed my Reddit account to be a little more 'on brand’, and am back for Shadowlands- you can all expect full boss guides for Castle Nathria. For those that do not know me – I am Zafu of the guild No Hard Feelings on Silvermoon EU. I have been raid leading in WoW since '09, mostly in a semi-hardcore team. Many elements of this guide will be geared towards Mythic raiding, but most aspects can be taken into other raid settings as necessary.
Ultimately, you know your own team better than anyone else. Some groups will operate very differently, and there is no ‘right way’ to run a raid team.
This will be a long post - the contents are broken down here, so skip to segments relevant to you. I am also in the process of releasing this guide in video form for those of you who prefer that – this is on my YouTube Channel under the “Raid Leading” playlist.
  • Should I be a raid leader? What does it take?
    • Why is Raid Leading worth it?
    • ‘Requirements’
    • Time Commitment
    • Setting Your Team’s Goals
    • Other Considerations
  • Recruiting & Forming a Team
    • Effective Recruitment
    • Horde / Alliance / Server Considerations
    • Application Forms & Assessing Players
    • Setting Your Criteria
    • Trials
    • Starting a Raid Team from scratch
    • Tools available
    • How to write a great recruitment post
  • Calling In-Fights
    • How to translate all WoW Mechanics into Raid Calls
    • Setting Direction
    • Avoiding Confusion
    • Making Decisions
    • When to change tactics
    • Assessing Your Performance as Raid Leader
  • Approaching New Fights
    • Preparing a Strategy
    • Setting Expectations and Preparing Your Raiders
    • Avoiding Information Overload
    • Phase by Phase learning
    • When to assess DPS/HPS
    • End Bosses
  • Managing Players
    • Establishing Goals
    • 3 Ways to Handle Underperformance
    • Investing in the Player
    • ‘Band Aid’ fixes
    • Replacing Players
    • Addressing a Concern & Difficult Conversations
    • Linchpins – What are they and what issues do they pose?
    • Rewarding Great Players & Player Retention Strategies
  • Pitfalls Raid Leaders Can Fall Into
    • Unfair Treatment, Unconscious Favouritism and Subjectiveness
    • Attitude Dampening
    • Lack of Clarity / Being Too Quiet
    • Inhibiting Engagement
    • Availability & Delegation (Avoiding Burnout)

Should I be a raid leader? What does it take?

Why is Raid Leading worth it?

  • Often, Raid Leading task feels more like a job than playing a game - that said, the rewards of delivering strong leadership are numerous – it’s very satisfying to see a team improve upon the back of strong leadership.
  • On a personal level, good raid leaders develop a number of ‘real-life’ skills. It’s not necessarily CV material, but the traits of a good Raid Leader are very translatable in the world of work.

Requirements

Raid Leadership does not have any specific requirements – in reality, simply being prepared to make decisions, take steps to prepare and improve your team (as well as a working mic) is all that is needed. The rest will come with practice. Here are some universal considerations:
  • A Strong Support Network
    • This will normally be an officer team able to aid you in administrative elements. Think about the day-to-day jobs that you’ll need help with and delegate accordingly:
      • Recruitment
      • Tactics & Prep
      • Rosters
      • Raid Notes
      • Logs Review and Player Feedback
      • Raid Cooldowns
  • Additional Time
    • Be prepared to commit between 25 & 30% more time as a Raid Leader, in addition to your raiding hours. In reality, this will be weighted heavily depending on your progression cycle – the start of expansions/patches will drain more time than a weekly farm.
  • Communication Skills
    • We will go into the specifics of this later, but the basics are:
      • A good quality mic
      • Ability to deliver clear instructions, both over voice and text.
  • Objectivity
    • As a raid leader, you will need to set aside preconceptions about players, classes, tactics, etc to be able to assess all elements of your raid without bias.
  • Passion
    • This is important. You are not remunerated or recognised much for Raid Leading. If you don’t enjoy WoW or the people you raid with, you will have a tough time raid leading.

Time Commitment

  • Managing your time well will be key to avoiding burnout. Constantly assess what is eating the most time and whether you can delegate portions of the task to others.
  • A common mistake many raid leaders make is diving too far into the minutiae of class/player specific problems. There are almost always players available across the WoW community who can help with these types of questions instead, allowing you to focus on the team.

Setting Your Team’s Goals

  • Break down exactly what you want to achieve as a guild into some key points. Every single action you take should move the team towards one of these goals.
    • e.g:
      • Achieve Cutting Edge in this tier.
      • Maintain a fun, relaxed atmosphere.
      • Build a community of players who are supportive of one another.
      • Maintain a consistent roster.

Other Considerations

There is a lot of discussions online about the ‘best’ role to play while Raid Leading. In reality, UI and out-of-combat analysis is the primary method of oversight, but there are some considerations for each role.
  • Tanking – Great for keeping up the pace in raids, but means you have very limited downtime to complete admin tasks (such as Loot Council) as you will need to be present for trash.
  • Ranged DPS – Good for oversight as you will often be able to see the entire play-space. With all DPS classes, you will still be required to perform to an adequate standard which will often draw your attention – particularly on new fights.
  • Melee DPS – Oversight is harder when the boss is taking up most of your screen! Some melee classes have simpler rotations.
  • Healing – You will have eyes on the Raid Frames, which will make player-specific calls quite easy. You will also be involved directly with cooldown management which can be handy too. That said, you cannot afford to underperform as a healer in a Mythic Raid, so you will need to be confident with your spec.
  • Appointing Officers – if you have no immediate candidates, make it clear you are looking for support and explain the roles they will be required to do. Don’t be afraid to appoint raiders to help you on a “trial” basis to prove their skills before committing them to an officer rank.

Recruiting & Forming a Team

Effective Recruitment

Many officers, mine included, often despair at the prospect of recruitment. It can take a lot of time and effort to find suitable players – particularly mid-tier; and making poor decisions can affect progress for everyone.
  • Consider when recruitment pools are larger, such as:
    • Start of Patches
    • Start of Expansions
    • Holiday Periods
    • Use these times to bolster your ranks even if recruitment isn’t urgent.
  • Consider availability from other raiders/officers to support with recruitment tasks, such as:
    • Keeping an eye open for good players during M+
    • Bumping/Searching Forums/Reddit
    • Updating WoW Progress profiles

Horde / Alliance / Server Considerations

  • Horde Guilds have a much larger player pool in the current state of the game. If you’re recruiting as a horde guild, consider:
    • Searching Alliance recruitment posts (it pains me to say this), as many people will be prepared to faction transfer.
    • Finding a ‘unique selling point’ or interesting content to help your guild stand out, particularly on high-population servers.
  • Alliance Guilds have a smaller recruitment pool, so your guild’s reputation is important.
    • Cast your net wide across high population alliance servers and keep a close eye on player availability.
    • Connect with other guilds on your server who may be able to refer applicants they are unable to take.
  • Raiding is an activity taken up by a small percentage of the WoW population. If your goal is to build a mythic raid team, assess your server’s population carefully.
  • Consider your key player pools – this covers most, but is not an extensive list:
    • Players from guilds at a lower progress level than your own. Be careful with ‘poaching’ (offering spots to players not currently looking for guilds) as this can seriously damage your relationship with other guilds on the server.
      • Consider reaching out and agreeing to share recruitment pools with other guilds. Cross referring applicants you are not able to take is a great way to forge relationships.
    • Returning Players, or “Veterans”
      • These can often be gems, but be careful taking too many players who do not have recent raiding experience. Ensure you have a robust trial process to assess their current ability.
    • Players attracted to your specific offer
      • This will be things like your raid days, raid times, attitude to progression etc.

Application Forms & Assessing Players

Application forms are a staple for many raiding guilds. I’ll cover some points you can use to assess/improve your application process- do always consider whether your application form is providing you with useful information.
Remember, your application process is often the first impression people will have of your raid team. Make sure it echoes the ‘personality’ of the group. If it is a professional atmosphere, ensure the application reflects this.
A good application process will meet the following criteria:
  • Simplicity
    • Have a short, to the point question set that gathers the information you need to make an assessment. If you have one in place already, go through your questions to ensure they are all adding significant value. “Novel Writing” isn’t a useful trait in a raiding environment, and I would encourage applicants not to be assessed on their ability to write pages of detail about their class/spec.
    • Consider gathering:
      • Basic Contact Information
      • Previous Experience & Current Tier Experience
      • Warcraft Logs parses
      • Reasons for wanting to join your guild/leave their current team. This question can be immensely helpful in assessing the type of individual you are dealing with. If they paint their old guild in a bad light, take this with a pinch of salt.
    • Avoid:
      • Asking detailed questions about class – no harm in confirming understanding, but logs can do this.
      • Asking for UI screenshots without a good reason for it.
      • Asking extensive questions about irrelevant subject matter.
  • Easy for Officers
    • Give your officers a clear set of guidelines to work with when assessing applicants. This will vary entirely based on your guild goals, but these should be measurable. How does an applicant qualify for a trial? How many officers need to agree to take them? And so forth.
    • Give officers access to view and assess respondents. Google Forms can be great for this, as permissions are easy and the content is simple to edit/read. Officers should be empowered to make decisions, particularly to decline poor applications, to save you time.
  • Routes for Questions
    • You, your officers, and your raiders should always try to be available to answerefer questions from potential recruits. Anyone could be approached by an applicant, so everyone needs to be clear on the process to follow.
  • Is a form required?
    • Will a glance through logs and a brief Discord interview accomplish the same goal?
      • We dropped application forms 4 years ago, to no detriment.
  • Voice Interviews (Benefits & Drawbacks)
    • Will almost always give a better indication of the type of player you are dealing with.
    • Far more personable and free-flowing.
    • More time consuming
    • Harder to give an outright ‘No’!
    • Always set up the plan for the interview and confirm timeframes if you are not making a decision the same day.
  • Beware of ‘package deals’
    • These can be brilliant – 2 or 3 raiders from a dying guild who want to join you as a group. Be clear that you will assess them all individually (including separate interviews/applications) and ask the hypothetical question as to what would happen if only some of them ‘make the cut’.
    • The answer will almost always be the one you want to hear, but make this judgment call for yourself!

Setting Your Criteria

  • Every guild is different, so this must come from a discussion with your officers. Consider what are ‘requirements’ and what are ‘nice things to have’ from applicants. These generally include previous experience, combat logs, attendance patterns, but also attitude and interpersonal skills.
  • Do not be afraid to reach out to previous guilds and ask for information – providing that player has made it clear to their current guild that they are leaving.

Trials

A strong trial process is crucial. Define a structure for your trials, including length and the criteria you’ll be using the assess them.
  • Expectations & Criteria
    • When trials join, make it clear what they will need to achieve in order to pass. Keep the list short & simple. e.g:
      • Meet or exceed the output of current raiders.
      • Come prepared to all fights and contribute on Discord where appropriate.
      • Maintain a positive attitude during the raid.
      • Don’t make the same mistake twice on fights – reach out if you’re unsure of a tactic.
    • You can also (optionally) give trials a list of things they can expect from your team, too, such as:
      • Regular feedback
      • Support if you need it
      • A decision by DD/MM unless we need to extend, in which case we will explain why.
  • Keeping Communication Open
    • Give your trials some time to adjust to the new raid environment. Remember, this can be a nerve-racking experience, so do not expect top tier performance on the first couple of nights.
    • Spend time delivering feedback and explaining whether a trial is currently “on track” or needing further improvement. If this is required, be specific.
      • A trial’s final decision should never be unexpected.
    • Give actionable feedback, even to failed trials, for them to use in the future. This will help in developing a good reputation for your team. For trials that you choose to ‘Pass’, this type of hands-on investment is likely to keep people around long term.

Starting a Raid Team from scratch

  • This can be a mammoth undertaking.
  • The quicker you start raiding, the better. Even if it is normal, getting players together will help keep them committed while you fill out the team.
  • Strike a balance:
    • Don’t open the floodgates to everyone, filling the team with raiders who don’t meet the criteria of the guild.
    • Similarly, don’t set expectations too high- it’s better to raid and replace people who aren’t up to scratch, than not raid at all.
  • Keep your existing players in the loop about how recruitment is going, as well as the spots you still need to fill. This will give you more people with eyes open for good players!

Tools available

  • WoW Progress is still the de-facto tool for recruitment, alongside realm forums and fansites/discords. Take the time to craft a simple post, highlighting key features & benefits of your guild. Use the same consistent language and formatting everywhere.
  • Use the Jeeves discord bot. This can be linked to the WoW Progress recruitment feed, with filtering criteria.

How to write a great recruitment post

  • Focus on 4-5 key selling points for the guild. Bullet point them. e.g:
    • Cutting Edge Team on Silvermoon EU
    • 9hrs/week
    • Focus on a relaxed raiding atmosphere.
    • Raiding Thursday, Monday & Tuesday from 20:15 to 23:30 Realm Time.
  • Clearly mark your raid days & times.
  • List some past achievements.
  • Give the post some personality – if you are a fun guild, make it fun.
  • List contact points for questions.
  • If you do have a wall of text, put that last to avoid putting off potential applicants.

Calling In-Fights

Delivering strategy is the most important part of a Raid Leader’s job. You will be taking pages of information, video guides, forum posts and dungeon journal entries and condensing them into a tactic that is easy to understand. Luckily, for most guilds, guides will be available to make this easier.

How to translate all WoW Mechanics into Raid Calls

Almost all mechanics in raids can be broken down into 4 key elements which makes them easy to explain and for raiders to understand.
  • Assignment
    • Who needs to pay attention to it or take a specific action.
    • e.g. A Shaman needing to drop a Windrush Totem, or the entire raid needing to move as a unit.
  • Event
    • The mechanic itself and when it happens.
    • e.g. Corrupted Viscera spawning when tentacles die on N’zoth.
  • Action
    • The action raiders need to take.
    • e.g. Move from the blood.
  • Explanation
    • Adding context to the action and explaining how the event impacts the rest of the fight.
    • e.g. Taking damage from the blood will also drain your sanity, which can cause problems in the Psychus phase.
    • I break this down in the accompanying video guide with this example, plus another. Each mechanic will have two basic states – the one you use pre-fight, in strategy explanations or to answer questions, and during the fight.
  • Pre-Fight
    • State the EVENT, ACTION REQUIRED, any ASSIGNMENTS and lastly EXPLAIN why this is important in the context of the fight. Using the above example, this would look like:
    • Corrupted Viscera, which looks like blood on the floor, will spawn when any tentacle dies. Remember it will tick down your sanity as well as dealing damage, so you cannot afford to be hit by it.
  • During the Fight
    • Call ASSIGNMENT, followed by ACTION, followed by the EVENT.
    • Simplify mechanic names as much as you can. Use generic terms such as “Waves”, “Void Zones”, “Adds” rather than specific names of abilities/creatures where appropriate.
    • Calling Assignment first will alert the player who needs to take action. If it’s the whole raid, skip this step.
    • Calling Action next will mean that players are ready to do this, even if they are not aware of the event for any reason.
    • Calling Event last will help to cement the action for future pulls.
    • e.g. “MOVE from blood”.
    • e.g.(2) Shammybaby – Windrush. Everyone MOVE from the slam.
  • Keep it simple
    • This is even more vital where your raiders might be native speakers of multiple languages (i.e EU servers). Don’t go crazy on the explanation unless the mechanic is causing a significant problem.
    • Post it in Discord – for the benefit of absent players, but also for people to refer to if they missed a piece of the explanation for some reason.

Setting Direction

  • This will help to reduce downtime and keep raiders feeling accomplished. If you are approaching a tough fight, for example, set a realistic and achievable goal for the evening.
    • e.g. Tonight, we are looking to get through a clean Phase 1 with no deaths. To warm-up, we will kill the first three bosses and head straight to Carapace.
  • Between pulls, focus on 2-3 key areas for improvement (per attempt). This will help to mitigate information overload. It can be tempting to fix everything, but this is normally more ineffective than setting your sights on a couple of areas at a time.
  • Avoid discussion of very playeclass-specific scenarios unless everyone needs to be aware of it. While you’re discussing with one individual, the other 18 players are likely to switch off.
  • Keep pulling – for most guilds, this is where the learning happens! If you need to discuss strategy, consider putting up a break - relaying key points when people return.

Avoiding Confusion

  • Be clear who is responsible for calling each mechanic. This doesn’t have to be you if someone is better placed to do this – such as a healer co-ordinating cooldown use.
  • Address voice chat clutter immediately – assigning one individual to make additional calls or by doing it yourself.
    • If necessary, after an attempt, remind people than 10 voices will make attempts more confusing, and assign responsibility to individuals to avoid everyone ‘chiming in’.
  • Don’t let individual scenarios or deaths overshadow an otherwise clean pull. If someone dies, wait until the pull is over and invite them to explain what happened and how the raid can act to avoid it in future.
    • Try not to ‘blame’ people for fails. We discuss attitude dampening below, but this can often cause unnecessary friction or make people feel bad about being present, which is not conducive to progress. Simply invite people to give the answesuggest an improvement.
    • If raiders blame each other, shut it down and be objective!

Making Decisions

  • During fights, weigh up as much as you can feasibly in the time available, and simply make the call. If it is the wrong call, then take it as a learn for next time and do not beat yourself up about it.
  • Outside of fights, be objective and weigh up the benefits and drawbacks. Ultimately, you must have the final say- democracy is great, but it takes a lot of time away from pulls!

When to change tactics

  • You will often find yourself having to choose between 2 or 3 viable strategies or suggestions and must do so quickly – particularly in a fight. Consider, as much as you can:
    • How much ‘time’ it will take to adapt.
    • Will the raid be able to understand this new instruction more clearly?
    • Will it impact the fight later?
    • Are you taking a strategy that will make progress now easier, but make the latter phases more difficult?
  • If you do change a strategy, explain the changes clearly on Discord and commit to several pulls to allow players to adapt.

Assessing Your Performance as Raid Leader

  • Your ability to call effectively is likely to be the single biggest improvement to your raid group’s overall performance. Unfortunately, there is no Warcraft Logs equivalent for this, so we as Raid Leaders have to set our own measurable objectives.
    • Ask for feedback from players in the team. You won’t get any unless you make a decision people don’t like!
    • Watch recordings of raids if you have functionality to do so, and ask the following questions:
    • Are my calls clear and to the point?
    • Am I panicking?
    • Am I indecisive?
    • Do I sound engaged, and like I want to be there?
    • What went well about that pull from a raid leading perspective?
  • This is an iterative approach – you don’t need to do it for every raid night, but without taking time to improve your own skills, you are missing out on a serious boost to the group’s overall productivity and performance.

Approaching New Fights

Preparing a Strategy

  • Remember: Your time is valuable. Make this process as easy for yourself as possible.
  • First – assess the fight complexity. Check out how quickly other guilds are progressing the encounter and adjust your process accordingly.
  • Watch a video guide / read a text guide and note down any key points. Super basic mechanics are not worth fleshing out in great detail – such as void zones.
    • If it’s a 5-phase monstrosity, focus on the first two phases and flesh out the others later.
  • Prepare the strategy, explanation and any other materials.
    • Bullet point the key mechanics and post ahead of time.
    • Establish the composition you need and build an ideal team.
    • Produce any accompanying Raid Notes (ERT)
    • Produce any accompany RaidPlan setups, once you have a roster confirmed.

Setting Expectations and Preparing Your Raiders

  • If available, your raiders should be issued with the material they can use to prepare. Send a video guide or a text thread. I normally ask raiders to review a video in the PoV of their spec, too.
    • Even the bare minimum of preparation will put players ahead of those who haven’t prepared at all.
    • You will be able to identify who hasn’t prepared. Address this privately and ask them to fix this next time.
    • Often simply being called out for this will prevent it from happening.
  • Set the expectations ahead of time. If you know that you’ll be hitting fight X in the next reset, send the resources out to everyone a week in advance.

Avoiding Information Overload

  • This is a tough one, especially for complex fights. I use a ‘Rule of 5’ – condensing my initial explanation to either:
    • 5 key points/mechanics (simple encounters)
    • 5 minutes (complex fights).
  • Remember, holding the attention of 20 gamers is not an easy thing to do. Keep it engaging, get people to pace things out in the encounter space, or to speak up and explain something.

Phase by Phase learning

  • If a fight is complex and has multiple phases, break each one down into a mini encounter – ensuring that you explain any carry over from one phase to the other. Focus on 1-2 phases at a time and let people get comfortable before explaining the next section.

When to assess DPS/HPS

  • Short Answer applicable to most fights: Once everything else is looking clean. A clean pull, with everyone comfortable in their job, will naturally lead to an increase in DPS without ever having to discuss it.
  • Sometimes, there is a critical DPS breakpoint for a strategy. Here, bring DPS into the equation early and discuss ways to improve output.

End Bosses

  • These will cause additional stress to most raid teams due to the sheer wipe-count.
    • This will be compounded if you choose to extend.
  • Be clear with everyone the rough number of pulls guilds take to kill this (I add c. 50 to this number to be safe)
  • Be clear that poor attitude and not being constructive will cause a lot of damage to the team’s morale.
    • Take this into consideration when selecting your roster. If you have a great player who is an incredibly difficult personality, it is worth considering whether they will cause more harm than good in being brought to raids.
  • Be vocal with your praise and discussing progress made, and address issues swiftly to avoid nights of regression.

Managing Players

Establishing Goals

I have mentioned this a few times. It is important that your guild’s goals (or rules) are visible to everyone and are super-clear.
  • Most guilds will have a rule-set covering:
    • How they play their class and the outputs they should be achieving
    • How to act on the Discord server
    • How prepared people should be for raids
    • How players should handle issues that arise etc.
  • As long as these are visible and clear, you can hold players accountable – making managing them and their performance much easier.

3 Ways to Handle Underperformance

This is not extensive, and you may have your own methods that work well – if so, please share them below!
You can choose to Invest in the Individual, Band-Aid (or Patch) the Individual or simply Replace the Individual. In all instances, it is vital you underpin the improvement with a reason WHY. This normally will align with your guild goals/rules.
In all 3 methods, I’ll use the example of a Mage who is currently underperforming in their damage output.

Investing in the Player

This is the option that takes the most time, but often has the most positive outcome for all involved.
Using this method, you give the player the current state-of-play, some tools for improvement, and a measurable outcome which they can work towards achieving.
I use a G.R.O.W framework, which is actually a well known management tool. This boils down to:
  • GOAL – The ideal outcome or scenario for you and the individual.
    • e.g. We’d like to see your damage consistently at the level of the other mages in the team.
  • REALITY – The current situation that requires improvement. A tip here is to encourage the player to make this assessment for themselves, with your guidance if necessary. This will often follow naturally after stating the goal.
    • e.g. Where is your DPS at the moment in comparison to the others?
    • Listen carefully to their response. Sometimes this will highlight an underlying issue that you have direct control over – such as: Where I am standing, I can’t reach the boss for 3 seconds during my combustion at the start.
    • You may have to fight through some explaining or question dodging to get here!
  • OPPORTUNITY – The actions the individual could take to improve. Let them suggest these too!
    • e.g. I could contact another mage who is doing well on this fight and ask if they will go through some tips with me.
  • WHEN (or WILL) – This is when the player will take this action, and when you will next review their performance with them.
    • e.g. Reach out to Flameboi and see if he has time to look through the fight with you this week. We will catch up next Thursday and review how you have done in the last two raids.
  • This works for anything – be careful setting tight deadlines unless the opportunity is immediate and requires no additional training.
    • Consider an attitude concern. If someone is a notorious ‘Deep Sigher’ on Voice, ask that they only contribute after a wipe if it is constructive, or if they can add something positive to the mix. State that you will pick up with them immediately after the next raid.
  • Always confirm when someone has achieved (or not met) the goals you have set. This will make the further course of action easier, and indeed will help them to feel great about improvements they have made.

‘Band-Aid’ fixes

This will be your bread and butter as a busy raid leader. You simply will not have time to invest in everyone for every issue, so assess the situation and use this as an alternative if you need to.
  • When Band-Aiding, simply state the Goal, the reality, and the outcome you need to justify bringing the player to future raids.
    • e.g. We need your damage to match the other mages. Take time between now and the next raid to reach out to the others, review logs and videos, and improve your performance. We will catch up next week but contact me if you need any help with this.
  • This will not be as well-received but will be a lot quicker and often gets the job done. Keep all feedback fair, objective, and free from accusation for maximum effectiveness.
  • In all instances, still make sure you recognise improvements that have been made (or indeed, where they have not to avoid stagnation)

Replacing Players

  • Rarely used as a first port of call on a minor performance concern.
  • Use once ‘Band Aiding’ and ‘Investment’ haven’t worked, or if you simply cannot afford to wait for the fight you are progressing.
  • An especially important tool in your arsenal, particularly for players who blatantly contravene guild rules or cause trouble.
  • Always explain why you are replacing them, but remember it’s not always appropriate to share reasoning with the entire guild – particularly if this is due to a personal issue between them and other players.

Addressing Concern & Difficult Conversations

Sometimes as a raid leader, you simply must address a concern with an individual. Typically, this is where someone has done something to contravene your guild rules or has caused a problem in a raid. Here are the steps to take:
  • Prepare your points – have a rough ‘map’ of the conversation you are about to hold and ensure these are clear. Explain why their action was not in keeping with the guild’s goals and offer them an opportunity to discuss it with you.
    • e.g. Our player has made an inappropriate and aggressive comment after a wipe. My notes/rough conversation map would look something like this:
      • I am going to address a concern from tonight that has caused an issue for us. After a wipe on Ra-den, you made a comment towards Player X that was a personal attack and not constructive.
      • We want to ensure everyone is having fun, and as a result of your comment, quite a few players felt annoyed.
      • If it happens in the future, I am going to find it difficult to justify bringing you to raids, as I must ensure all 20 players are having a good time.
      • Is there anything you wish to add or ask me about at this point?
      • Thank them for their time and commitment to avoiding this in the future.
    • Short, simple, and explains clearly what the issue is, how it contravenes guild policy, and what consequences could follow if the player is not able to correct their attitude in the future.
  • Gather evidence if needed – we are not lawyers, however, having some robust evidence to back up your points is important. This is easy if it is a performance issue, less so with an attitude concern.
    • Remember, most people do not want to be chastised during a hobby they enjoy. This does not have to be a ‘telling off’- you can take a much more questioning approach if you prefer to get to the bottom of an issue. If you're finding yourself chastising players frequently, I would recommend taking a step back and re-evaluating how you lead - this is, after all, a game.
    • This is never helpful in a public setting unless it is to stop the issue while it's happening. Go 1 to 1. If you are uncomfortable with a 1 to 1 conversation, consider bringing an officer in with you.
    • If necessary, update others affected with the action you have taken.

Linchpins – What are they and what issues do they pose?

  • Linchpins are your ‘irreplaceable players’. Every team has one or two of them, and they often feel like the glue holding the team together. As a raid leader:
    • Identify Them – establish who they are and why they are so important.
    • Keep them invested - listen to them, encourage them to contribute and regularly thank them for their hard work.
    • Prepare contingency – Have a plan if they are unavailable – be it for one night, several, or forever. Often this can be as simple as having a geared off-spec or assigning their job to another individual for a night to give them the practice to cover.
    • Consider their network – if they have a number of players they are very close to, you may well find yourself in a situation where one of them is underperforming or causing issues. Be careful about taking drastic steps without first assessing the potential fall-out. If necessary, take steps beforehand to reduce the impact should your decision have unintended negative effects.
    • You are likely to be a linchpin as a Raid Leader. It is vital that, should you be unavailable, raids are able to continue. Train up an officer to do what you do to avoid pandemonium should you be unavailable.

Rewarding Great Players & Player Retention Strategies

  • Every guild handles its rewards and recognition differently.
    • Deliver regular ‘Well Done’ and ‘Thank you’ notes to people who have helped out or performed well.
    • Invite knowledgeable players to support you with developing a strategy if they would like to.
    • Make a note of ‘Tiny Noticeable Things’ – such as actions taken to avoid a wipe.
      • This is applicable for out-of-game things too. If a player is moving to a new house or getting married, make a note and wish them good luck.
  • Rewarding players will uplift morale and keep people around.

Pitfalls Raid Leaders Can Fall Into

Unfair Treatment, Unconscious Favouritism and Subjectiveness

  • Most raiders and raid leaders will chuckle at this segment. How many stories have you heard about officers deciding they ‘don’t like X’ and therefore he gets benched every night?
  • Regardless of these outside cases, it is important to catch yourself making subjective decisions- we do it all the time.
    • Work from the gold standard. Logs, data and recent raid performance – not the hearsay or previous picture you have of an individual based on that ‘one week where they played terribly’
    • Ask for a second opinion – be this from an officer, a spouse*, a friend from another guild, etc. Take out the specifics/opinions and present the basic facts – what would they do?
      • *I have no support available for frustrated spouses of Raid Leaders.

Attitude Dampening

  • Your attitude and approach to a raid will directly mirror onto everyone else.
  • Keep upbeat, stay focused and remain engaged – set aside other pressures as much as you can. If you cannot, reach out and get support from an officer who has had a brilliant day to keep the atmosphere upbeat.
  • Delivering a ‘telling off’ (for lack of a better phrase) will drain your positivity meter – if you have to do this, make sure it’s worth it.

Lack of Clarity / Being Too Quiet

  • Another simple one. If you are not leading from the front, one of two things will happen:
    • Someone else will do it – causing confusion or changing strategy without full facts.
    • No one will do it, and the raid will be ineffective as a result.
  • As mentioned before, you are the single biggest driver to your raid’s performance!

Inhibiting Engagement

  • Some players will be brimming with suggestions, helpful notes, and spotting things you might have missed. It is easy to dismiss these if you’re busy, but this may stop them from being engaged with future fights.
  • Listen to them or direct an officer to pick up with them if you are busy, and implement as appropriate – you want all the engagement you can get when it comes to progress!

Availability & Delegation (Avoiding Burnout)

  • Raid leaders can quickly become burned out in their role. It makes sense; even just looking at all the considerations I have presented in this guide, it’s clear this can be an overwhelming task. Ask for support and be honest with yourself about what you cannot deal with. This is vital. If what you are doing is too much, cut back, delegate, or take a more relaxed approach.
    • Always think 6-12 weeks ahead – can you maintain this level of activity for 3 months?
    • Check-in with your officers to ensure they are not overwhelmed too.
  • Lastly, take a break. Once you’ve met your goals, or if you have some real-life vacation time, don’t be afraid to sit for a raid or two if you need to. You will have capable officers/players who can cover for you. Plan this well in advance and give your delegates the tools they need to succeed.
    • If you’re a tank – good luck with this one.
Thanks for reading this post. Please engage in the comment threads with your own tips, shares, or suggestions – I will incorporate them into the guide if they are popular.
I intend to write a separate guide soon which will cover the tools you have as a raid leader (such as RaidPlan, Warcraft Logs, UI), hence not including much detail here.
My apologies for my absence in Ny’alotha. Work and commuting got hectic, which isn’t conducive to a life of writing guides and raiding full time.
Please do let me know if you have any questions or feedback that goes unanswered in the comments below – I am Zafu#5809 on Discord- the quickest way to get support will be through the Discord Community: https://discord.gg/TXCQ5CE
submitted by Zafu-eu to CompetitiveWoW

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